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author | Haru <haru@dotalux.com> | 2014-11-16 06:35:51 +0100 |
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committer | Haru <haru@dotalux.com> | 2014-11-16 07:16:23 +0100 |
commit | 02fcaed6bd32b0ffbc4f03b8f9de6f0720e6253f (patch) | |
tree | 3161fd5786bb563c32059068eb3b4876d2ae11ca /src/map/elemental.c | |
parent | 31bff051ee3c353fb7ee5e544d68feeaefd4941f (diff) | |
download | hercules-02fcaed6bd32b0ffbc4f03b8f9de6f0720e6253f.tar.gz hercules-02fcaed6bd32b0ffbc4f03b8f9de6f0720e6253f.tar.bz2 hercules-02fcaed6bd32b0ffbc4f03b8f9de6f0720e6253f.tar.xz hercules-02fcaed6bd32b0ffbc4f03b8f9de6f0720e6253f.zip |
Whitespace cleanup (no code changes)
This includes, and is not limited to: mixed or wrong indentation, excess
whitespace (horizontal and vertical), misalignment, trailing spaces.
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/elemental.c')
-rw-r--r-- | src/map/elemental.c | 41 |
1 files changed, 24 insertions, 17 deletions
diff --git a/src/map/elemental.c b/src/map/elemental.c index b594c8899..50d6c34b3 100644 --- a/src/map/elemental.c +++ b/src/map/elemental.c @@ -246,7 +246,8 @@ int elemental_data_received(struct s_elemental *ele, bool flag) { } db = &elemental->db[i]; - if( !sd->ed ) { // Initialize it after first summon. + if( !sd->ed ) { + // Initialize it after first summon. sd->ed = ed = (struct elemental_data*)aCalloc(1,sizeof(struct elemental_data)); ed->bl.type = BL_ELEM; ed->bl.id = npc->get_new_npc_id(); @@ -322,8 +323,8 @@ int elemental_clean_single_effect(struct elemental_data *ed, uint16 skill_id) { case SC_UPHEAVAL_OPTION: case SC_CIRCLE_OF_FIRE_OPTION: case SC_TIDAL_WEAPON_OPTION: - if( bl ) status_change_end(bl,type,INVALID_TIMER); // Master - status_change_end(&ed->bl,type-1,INVALID_TIMER); // Elemental Spirit + if( bl ) status_change_end(bl,type,INVALID_TIMER); // Master + status_change_end(&ed->bl,type-1,INVALID_TIMER); // Elemental Spirit break; case SC_ZEPHYR: if( bl ) status_change_end(bl,type,INVALID_TIMER); @@ -409,7 +410,7 @@ int elemental_action(struct elemental_data *ed, struct block_list *bl, int64 tic return 0; if( ed->target_id ) - elemental->unlocktarget(ed); // Remove previous target. + elemental->unlocktarget(ed); // Remove previous target. ARR_FIND(0, MAX_ELESKILLTREE, i, ed->db->skill[i].id && (ed->db->skill[i].mode&EL_SKILLMODE_AGGRESSIVE)); if( i == MAX_ELESKILLTREE ) @@ -426,7 +427,7 @@ int elemental_action(struct elemental_data *ed, struct block_list *bl, int64 tic else if( DIFF_TICK(tick, ed->ud.canact_tick) < 0 ) return 0; - ed->target_id = ed->ud.skilltarget = bl->id; // Set new target + ed->target_id = ed->ud.skilltarget = bl->id; // Set new target ed->last_thinktime = tick; // Not in skill range. @@ -504,7 +505,7 @@ int elemental_change_mode_ack(struct elemental_data *ed, int mode) { else if( DIFF_TICK(timer->gettick(), ed->ud.canact_tick) < 0 ) return 0; - ed->target_id = bl->id; // Set new target + ed->target_id = bl->id; // Set new target ed->last_thinktime = timer->gettick(); if( skill->get_inf(skill_id) & INF_GROUND_SKILL ) @@ -512,7 +513,7 @@ int elemental_change_mode_ack(struct elemental_data *ed, int mode) { else unit->skilluse_id(&ed->bl,bl->id,skill_id,skill_lv); - ed->target_id = 0; // Reset target after casting the skill to avoid continuous attack. + ed->target_id = 0; // Reset target after casting the skill to avoid continuous attack. return 1; } @@ -532,9 +533,9 @@ int elemental_change_mode(struct elemental_data *ed, int mode) { ed->battle_status.mode = ed->elemental.mode = mode; // Normalize elemental mode to elemental skill mode. - if( mode == EL_MODE_AGGRESSIVE ) mode = EL_SKILLMODE_AGGRESSIVE; // Aggressive spirit mode -> Aggressive spirit skill. - else if( mode == EL_MODE_ASSIST ) mode = EL_SKILLMODE_ASSIST; // Assist spirit mode -> Assist spirit skill. - else mode = EL_SKILLMODE_PASIVE; // Passive spirit mode -> Passive spirit skill. + if( mode == EL_MODE_AGGRESSIVE ) mode = EL_SKILLMODE_AGGRESSIVE; // Aggressive spirit mode -> Aggressive spirit skill. + else if( mode == EL_MODE_ASSIST ) mode = EL_SKILLMODE_ASSIST; // Assist spirit mode -> Assist spirit skill. + else mode = EL_SKILLMODE_PASIVE; // Passive spirit mode -> Passive spirit skill. // Use a skill immediately after every change mode. if( mode != EL_SKILLMODE_AGGRESSIVE ) @@ -580,7 +581,7 @@ struct skill_condition elemental_skill_get_requirements(uint16 skill_id, uint16 memset(&req,0,sizeof(req)); if( idx == 0 ) // invalid skill id - return req; + return req; if( skill_lv < 1 || skill_lv > MAX_SKILL_LEVEL ) return req; @@ -660,12 +661,16 @@ int elemental_ai_sub_timer(struct elemental_data *ed, struct map_session_data *s int sp = 5; switch(ed->vd->class_){ - case 2115: case 2118: - case 2121: case 2124: + case 2115: + case 2118: + case 2121: + case 2124: sp = 8; break; - case 2116: case 2119: - case 2122: case 2125: + case 2116: + case 2119: + case 2122: + case 2125: sp = 11; break; } @@ -701,13 +706,15 @@ int elemental_ai_sub_timer(struct elemental_data *ed, struct map_session_data *s mode = status_get_mode(&ed->bl); master_dist = distance_bl(&sd->bl, &ed->bl); - if( master_dist > AREA_SIZE ) { // Master out of vision range. + if( master_dist > AREA_SIZE ) { + // Master out of vision range. elemental->unlocktarget(ed); unit->warp(&ed->bl,sd->bl.m,sd->bl.x,sd->bl.y,CLR_TELEPORT); clif->elemental_updatestatus(sd,SP_HP); clif->elemental_updatestatus(sd,SP_SP); return 0; - } else if( master_dist > MAX_ELEDISTANCE ) { // Master too far, chase. + } else if( master_dist > MAX_ELEDISTANCE ) { + // Master too far, chase. short x = sd->bl.x, y = sd->bl.y; if( ed->target_id ) elemental->unlocktarget(ed); |