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authorHaru <haru@dotalux.com>2014-12-27 06:35:34 +0100
committerHaru <haru@dotalux.com>2015-01-23 04:14:28 +0100
commite778f4f5f1b6a08adee5e7e908a44c38cd29bd12 (patch)
tree63cbc8e6eb78ffc374ffac374bf5e533b58bcafa /src/map/clif.h
parentb1b1b1aa8edc866a83029081e93d3e7d0f138189 (diff)
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Cleaned up spirit charms implementation (optimized memory and CPU usage)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/clif.h')
-rw-r--r--src/map/clif.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/clif.h b/src/map/clif.h
index 3144f1586..6a99ba79a 100644
--- a/src/map/clif.h
+++ b/src/map/clif.h
@@ -820,8 +820,8 @@ struct clif_interface {
void (*specialeffect_single) (struct block_list* bl, int type, int fd);
void (*specialeffect_value) (struct block_list* bl, int effect_id, int num, send_target target);
void (*millenniumshield) (struct block_list *bl, short shields );
- void (*spiritcharm) (struct map_session_data *sd, short type);
- void (*charm_single) (int fd, struct map_session_data *sd, short type);
+ void (*spiritcharm) (struct map_session_data *sd);
+ void (*charm_single) (int fd, struct map_session_data *sd);
void (*snap) ( struct block_list *bl, short x, short y );
void (*weather_check) (struct map_session_data *sd);
/* sound effects client-side */