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authorLance <Lance@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-29 08:47:14 +0000
committerLance <Lance@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-29 08:47:14 +0000
commitb098c36a440f8052ab3c548420920bad92c7d872 (patch)
treec6a8382322944e6951ea748ecb870230274d5632 /src/map/clif.h
parent19ae14bb0f371886508be6d51c1b851e03ba65e1 (diff)
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* [Fixed]
- Scripting system screwing up script position after mixing timers with menus. - NPC attached AI mobs display as alive when dead. - View data not updating after buildin_unitdeadsit. [Improved] - NPCE_LOADMAP to execute after all (area) objects are sent to the player. - Simplified scripting system. sd will now use pointer to the script state itself. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7388 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/clif.h')
-rw-r--r--src/map/clif.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/clif.h b/src/map/clif.h
index 7cae56cdf..64c0ef2eb 100644
--- a/src/map/clif.h
+++ b/src/map/clif.h
@@ -317,6 +317,7 @@ int clif_pet_emotion(struct pet_data *pd,int param);
int clif_pet_performance(struct block_list *bl,int param);
int clif_pet_equip(struct pet_data *pd,int nameid);
int clif_pet_food(struct map_session_data *sd,int foodid,int fail);
+int clif_send (unsigned char *buf, int len, struct block_list *bl, int type);
//friends list
int clif_friendslist_toggle_sub(struct map_session_data *sd,va_list ap);