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author | glighta <glighta@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-12-30 16:00:24 +0000 |
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committer | glighta <glighta@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-12-30 16:00:24 +0000 |
commit | e81fad940ac591a6a76ecd0aa0b1d26cff688705 (patch) | |
tree | 03e7cad0b1bd243837b40cd5045957806291b992 /src/map/elemental.c | |
parent | a31cce3c60cc170db0d4a8ff707626e8777b0801 (diff) | |
download | hercules-e81fad940ac591a6a76ecd0aa0b1d26cff688705.tar.gz hercules-e81fad940ac591a6a76ecd0aa0b1d26cff688705.tar.bz2 hercules-e81fad940ac591a6a76ecd0aa0b1d26cff688705.tar.xz hercules-e81fad940ac591a6a76ecd0aa0b1d26cff688705.zip |
-Harmonize skillid, skill_num, skillnum, skill, to skill_id and same for skill_lv
-Optimise type from int to int16 in order to reduce ram consumtion.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17065 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/elemental.c')
-rw-r--r-- | src/map/elemental.c | 330 |
1 files changed, 165 insertions, 165 deletions
diff --git a/src/map/elemental.c b/src/map/elemental.c index 4d9121575..a787b1be4 100644 --- a/src/map/elemental.c +++ b/src/map/elemental.c @@ -53,7 +53,7 @@ struct view_data * elemental_get_viewdata(int class_) { int i = elemental_search_index(class_); if( i < 0 ) return 0; - + return &elemental_db[i].vd; } @@ -61,15 +61,15 @@ int elemental_create(struct map_session_data *sd, int class_, unsigned int lifet struct s_elemental ele; struct s_elemental_db *db; int i; - + nullpo_retr(1,sd); - + if( (i = elemental_search_index(class_)) < 0 ) return 0; - + db = &elemental_db[i]; memset(&ele,0,sizeof(struct s_elemental)); - + ele.char_id = sd->status.char_id; ele.class_ = class_; ele.mode = EL_MODE_PASSIVE; // Initial mode @@ -97,7 +97,7 @@ int elemental_create(struct map_session_data *sd, int class_, unsigned int lifet ele.flee = sd->status.base_level / (5-i); //Caster’s HIT + (Caster’s Base Level ) ele.hit = sd->battle_status.hit + sd->status.base_level; - + //per individual bonuses switch(db->class_){ case 2114: case 2115: @@ -133,10 +133,10 @@ int elemental_create(struct map_session_data *sd, int class_, unsigned int lifet } ele.life_time = lifetime; - + // Request Char Server to create this elemental intif_elemental_create(&ele); - + return 1; } @@ -144,7 +144,7 @@ int elemental_get_lifetime(struct elemental_data *ed) { const struct TimerData * td; if( ed == NULL || ed->summon_timer == INVALID_TIMER ) return 0; - + td = get_timer(ed->summon_timer); return (td != NULL) ? DIFF_TICK(td->tick, gettick()) : 0; } @@ -170,20 +170,20 @@ int elemental_save(struct elemental_data *ed) { static int elemental_summon_end(int tid, unsigned int tick, int id, intptr_t data) { struct map_session_data *sd; struct elemental_data *ed; - + if( (sd = map_id2sd(id)) == NULL ) return 1; if( (ed = sd->ed) == NULL ) return 1; - + if( ed->summon_timer != tid ) { ShowError("elemental_summon_end %d != %d.