diff options
author | amber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-14 16:18:26 +0000 |
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committer | amber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-14 16:18:26 +0000 |
commit | 581475bc6416790765c498aa3d611f6868ffb64a (patch) | |
tree | 347ebf88eaa76e50488f23989d67cad834f3c9b1 /src/map/clif.h | |
parent | 600362764ce348c5c9de96eababff2e08bb90d4a (diff) | |
download | hercules-581475bc6416790765c498aa3d611f6868ffb64a.tar.gz hercules-581475bc6416790765c498aa3d611f6868ffb64a.tar.bz2 hercules-581475bc6416790765c498aa3d611f6868ffb64a.tar.xz hercules-581475bc6416790765c498aa3d611f6868ffb64a.zip |
Fixed some file types
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@172 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/clif.h')
-rw-r--r-- | src/map/clif.h | 574 |
1 files changed, 287 insertions, 287 deletions
diff --git a/src/map/clif.h b/src/map/clif.h index 95c982d72..595c7f7be 100644 --- a/src/map/clif.h +++ b/src/map/clif.h @@ -1,287 +1,287 @@ -// $Id: clif.h 1952 2004-10-23 14:05:01Z Yor $
-#ifndef _CLIF_H_
-#define _CLIF_H_
-
-#ifdef __WIN32
-typedef unsigned int in_addr_t;
-#else
-#include <sys/types.h>
-#include <sys/socket.h>
-#include <netinet/in.h>
-#include <arpa/inet.h>
-#endif
-
-#include "map.h"
-
-void clif_setip(char*);
-void clif_setport(int);
-
-in_addr_t clif_getip(void);
-int clif_getport(void);
-int clif_countusers(void);
-void clif_setwaitclose(int);
-
-int clif_authok(struct map_session_data *);
-int clif_authfail_fd(int,int);
-int clif_charselectok(int);
-int clif_dropflooritem(struct flooritem_data *);
-int clif_clearflooritem(struct flooritem_data *,int);
-int clif_clearchar(struct block_list*,int); // area or fd
-int clif_clearchar_delay(unsigned int,struct block_list *,int);
-#define clif_clearchar_area(bl,type) clif_clearchar(bl,type)
-int clif_clearchar_id(int,int,int);
-int clif_spawnpc(struct map_session_data*); //area
-int clif_spawnnpc(struct npc_data*); // area
-int clif_spawnmob(struct mob_data*); // area
-int clif_spawnpet(struct pet_data*); // area
-int clif_walkok(struct map_session_data*); // self
-int clif_movechar(struct map_session_data*); // area
-int clif_movemob(struct mob_data*); //area
-int clif_movepet(struct pet_data *pd); //area
-int clif_movenpc(struct npc_data *nd); // [Valaris]
-int clif_changemap(struct map_session_data*,char*,int,int); //self
-int clif_changemapserver(struct map_session_data*,char*,int,int,int,int); //self
-int clif_fixpos(struct block_list *); // area
-int clif_fixmobpos(struct mob_data *md);
-int clif_fixpcpos(struct map_session_data *sd);
-int clif_fixpetpos(struct pet_data *pd);
-int clif_fixnpcpos(struct npc_data *nd); // [Valaris]
-int clif_npcbuysell(struct map_session_data*,int); //self
-int clif_buylist(struct map_session_data*,struct npc_data*); //self
-int clif_selllist(struct map_session_data*); //self
-int clif_scriptmes(struct map_session_data*,int,char*); //self
-int clif_scriptnext(struct map_session_data*,int); //self
-int clif_scriptclose(struct map_session_data*,int); //self
-int clif_scriptmenu(struct map_session_data*,int,char*); //self
-int clif_scriptinput(struct map_session_data*,int); //self
-int clif_scriptinputstr(struct map_session_data *sd,int npcid); // self
-int clif_cutin(struct map_session_data*,char*,int); //self
-int clif_viewpoint(struct map_session_data*,int,int,int,int,int,int); //self
-int clif_additem(struct map_session_data*,int,int,int); //self
-int clif_delitem(struct map_session_data*,int,int); //self
-int clif_updatestatus(struct map_session_data*,int); //self
-int clif_changestatus(struct block_list*,int,int); //area
-int clif_damage(struct block_list *,struct block_list *,unsigned int,int,int,int,int,int,int); // area
-#define clif_takeitem(src,dst) clif_damage(src,dst,0,0,0,0,0,1,0)
-int clif_changelook(struct block_list *,int,int); // area
-int clif_arrowequip(struct map_session_data *sd,int val); //self
-int clif_arrow_fail(struct map_session_data *sd,int type); //self
-int clif_arrow_create_list(struct map_session_data *sd); //self
-int clif_statusupack(struct map_session_data *,int,int,int); // self
-int clif_equipitemack(struct map_session_data *,int,int,int); // self
-int clif_unequipitemack(struct map_session_data *,int,int,int); // self
-int clif_misceffect(struct block_list*,int); // area
-int clif_misceffect2(struct block_list *bl,int type);
-int clif_changeoption(struct block_list*); // area
-int clif_useitemack(struct map_session_data*,int,int,int); // self
-
-int clif_createchat(struct map_session_data*,int); // self
