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author | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-12-11 17:20:44 +0000 |
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committer | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-12-11 17:20:44 +0000 |
commit | 97166dfb92d7cbdef8731771c38923cc219a4fc3 (patch) | |
tree | b757962d8b2ef15de65fd62872f5dcc3a740e4a9 /src/map/elemental.h | |
parent | e6376945eb87a94974bfad2a5ca649c9b8d1288f (diff) | |
download | hercules-97166dfb92d7cbdef8731771c38923cc219a4fc3.tar.gz hercules-97166dfb92d7cbdef8731771c38923cc219a4fc3.tar.bz2 hercules-97166dfb92d7cbdef8731771c38923cc219a4fc3.tar.xz hercules-97166dfb92d7cbdef8731771c38923cc219a4fc3.zip |
Happy Holidays and Happy 12/12/12 :)
Update Elemental summon to its official behavior
- Fixed missing skill features of Ventus(bugreport:6792,bugreport:6723,bugreport:6511)
- Note: upgrade_svn17014.sql
- And other elemental skills are to follow :)
Fixed bugreport:6889 updated const.txt where it cause error to some items.
Fixed bugreport:6999 where matk damage deals miss atk to plant type targets.
Fixed status calculation where it doesn't give accurate result or how official calculation does.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17014 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/elemental.h')
-rw-r--r-- | src/map/elemental.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/map/elemental.h b/src/map/elemental.h index 1f99bcba9..ce8818563 100644 --- a/src/map/elemental.h +++ b/src/map/elemental.h @@ -9,7 +9,7 @@ #define MIN_ELETHINKTIME 100 #define MIN_ELEDISTANCE 2 -#define MAX_ELEDISTANCE 6 +#define MAX_ELEDISTANCE 5 #define EL_MODE_AGGRESSIVE (MD_CANMOVE|MD_AGGRESSIVE|MD_CANATTACK) #define EL_MODE_ASSIST (MD_CANMOVE|MD_ASSIST) @@ -51,7 +51,7 @@ struct elemental_data { int summon_timer; int skill_timer; - unsigned last_thinktime, last_linktime; + unsigned last_thinktime, last_linktime, last_spdrain_time; short min_chase; int target_id, attacked_id; }; @@ -80,6 +80,7 @@ int elemental_set_target( struct map_session_data *sd, struct block_list *bl ); int elemental_clean_single_effect(struct elemental_data *ed, int skill_num); int elemental_clean_effect(struct elemental_data *ed); int elemental_action(struct elemental_data *ed, struct block_list *bl, unsigned int tick); +struct skill_condition elemental_skill_get_requirements(int skill, int lv); #define elemental_stop_walking(ed, type) unit_stop_walking(&(ed)->bl, type) #define elemental_stop_attack(ed) unit_stop_attack(&(ed)->bl) |