\n", ed->summon_timer, tid); return 0; } - + ed->summon_timer = INVALID_TIMER; elemental_delete(ed, 0); // Elemental's summon time is over. - + return 0; } @@ -196,28 +196,28 @@ void elemental_summon_stop(struct elemental_data *ed) { int elemental_delete(struct elemental_data *ed, int reply) { struct map_session_data *sd; - + nullpo_ret(ed); - + sd = ed->master; ed->elemental.life_time = 0; - + elemental_clean_effect(ed); elemental_summon_stop(ed); - + if( !sd ) return unit_free(&ed->bl, 0); - + sd->ed = NULL; sd->status.ele_id = 0; - + return unit_remove_map(&ed->bl, 0); } void elemental_summon_init(struct elemental_data *ed) { if( ed->summon_timer == INVALID_TIMER ) ed->summon_timer = add_timer(gettick() + ed->elemental.life_time, elemental_summon_end, ed->master->bl.id, 0); - + ed->regen.state.block = 0; } @@ -226,15 +226,15 @@ int elemental_data_received(struct s_elemental *ele, bool flag) { struct elemental_data *ed; struct s_elemental_db *db; int i = elemental_search_index(ele->class_); - + if( (sd = map_charid2sd(ele->char_id)) == NULL ) return 0; - + if( !flag || i < 0 ) { // Not created - loaded - DB info sd->status.ele_id = 0; return 0; } - + db = &elemental_db[i]; if( !sd->ed ) { // Initialize it after first summon. sd->ed = ed = (struct elemental_data*)aCalloc(1,sizeof(struct elemental_data)); @@ -248,14 +248,14 @@ int elemental_data_received(struct s_elemental *ele, bool flag) { status_change_init(&ed->bl); unit_dataset(&ed->bl); ed->ud.dir = sd->ud.dir; - + ed->bl.m = sd->bl.m; ed->bl.x = sd->bl.x; ed->bl.y = sd->bl.y; unit_calc_pos(&ed->bl, sd->bl.x, sd->bl.y, sd->ud.dir); ed->bl.x = ed->ud.to_x; ed->bl.y = ed->ud.to_y; - + map_addiddb(&ed->bl); status_calc_elemental(ed,1); ed->last_spdrain_time = ed->last_thinktime = gettick(); @@ -265,9 +265,9 @@ int elemental_data_received(struct s_elemental *ele, bool flag) { memcpy(&sd->ed->elemental, ele, sizeof(struct s_elemental)); ed = sd->ed; } - + sd->status.ele_id = ele->elemental_id; - + if( ed->bl.prev == NULL && sd->bl.prev != NULL ) { map_addblock(&ed->bl); clif_spawn(&ed->bl); @@ -276,18 +276,18 @@ int elemental_data_received(struct s_elemental *ele, bool flag) { clif_hpmeter_single(sd->fd,ed->bl.id,ed->battle_status.hp,ed->battle_status.max_hp); clif_elemental_updatestatus(sd,SP_SP); } - + return 1; } -int elemental_clean_single_effect(struct elemental_data *ed, int skill_num) { +int elemental_clean_single_effect(struct elemental_data *ed, uint16 skill_id) { struct block_list *bl; - sc_type type = status_skill2sc(skill_num); - + sc_type type = status_skill2sc(skill_id); + nullpo_ret(ed); - + bl = battle_get_master(&ed->bl); - + if( type ) { switch( type ) { // Just remove status change. @@ -323,15 +323,15 @@ int elemental_clean_single_effect(struct elemental_data *ed, int skill_num) { break; } } - + return 1; } int elemental_clean_effect(struct elemental_data *ed) { struct map_session_data *sd; - + nullpo_ret(ed); - + // Elemental side status_change_end(&ed->bl, SC_TROPIC, INVALID_TIMER); status_change_end(&ed->bl, SC_HEATER, INVALID_TIMER); @@ -354,10 +354,10 @@ int elemental_clean_effect(struct elemental_data *ed) { status_change_end(&ed->bl, SC_UPHEAVAL, INVALID_TIMER); status_change_end(&ed->bl, SC_CIRCLE_OF_FIRE, INVALID_TIMER); status_change_end(&ed->bl, SC_TIDAL_WEAPON, INVALID_TIMER); - + if( (sd = ed->master) == NULL ) return 0; - + // Master side status_change_end(&sd->bl, SC_TROPIC_OPTION, INVALID_TIMER); status_change_end(&sd->bl, SC_HEATER_OPTION, INVALID_TIMER); @@ -383,68 +383,68 @@ int elemental_clean_effect(struct elemental_data *ed) { status_change_end(&sd->bl, SC_UPHEAVAL_OPTION, INVALID_TIMER); status_change_end(&sd->bl, SC_CIRCLE_OF_FIRE_OPTION, INVALID_TIMER); status_change_end(&sd->bl, SC_TIDAL_WEAPON_OPTION, INVALID_TIMER); - + return 1; } int elemental_action(struct elemental_data *ed, struct block_list *bl, unsigned int tick) { struct skill_condition req; - short skillnum, skilllv; + uint16 skill_id, skill_lv; int i; - + nullpo_ret(ed); nullpo_ret(bl); - + if( !ed->master ) return 0; - + if( ed->target_id ) elemental_unlocktarget(ed); // Remove previous target. - + ARR_FIND(0, MAX_ELESKILLTREE, i, ed->db->skill[i].id && (ed->db->skill[i].mode&EL_SKILLMODE_AGGRESSIVE)); if( i == MAX_ELESKILLTREE ) return 0; - - skillnum = ed->db->skill[i].id; - skilllv = ed->db->skill[i].lv; - - if( elemental_skillnotok(skillnum, ed) ) + + skill_id = ed->db->skill[i].id; + skill_lv = ed->db->skill[i].lv; + + if( elemental_skillnotok(skill_id, ed) ) return 0; - + if( ed->ud.skilltimer != INVALID_TIMER ) return 0; else if( DIFF_TICK(tick, ed->ud.canact_tick) < 0 ) return 0; - + ed->target_id = ed->ud.skilltarget = bl->id; // Set new target ed->last_thinktime = tick; - + // Not in skill range. - if( !battle_check_range(&ed->bl,bl,skill_get_range(skillnum,skilllv)) ) { + if( !battle_check_range(&ed->bl,bl,skill_get_range(skill_id,skill_lv)) ) { // Try to walk to the target. - if( !unit_walktobl(&ed->bl, bl, skill_get_range(skillnum,skilllv), 2) ) + if( !unit_walktobl(&ed->bl, bl, skill_get_range(skill_id,skill_lv), 2) ) elemental_unlocktarget(ed); else { // Walking, waiting to be in range. Client don't handle it, then we must handle it here. - int walk_dist = distance_bl(&ed->bl,bl) - skill_get_range(skillnum,skilllv); - ed->ud.skillid = skillnum; - ed->ud.skilllv = skilllv; - - if( skill_get_inf(skillnum) & INF_GROUND_SKILL ) + int walk_dist = distance_bl(&ed->bl,bl) - skill_get_range(skill_id,skill_lv); + ed->ud.skill_id = skill_id; + ed->ud.skill_lv = skill_lv; + + if( skill_get_inf(skill_id) & INF_GROUND_SKILL ) ed->ud.skilltimer = add_timer( tick+status_get_speed(&ed->bl)*walk_dist, skill_castend_pos, ed->bl.id, 0 ); else ed->ud.skilltimer = add_timer( tick+status_get_speed(&ed->bl)*walk_dist, skill_castend_id, ed->bl.id, 0 ); } return 1; - + } - req = elemental_skill_get_requirements(skillnum, skilllv); + req = elemental_skill_get_requirements(skill_id, skill_lv); if(req.hp || req.sp){ struct map_session_data *sd = BL_CAST(BL_PC, battle_get_master(&ed->bl)); if( sd ){ - if( sd->skillid_old != SO_EL_ACTION && //regardless of remaining HP/SP it can be cast + if( sd->skill_id_old != SO_EL_ACTION && //regardless of remaining HP/SP it can be cast (status_get_hp(&ed->bl) < req.hp || status_get_sp(&ed->bl) < req.sp) ) return 1; else @@ -453,14 +453,14 @@ int elemental_action(struct elemental_data *ed, struct block_list *bl, unsigned } //Otherwise, just cast the skill. - if( skill_get_inf(skillnum) & INF_GROUND_SKILL ) - unit_skilluse_pos(&ed->bl, bl->x, bl->y, skillnum, skilllv); + if( skill_get_inf(skill_id) & INF_GROUND_SKILL ) + unit_skilluse_pos(&ed->bl, bl->x, bl->y, skill_id, skill_lv); else - unit_skilluse_id(&ed->bl, bl->id, skillnum, skilllv); - + unit_skilluse_id(&ed->bl, bl->id, skill_id, skill_lv); + // Reset target. ed->target_id = 0; - + return 1; } @@ -470,40 +470,40 @@ int elemental_action(struct elemental_data *ed, struct block_list *bl, unsigned *-------------------------------------------------------------*/ int elemental_change_mode_ack(struct elemental_data *ed, int mode) { struct block_list *bl = &ed->master->bl; - short skillnum, skilllv; + uint16 skill_id, skill_lv; int i; - + nullpo_ret(ed); - + if( !bl ) return 0; - + // Select a skill. ARR_FIND(0, MAX_ELESKILLTREE, i, ed->db->skill[i].id && (ed->db->skill[i].mode&mode)); if( i == MAX_ELESKILLTREE ) return 0; - - skillnum = ed->db->skill[i].id; - skilllv = ed->db->skill[i].lv; - - if( elemental_skillnotok(skillnum, ed) ) + + skill_id = ed->db->skill[i].id; + skill_lv = ed->db->skill[i].lv; + + if( elemental_skillnotok(skill_id, ed) ) return 0; - + if( ed->ud.skilltimer != INVALID_TIMER ) return 0; else if( DIFF_TICK(gettick(), ed->ud.canact_tick) < 0 ) return 0; - + ed->target_id = bl->id; // Set new target ed->last_thinktime = gettick(); - - if( skill_get_inf(skillnum) & INF_GROUND_SKILL ) - unit_skilluse_pos(&ed->bl, bl->x, bl->y, skillnum, skilllv); + + if( skill_get_inf(skill_id) & INF_GROUND_SKILL ) + unit_skilluse_pos(&ed->bl, bl->x, bl->y, skill_id, skill_lv); else - unit_skilluse_id(&ed->bl,bl->id,skillnum,skilllv); - + unit_skilluse_id(&ed->bl,bl->id,skill_id,skill_lv); + ed->target_id = 0; // Reset target after casting the skill to avoid continious attack. - + return 1; } @@ -512,20 +512,20 @@ int elemental_change_mode_ack(struct elemental_data *ed, int mode) { *-------------------------------------------------------------*/ int elemental_change_mode(struct elemental_data *ed, int mode) { nullpo_ret(ed); - + // Remove target elemental_unlocktarget(ed); - + // Removes the effects of the previous mode. if(ed->elemental.mode != mode ) elemental_clean_effect(ed); - + ed->battle_status.mode = ed->elemental.mode = mode; - + // Normalize elemental mode to elemental skill mode. if( mode == EL_MODE_AGGRESSIVE ) mode = EL_SKILLMODE_AGGRESSIVE; // Aggressive spirit mode -> Aggressive spirit skill. else if( mode == EL_MODE_ASSIST ) mode = EL_SKILLMODE_ASSIST; // Assist spirit mode -> Assist spirit skill. else mode = EL_SKILLMODE_PASIVE; // Passive spirit mode -> Passive spirit skill. - + // Use a skill inmediately after every change mode. if( mode != EL_SKILLMODE_AGGRESSIVE ) elemental_change_mode_ack(ed,mode); @@ -546,56 +546,56 @@ int elemental_dead(struct elemental_data *ed) { int elemental_unlocktarget(struct elemental_data *ed) { nullpo_ret(ed); - + ed->target_id = 0; elemental_stop_attack(ed); elemental_stop_walking(ed,1); return 0; } -int elemental_skillnotok(int skillid, struct elemental_data *ed) { - int i = skill_get_index(skillid); +int elemental_skillnotok(uint16 skill_id, struct elemental_data *ed) { + int idx = skill_get_index(skill_id); nullpo_retr(1,ed); - - if (i == 0) + + if (idx == 0) return 1; // invalid skill id - - return skillnotok(skillid, ed->master); + + return skillnotok(skill_id, ed->master); } -struct skill_condition elemental_skill_get_requirements(int skill, int lv){ +struct skill_condition elemental_skill_get_requirements(uint16 skill_id, uint16 skill_lv){ struct skill_condition req; - int id = skill_get_index(skill); + int idx = skill_get_index(skill_id); memset(&req,0,sizeof(req)); - if( id == 0 ) // invalid skill id + if( idx == 0 ) // invalid skill id return req; - if( lv < 1 || lv > MAX_SKILL_LEVEL ) + if( skill_lv < 1 || skill_lv > MAX_SKILL_LEVEL ) return req; - req.hp = skill_db[id].hp[lv-1]; - req.sp = skill_db[id].sp[lv-1]; + req.hp = skill_db[idx].hp[skill_lv-1]; + req.sp = skill_db[idx].sp[skill_lv-1]; return req; } int elemental_set_target( struct map_session_data *sd, struct block_list *bl ) { struct elemental_data *ed = sd->ed; - + nullpo_ret(ed); nullpo_ret(bl); - + if( ed->bl.m != bl->m || !check_distance_bl(&ed->bl, bl, ed->db->range2) ) return 0; - + if( !status_check_skilluse(&ed->bl, bl, 0, 0) ) return 0; - + if( ed->target_id == 0 ) ed->target_id = bl->id; - + return 1; } @@ -603,19 +603,19 @@ static int elemental_ai_sub_timer_activesearch(struct block_list *bl, va_list ap struct elemental_data *ed; struct block_list **target; int dist; - + nullpo_ret(bl); - + ed = va_arg(ap,struct elemental_data *); target = va_arg(ap,struct block_list**); - + //If can't seek yet, not an enemy, or you can't attack it, skip. if( (*target) == bl || !status_check_skilluse(&ed->bl, bl, 0, 0) ) return 0; - + if( battle_check_target(&ed->bl,bl,BCT_ENEMY) <= 0 ) return 0; - + switch( bl->type ) { case BL_PC: if( !map_flag_vs(ed->bl.m) ) @@ -638,10 +638,10 @@ static int elemental_ai_sub_timer_activesearch(struct block_list *bl, va_list ap static int elemental_ai_sub_timer(struct elemental_data *ed, struct map_session_data *sd, unsigned int tick) { struct block_list *target = NULL; int master_dist, view_range, mode; - + nullpo_ret(ed); nullpo_ret(sd); - + if( ed->bl.prev == NULL || sd == NULL || sd->bl.prev == NULL ) return 0; @@ -660,7 +660,7 @@ static int elemental_ai_sub_timer(struct elemental_data *ed, struct map_session_ break; } - if( status_get_sp(&sd->bl) < sp ){ // Can't sustain delete it. + if( status_get_sp(&sd->bl) < sp ){ // Can't sustain delete it. elemental_delete(sd->ed,0); return 0; } @@ -668,28 +668,28 @@ static int elemental_ai_sub_timer(struct elemental_data *ed, struct map_session_ status_zap(&sd->bl,0,sp); ed->last_spdrain_time = tick; } - + if( DIFF_TICK(tick,ed->last_thinktime) < MIN_ELETHINKTIME ) return 0; - + ed->last_thinktime = tick; - + if( ed->ud.skilltimer != INVALID_TIMER ) return 0; - + if( ed->ud.walktimer != INVALID_TIMER && ed->ud.walkpath.path_pos <= 2 ) return 0; //No thinking when you just started to walk. - + if(ed->ud.walkpath.path_pos < ed->ud.walkpath.path_len && ed->ud.target == sd->bl.id) return 0; //No thinking until be near the master. - + if( ed->sc.count && ed->sc.data[SC_BLIND] ) view_range = 3; else view_range = ed->db->range2; - + mode = status_get_mode(&ed->bl); - + master_dist = distance_bl(&sd->bl, &ed->bl); if( master_dist > AREA_SIZE ) { // Master out of vision range. elemental_unlocktarget(ed); @@ -705,42 +705,42 @@ static int elemental_ai_sub_timer(struct elemental_data *ed, struct map_session_ return 0; //Already walking to him if( DIFF_TICK(tick, ed->ud.canmove_tick) < 0 ) return 0; //Can't move yet. - if( map_search_freecell(&ed->bl, sd->bl.m, &x, &y, MIN_ELEDISTANCE, MIN_ELEDISTANCE, 1) + if( map_search_freecell(&ed->bl, sd->bl.m, &x, &y, MIN_ELEDISTANCE, MIN_ELEDISTANCE, 1) && unit_walktoxy(&ed->bl, x, y, 0) ) return 0; } - + if( mode == EL_MODE_AGGRESSIVE ) { target = map_id2bl(ed->ud.target); - + if( !target ) map_foreachinrange(elemental_ai_sub_timer_activesearch, &ed->bl, view_range, BL_CHAR, ed, &target, status_get_mode(&ed->bl)); - + if( !target ) { //No targets available. elemental_unlocktarget(ed); return 1; } - + if( battle_check_range(&ed->bl,target,view_range) && rnd()%100 < 2 ) { // 2% chance to cast attack skill. if( elemental_action(ed,target,tick) ) return 1; } - + //Attempt to attack. //At this point we know the target is attackable, we just gotta check if the range matches. if( ed->ud.target == target->id && ed->ud.attacktimer != INVALID_TIMER ) //Already locked. return 1; - + if( battle_check_range(&ed->bl, target, ed->base_status.rhw.range) ) {//Target within range, engage unit_attack(&ed->bl,target->id,1); return 1; } - + //Follow up if possible. if( !unit_walktobl(&ed->bl, target, ed->base_status.rhw.range, 2) ) elemental_unlocktarget(ed); } - + return 0; } @@ -748,7 +748,7 @@ static int elemental_ai_sub_foreachclient(struct map_session_data *sd, va_list a unsigned int tick = va_arg(ap,unsigned int); if(sd->status.ele_id && sd->ed) elemental_ai_sub_timer(sd->ed,sd,tick); - + return 0; } @@ -764,24 +764,24 @@ int read_elementaldb(void) { int i, j = 0, k = 0, ele; struct s_elemental_db *db; struct status_data *status; - + sprintf(line, "%s/%s", db_path, "elemental_db.txt"); memset(elemental_db,0,sizeof(elemental_db)); - + fp = fopen(line, "r"); if( !fp ) { ShowError("read_elementaldb : can't read elemental_db.txt\n"); return -1; } - + while( fgets(line, sizeof(line), fp) && j < MAX_ELEMENTAL_CLASS ) { k++; if( line[0] == '/' && line[1] == '/' ) continue; - + if( line[0] == '\0' || line[0] == '\n' || line[0] == '\r') continue; - + i = 0; p = strtok(line, ","); while( p != NULL && i < 26 ) { @@ -792,16 +792,16 @@ int read_elementaldb(void) { ShowError("read_elementaldb : Incorrect number of columns at elemental_db.txt line %d.\n", k); continue; } - + db = &elemental_db[j]; db->class_ = atoi(str[0]); strncpy(db->sprite, str[1], NAME_LENGTH); strncpy(db->name, str[2], NAME_LENGTH); db->lv = atoi(str[3]); - + status = &db->status; db->vd.class_ = db->class_; - + status->max_hp = atoi(str[4]); status->max_sp = atoi(str[5]); status->rhw.range = atoi(str[6]); @@ -819,7 +819,7 @@ int read_elementaldb(void) { db->range3 = atoi(str[18]); status->size = atoi(str[19]); status->race = atoi(str[20]); - + ele = atoi(str[21]); status->def_ele = ele%10; status->ele_lv = ele/20; @@ -831,19 +831,19 @@ int read_elementaldb(void) { ShowWarning("Elemental %d has invalid element level %d (max is 4)\n", db->class_, status->ele_lv); status->ele_lv = 1; } - + status->aspd_rate = 1000; status->speed = atoi(str[22]); status->adelay = atoi(str[23]); status->amotion = atoi(str[24]); status->dmotion = atoi(str[25]); - + j++; } - + fclose(fp); ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' elementals in '"CL_WHITE"db/elemental_db.txt"CL_RESET"'.