-int clif_dispchat(struct chat_data*,int); // area or fd
-int clif_joinchatfail(struct map_session_data*,int); // self
-int clif_joinchatok(struct map_session_data*,struct chat_data*); // self
-int clif_addchat(struct chat_data*,struct map_session_data*); // chat
-int clif_changechatowner(struct chat_data*,struct map_session_data*); // chat
-int clif_clearchat(struct chat_data*,int); // area or fd
-int clif_leavechat(struct chat_data*,struct map_session_data*); // chat
-int clif_changechatstatus(struct chat_data*); // chat
-
-void clif_emotion(struct block_list *bl,int type);
-void clif_talkiebox(struct block_list *bl,char* talkie);
-void clif_wedding_effect(struct block_list *bl);
-//void clif_sitting(int fd, struct map_session_data *sd);
-//void clif_callpartner(struct map_session_data *sd);
-void clif_sitting(struct map_session_data *sd);
-void clif_soundeffect(struct map_session_data *sd,struct block_list *bl,char *name,int type);
-
-// trade
-int clif_traderequest(struct map_session_data *sd,char *name);
-int clif_tradestart(struct map_session_data *sd,int type);
-int clif_tradeadditem(struct map_session_data *sd,struct map_session_data *tsd,int index,int amount);
-int clif_tradeitemok(struct map_session_data *sd,int index,int fail);
-int clif_tradedeal_lock(struct map_session_data *sd,int fail);
-int clif_tradecancelled(struct map_session_data *sd);
-int clif_tradecompleted(struct map_session_data *sd,int fail);
-
-// storage
-#include "storage.h"
-int clif_storageitemlist(struct map_session_data *sd,struct storage *stor);
-int clif_storageequiplist(struct map_session_data *sd,struct storage *stor);
-int clif_updatestorageamount(struct map_session_data *sd,struct storage *stor);
-int clif_storageitemadded(struct map_session_data *sd,struct storage *stor,int index,int amount);
-int clif_storageitemremoved(struct map_session_data *sd,int index,int amount);
-int clif_storageclose(struct map_session_data *sd);
-int clif_guildstorageitemlist(struct map_session_data *sd,struct guild_storage *stor);
-int clif_guildstorageequiplist(struct map_session_data *sd,struct guild_storage *stor);
-int clif_updateguildstorageamount(struct map_session_data *sd,struct guild_storage *stor);
-int clif_guildstorageitemadded(struct map_session_data *sd,struct guild_storage *stor,int index,int amount);
-
-int clif_pcinsight(struct block_list *,va_list); // map_forallinmovearea callback
-int clif_pcoutsight(struct block_list *,va_list); // map_forallinmovearea callback
-int clif_mobinsight(struct block_list *,va_list); // map_forallinmovearea callback
-int clif_moboutsight(struct block_list *,va_list); // map_forallinmovearea callback
-int clif_petoutsight(struct block_list *bl,va_list ap);
-int clif_petinsight(struct block_list *bl,va_list ap);
-int clif_npcoutsight(struct block_list *bl,va_list ap);
-int clif_npcinsight(struct block_list *bl,va_list ap);
-
-int clif_class_change(struct block_list *bl,int class,int type);
-int clif_mob_class_change(struct mob_data *md,int class);
-int clif_mob_equip(struct mob_data *md,int nameid); // [Valaris]
-
-int clif_skillinfo(struct map_session_data *sd,int skillid,int type,int range);
-int clif_skillinfoblock(struct map_session_data *sd);
-int clif_skillup(struct map_session_data *sd,int skill_num);
-
-int clif_skillcasting(struct block_list* bl,
- int src_id,int dst_id,int dst_x,int dst_y,int skill_num,int casttime);
-int clif_skillcastcancel(struct block_list* bl);
-int clif_skill_fail(struct map_session_data *sd,int skill_id,int type,int btype);
-int clif_skill_damage(struct block_list *src,struct block_list *dst,
- unsigned int tick,int sdelay,int ddelay,int damage,int div,
- int skill_id,int skill_lv,int type);
-int clif_skill_damage2(struct block_list *src,struct block_list *dst,
- unsigned int tick,int sdelay,int ddelay,int damage,int div,
- int skill_id,int skill_lv,int type);
-int clif_skill_nodamage(struct block_list *src,struct block_list *dst,
- int skill_id,int heal,int fail);
-int clif_skill_poseffect(struct block_list *src,int skill_id,
- int val,int x,int y,int tick);
-int clif_skill_estimation(struct map_session_data *sd,struct block_list *dst);
-int clif_skill_warppoint(struct map_session_data *sd,int skill_num,
- const char *map1,const char *map2,const char *map3,const char *map4);
-int clif_skill_memo(struct map_session_data *sd,int flag);
-int clif_skill_teleportmessage(struct map_session_data *sd,int flag);
-int clif_skill_produce_mix_list(struct map_session_data *sd,int trigger);
-
-int clif_produceeffect(struct map_session_data *sd,int flag,int nameid);
