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author | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-12-11 17:20:44 +0000 |
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committer | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-12-11 17:20:44 +0000 |
commit | 97166dfb92d7cbdef8731771c38923cc219a4fc3 (patch) | |
tree | b757962d8b2ef15de65fd62872f5dcc3a740e4a9 /src/map/elemental.c | |
parent | e6376945eb87a94974bfad2a5ca649c9b8d1288f (diff) | |
download | hercules-97166dfb92d7cbdef8731771c38923cc219a4fc3.tar.gz hercules-97166dfb92d7cbdef8731771c38923cc219a4fc3.tar.bz2 hercules-97166dfb92d7cbdef8731771c38923cc219a4fc3.tar.xz hercules-97166dfb92d7cbdef8731771c38923cc219a4fc3.zip |
Happy Holidays and Happy 12/12/12 :)
Update Elemental summon to its official behavior
- Fixed missing skill features of Ventus(bugreport:6792,bugreport:6723,bugreport:6511)
- Note: upgrade_svn17014.sql
- And other elemental skills are to follow :)
Fixed bugreport:6889 updated const.txt where it cause error to some items.
Fixed bugreport:6999 where matk damage deals miss atk to plant type targets.
Fixed status calculation where it doesn't give accurate result or how official calculation does.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17014 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/elemental.c')
-rw-r--r-- | src/map/elemental.c | 134 |
1 files changed, 121 insertions, 13 deletions
diff --git a/src/map/elemental.c b/src/map/elemental.c index 770047138..7bcb9a294 100644 --- a/src/map/elemental.c +++ b/src/map/elemental.c @@ -73,8 +73,56 @@ int elemental_create(struct map_session_data *sd, int class_, unsigned int lifet ele.char_id = sd->status.char_id; ele.class_ = class_; ele.mode = EL_MODE_PASSIVE; // Initial mode - ele.hp = db->status.max_hp; - ele.sp = db->status.max_sp; + i = db->status.size+1; // summon level + + //[(Caster’s Max HP/ 3 ) + (Caster’s INT x 10 )+ (Caster’s Job Level x 20 )] x [(Elemental Summon Level + 2) / 3] + ele.hp = ele.max_hp = (sd->battle_status.max_hp/3 + sd->battle_status.int_*10 + sd->status.job_level) * ((i + 2) / 3) * 5 * pc_checkskill(sd,SO_EL_SYMPATHY) / 100; + //Caster’s Max SP /4 + ele.sp = ele.max_sp = sd->battle_status.max_sp/4 * 5 * pc_checkskill(sd,SO_EL_SYMPATHY) / 100; + //Caster’s [ Max SP / (18 / Elemental Summon Skill Level) 1- 100 ] + ele.atk = (sd->battle_status.max_sp / (18 / i) * 1 - 100) + 25 * pc_checkskill(sd,SO_EL_SYMPATHY); + //Caster’s [ Max SP / (18 / Elemental Summon Skill Level) ] + ele.atk2 = sd->battle_status.max_sp / 18 + 25 * pc_checkskill(sd,SO_EL_SYMPATHY); + //Caster’s HIT + (Caster’s Base Level ) + ele.hit = sd->battle_status.hit + sd->status.base_level; + //[Elemental Summon Skill Level x (Caster’s INT / 2 + Caster’s DEX / 4)] + ele.matk = i * (sd->battle_status.int_ / 2 + sd->battle_status.dex / 4) + 25 * pc_checkskill(sd,SO_EL_SYMPATHY); + //150 + [Caster’s DEX / 10] + [Elemental Summon Skill Level x 3 ] + ele.amotion = 150 + sd->battle_status.dex / 10 + i * 3; + //Caster’s DEF + (Caster’s Base Level / (5 – Elemental Summon Skill Level) + ele.def = sd->battle_status.def + sd->status.base_level / (5-i); + //Caster’s MDEF + (Caster’s INT / (5 - Elemental Summon Skill Level) + ele.mdef = sd->battle_status.mdef + sd->battle_status.int_ / (5-i); + //Caster’s FLEE + (Caster’s Base Level / (5 – Elemental Summon Skill Level) + ele.flee = sd->status.base_level / (5-i); + //Caster’s HIT + (Caster’s Base Level ) + ele.hit = sd->battle_status.hit + sd->status.base_level; + + //per individual bonuses + switch(db->class_){ + case 2114: case 2115: + case 2116: //ATK + (Summon Agni Skill Level x 20) / HIT + (Summon Agni Skill Level x 10) + ele.atk += i * 20; + ele.atk2 += i * 20; + ele.hit += i * 10; + break; + case 2117: case 2118: + case 2119: //MDEF + (Summon Aqua Skill Level x 10) / MATK + (Summon Aqua Skill Level x 20) + ele.mdef += i * 10; + ele.matk += i * 20; + break; + case 2120: case 2121: + case 2122: //FLEE + (Summon Ventus Skill Level x 20) / MATK + (Summon Ventus Skill Level x 10) + ele.flee += i * 20; + ele.matk += i * 10; + break; + case 2123: case 2124: + case 2125: //DEF + (Summon Tera Skill Level x 25) / ATK + (Summon Tera Skill Level x 5) + ele.def += i * 25; + ele.atk += i * 5; + ele.atk2 += i * 5; + break; + } ele.life_time = lifetime; // Request Char Server to create this elemental @@ -93,10 +141,19 @@ int elemental_get_lifetime(struct elemental_data *ed) { } int elemental_save(struct elemental_data *ed) { + ed->elemental.mode = ed->battle_status.mode; ed->elemental.hp = ed->battle_status.hp; ed->elemental.sp = ed->battle_status.sp; + ed->elemental.max_hp = ed->battle_status.max_hp; + ed->elemental.max_sp = ed->battle_status.max_sp; + ed->elemental.atk = ed->battle_status.rhw.atk; + ed->elemental.atk2 = ed->battle_status.rhw.atk2; + ed->elemental.matk = ed->battle_status.matk_min; + ed->elemental.def = ed->battle_status.def; + ed->elemental.mdef = ed->battle_status.mdef; + ed->elemental.flee = ed->battle_status.flee; + ed->elemental.hit = ed->battle_status.hit; ed->elemental.life_time = elemental_get_lifetime(ed); - intif_elemental_save(&ed->elemental); return 1; } @@ -192,9 +249,8 @@ int elemental_data_received(struct s_elemental *ele, bool flag) { map_addiddb(&ed->bl); status_calc_elemental(ed,1); - ed->last_thinktime = gettick(); + ed->last_spdrain_time = ed->last_thinktime = gettick(); ed->summon_timer = INVALID_TIMER; - ed->battle_status.mode = ele->mode = EL_MODE_PASSIVE; // Initial mode. elemental_summon_init(ed); } else { memcpy(&sd->ed->elemental, ele, sizeof(struct s_elemental)); @@ -202,14 +258,13 @@ int elemental_data_received(struct s_elemental *ele, bool flag) { } sd->status.ele_id = ele->elemental_id; - ed->battle_status.mode = ele->mode = EL_MODE_PASSIVE; // Initial mode. if( ed->bl.prev == NULL && sd->bl.prev != NULL ) { map_addblock(&ed->bl); clif_spawn(&ed->bl); clif_elemental_info(sd); clif_elemental_updatestatus(sd,SP_HP); - clif_hpmeter_single(sd->fd,ed->bl.id,ed->battle_status.hp,ed->battle_status.matk_max); + clif_hpmeter_single(sd->fd,ed->bl.id,ed->battle_status.hp,ed->battle_status.max_hp); clif_elemental_updatestatus(sd,SP_SP); } @@ -259,8 +314,6 @@ int elemental_clean_single_effect(struct elemental_data *ed, int skill_num) { break; } } - if( skill_get_unit_id(skill_num,0) ) - skill_clear_unitgroup(&ed->bl); return 1; } @@ -292,9 +345,7 @@ int elemental_clean_effect(struct elemental_data *ed) { status_change_end(&ed->bl, SC_UPHEAVAL, INVALID_TIMER); status_change_end(&ed->bl, SC_CIRCLE_OF_FIRE, INVALID_TIMER); status_change_end(&ed->bl, SC_TIDAL_WEAPON, INVALID_TIMER); - - skill_clear_unitgroup(&ed->bl); - + if( (sd = ed->master) == NULL ) return 0; @@ -328,6 +379,7 @@ int elemental_clean_effect(struct elemental_data *ed) { } int elemental_action(struct elemental_data *ed, struct block_list *bl, unsigned int tick) { + struct skill_condition req; short skillnum, skilllv; int i; @@ -377,6 +429,20 @@ int elemental_action(struct elemental_data *ed, struct block_list *bl, unsigned return 1; } + + req = elemental_skill_get_requirements(skillnum, skilllv); + + if(req.hp || req.sp){ + struct map_session_data *sd = BL_CAST(BL_PC, battle_get_master(&ed->bl)); + if( sd ){ + if( sd->skillid_old != SO_EL_ACTION && //regardless of remaining HP/SP it can be cast + (status_get_hp(&ed->bl) < req.hp || status_get_sp(&ed->bl) < req.sp) ) + return 1; + else + status_zap(&ed->bl, req.hp, req.sp); + } + } + //Otherwise, just cast the skill. if( skill_get_inf(skillnum) & INF_GROUND_SKILL ) unit_skilluse_pos(&ed->bl, bl->x, bl->y, skillnum, skilllv); @@ -488,6 +554,24 @@ int elemental_skillnotok(int skillid, struct elemental_data *ed) { return skillnotok(skillid, ed->master); } +struct skill_condition elemental_skill_get_requirements(int skill, int lv){ + struct skill_condition req; + int id = skill_get_index(skill); + + memset(&req,0,sizeof(req)); + + if( id == 0 ) // invalid skill id + return req; + + if( lv < 1 || lv > MAX_SKILL_LEVEL ) + return req; + + req.hp = skill_db[id].hp[lv-1]; + req.sp = skill_db[id].sp[lv-1]; + + return req; +} + int elemental_set_target( struct map_session_data *sd, struct block_list *bl ) { struct elemental_data *ed = sd->ed; @@ -551,6 +635,30 @@ static int elemental_ai_sub_timer(struct elemental_data *ed, struct map_session_ if( ed->bl.prev == NULL || sd == NULL || sd->bl.prev == NULL ) return 0; + + // Check if caster can sustain the summoned elemental + if( DIFF_TICK(tick,ed->last_spdrain_time) >= 10000 ){// Drain SP every 10 seconds + int sp = 5; + + switch(ed->vd->class_){ + case 2115: case 2118: + case 2121: case 2124: + sp = 8; + break; + case 2116: case 2119: + case 2122: case 2125: + sp = 11; + break; + } + + if( status_get_sp(&sd->bl) < sp ){ // Can't sustain delete it. + elemental_delete(sd->ed,0); + return 0; + } + + status_zap(&sd->bl,0,sp); + ed->last_spdrain_time = tick; + } if( DIFF_TICK(tick,ed->last_thinktime) < MIN_ELETHINKTIME ) return 0; @@ -687,7 +795,7 @@ int read_elementaldb(void) { status->max_sp = atoi(str[5]); status->rhw.range = atoi(str[6]); status->rhw.atk = atoi(str[7]); - status->rhw.atk2 = status->rhw.atk + atoi(str[8]); + status->rhw.atk2 = atoi(str[8]); status->def = atoi(str[9]); status->mdef = atoi(str[10]); status->str = atoi(str[11]); |