\n",j); - + return 0; } @@ -853,23 +853,23 @@ int read_elemental_skilldb(void) { char *str[4]; struct s_elemental_db *db; int i, j = 0, k = 0, class_; - int skillid, skilllv, skillmode; - + uint16 skill_id, skill_lv, skillmode; + sprintf(line, "%s/%s", db_path, "elemental_skill_db.txt"); fp = fopen(line, "r"); if( !fp ) { ShowError("read_elemental_skilldb : can't read elemental_skill_db.txt\n"); return -1; } - + while( fgets(line, sizeof(line), fp) ) { k++; if( line[0] == '/' && line[1] == '/' ) continue; if( line[0] == '\0' || line[0] == '\n' || line[0] == '\r') - continue; - + continue; + i = 0; p = strtok(line, ","); while( p != NULL && i < 4 ) { @@ -880,39 +880,39 @@ int read_elemental_skilldb(void) { ShowError("read_elemental_skilldb : Incorrect number of columns at elemental_skill_db.txt line %d.\n", k); continue; } - + class_ = atoi(str[0]); ARR_FIND(0, MAX_ELEMENTAL_CLASS, i, class_ == elemental_db[i].class_); if( i == MAX_ELEMENTAL_CLASS ) { ShowError("read_elemental_skilldb : Class not found in elemental_db for skill entry, line %d.\n", k); continue; } - - skillid = atoi(str[1]); - if( skillid < EL_SKILLBASE || skillid >= EL_SKILLBASE + MAX_ELEMENTALSKILL ) { + + skill_id = atoi(str[1]); + if( skill_id < EL_SKILLBASE || skill_id >= EL_SKILLBASE + MAX_ELEMENTALSKILL ) { ShowError("read_elemental_skilldb : Skill out of range, line %d.\n", k); continue; } - + db = &elemental_db[i]; - skilllv = atoi(str[2]); - + skill_lv = atoi(str[2]); + skillmode = atoi(str[3]); if( skillmode < EL_SKILLMODE_PASIVE || skillmode > EL_SKILLMODE_AGGRESSIVE ) { ShowError("read_elemental_skilldb : Skillmode out of range, line %d.\n",k); continue; } - ARR_FIND( 0, MAX_ELESKILLTREE, i, db->skill[i].id == 0 || db->skill[i].id == skillid ); + ARR_FIND( 0, MAX_ELESKILLTREE, i, db->skill[i].id == 0 || db->skill[i].id == skill_id ); if( i == MAX_ELESKILLTREE ) { - ShowWarning("Unable to load skill %d into Elemental %d's tree. Maximum number of skills per elemental has been reached.\n", skillid, class_); + ShowWarning("Unable to load skill %d into Elemental %d's tree. Maximum number of skills per elemental has been reached.\n", skill_id, class_); continue; } - db->skill[i].id = skillid; - db->skill[i].lv = skilllv; + db->skill[i].id = skill_id; + db->skill[i].lv = skill_lv; db->skill[i].mode = skillmode; j++; } - + fclose(fp); ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"db/elemental_skill_db.txt"CL_RESET"'.\n",j); return 0; @@ -930,10 +930,10 @@ void reload_elemental_skilldb(void) { int do_init_elemental(void) { read_elementaldb(); read_elemental_skilldb(); - + add_timer_func_list(elemental_ai_timer,"elemental_ai_timer"); add_timer_interval(gettick()+MIN_ELETHINKTIME,elemental_ai_timer,0,0,MIN_ELETHINKTIME); - + return 0; } |