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authorglighta <glighta@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-12-30 16:00:24 +0000
committerglighta <glighta@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-12-30 16:00:24 +0000
commite81fad940ac591a6a76ecd0aa0b1d26cff688705 (patch)
tree03e7cad0b1bd243837b40cd5045957806291b992 /src/map/elemental.h
parenta31cce3c60cc170db0d4a8ff707626e8777b0801 (diff)
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-Harmonize skillid, skill_num, skillnum, skill, to skill_id and same for skill_lv
-Optimise type from int to int16 in order to reduce ram consumtion. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17065 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/elemental.h')
-rw-r--r--src/map/elemental.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/map/elemental.h b/src/map/elemental.h
index ce8818563..f941f3dfd 100644
--- a/src/map/elemental.h
+++ b/src/map/elemental.h
@@ -43,14 +43,14 @@ struct elemental_data {
struct status_data base_status, battle_status;
struct status_change sc;
struct regen_data regen;
-
+
struct s_elemental_db *db;
struct s_elemental elemental;
-
+
struct map_session_data *master;
int summon_timer;
int skill_timer;
-
+
unsigned last_thinktime, last_linktime, last_spdrain_time;
short min_chase;
int target_id, attacked_id;
@@ -75,12 +75,12 @@ void elemental_summon_stop(struct elemental_data *ed);
int elemental_get_lifetime(struct elemental_data *ed);
int elemental_unlocktarget(struct elemental_data *ed);
-int elemental_skillnotok(int skillid, struct elemental_data *ed);
+int elemental_skillnotok(uint16 skill_id, struct elemental_data *ed);
int elemental_set_target( struct map_session_data *sd, struct block_list *bl );
-int elemental_clean_single_effect(struct elemental_data *ed, int skill_num);
+int elemental_clean_single_effect(struct elemental_data *ed, uint16 skill_id);
int elemental_clean_effect(struct elemental_data *ed);
int elemental_action(struct elemental_data *ed, struct block_list *bl, unsigned int tick);
-struct skill_condition elemental_skill_get_requirements(int skill, int lv);
+struct skill_condition elemental_skill_get_requirements(uint16 skill_id, uint16 skill_lv);
#define elemental_stop_walking(ed, type) unit_stop_walking(&(ed)->bl, type)
#define elemental_stop_attack(ed) unit_stop_attack(&(ed)->bl)