-
-int clif_skill_setunit(struct skill_unit *unit);
-int clif_skill_delunit(struct skill_unit *unit);
-
-int clif_01ac(struct block_list *bl);
-
-int clif_autospell(struct map_session_data *sd,int skilllv);
-int clif_devotion(struct map_session_data *sd,int target);
-int clif_spiritball(struct map_session_data *sd);
-int clif_combo_delay(struct block_list *src,int wait);
-int clif_bladestop(struct block_list *src,struct block_list *dst,int bool);
-int clif_changemapcell(int m,int x,int y,int cell_type,int type);
-
-int clif_status_change(struct block_list *bl,int type,int flag);
-
-int clif_wis_message(int fd,char *nick,char *mes,int mes_len);
-int clif_wis_end(int fd,int flag);
-
-int clif_solved_charname(struct map_session_data *sd,int char_id);
-
-int clif_use_card(struct map_session_data *sd,int idx);
-int clif_insert_card(struct map_session_data *sd,int idx_equip,int idx_card,int flag);
-
-int clif_itemlist(struct map_session_data *sd);
-int clif_equiplist(struct map_session_data *sd);
-
-int clif_cart_additem(struct map_session_data*,int,int,int);
-int clif_cart_delitem(struct map_session_data*,int,int);
-int clif_cart_itemlist(struct map_session_data *sd);
-int clif_cart_equiplist(struct map_session_data *sd);
-
-int clif_item_identify_list(struct map_session_data *sd);
-int clif_item_identified(struct map_session_data *sd,int idx,int flag);
-int clif_item_repair_list(struct map_session_data *sd);
-
-int clif_item_skill(struct map_session_data *sd,int skillid,int skilllv,const char *name);
-
-int clif_mvp_effect(struct map_session_data *sd);
-int clif_mvp_item(struct map_session_data *sd,int nameid);
-int clif_mvp_exp(struct map_session_data *sd,int exp);
-
-// vending
-int clif_openvendingreq(struct map_session_data *sd,int num);
-int clif_showvendingboard(struct block_list* bl,char *message,int fd);
-int clif_closevendingboard(struct block_list* bl,int fd);
-int clif_vendinglist(struct map_session_data *sd,int id,struct vending *vending);
-int clif_buyvending(struct map_session_data *sd,int index,int amount,int fail);
-int clif_openvending(struct map_session_data *sd,int id,struct vending *vending);
-int clif_vendingreport(struct map_session_data *sd,int index,int amount);
-
-int clif_movetoattack(struct map_session_data *sd,struct block_list *bl);
-
-// party
-int clif_party_created(struct map_session_data *sd,int flag);
-int clif_party_info(struct party *p,int fd);
-int clif_party_invite(struct map_session_data *sd,struct map_session_data *tsd);
-int clif_party_inviteack(struct map_session_data *sd,char *nick,int flag);
-int clif_party_option(struct party *p,struct map_session_data *sd,int flag);
-int clif_party_leaved(struct party *p,struct map_session_data *sd,int account_id,char *name,int flag);
-int clif_party_message(struct party *p,int account_id,char *mes,int len);
-int clif_party_move(struct party *p,struct map_session_data *sd,int online);
-int clif_party_xy(struct party *p,struct map_session_data *sd);
-int clif_party_hp(struct party *p,struct map_session_data *sd);
-
-// guild
-int clif_guild_created(struct map_session_data *sd,int flag);
-int clif_guild_belonginfo(struct map_session_data *sd,struct guild *g);
-int clif_guild_basicinfo(struct map_session_data *sd);
-int clif_guild_allianceinfo(struct map_session_data *sd);
-int clif_guild_memberlist(struct map_session_data *sd);
-int clif_guild_skillinfo(struct map_session_data *sd);
-int clif_guild_memberlogin_notice(struct guild *g,int idx,int flag);
-int clif_guild_invite(struct map_session_data *sd,struct guild *g);
-int clif_guild_inviteack(struct map_session_data *sd,int flag);
-int clif_guild_leave(struct map_session_data *sd,const char *name,const char *mes);
-int clif_guild_explusion(struct map_session_data *sd,const char *name,const char *mes,
- int account_id);
-int clif_guild_positionchanged(struct guild *g,int idx);
-int clif_guild_memberpositionchanged(struct guild *g,int idx);
-int clif_guild_emblem(struct map_session_data *sd,struct guild *g);
-int clif_guild_notice(struct map_session_data *sd,struct guild *g);
-int clif_guild_message(struct guild *g,int account_id,const char *mes,int len);
-int clif_guild_skillup(struct map_session_data *sd,int skill_num,int lv);
-int clif_guild_reqalliance(struct map_session_data *sd,int account_id,const char *name);
-int clif_guild_allianceack(struct map_session_data *sd,int flag);
-int clif_guild_delalliance(struct map_session_data *sd,int guild_id,int flag);
-int clif_guild_oppositionack(struct map_session_data *sd,int flag);
-int clif_guild_broken(struct map_session_data *sd,int flag);
-
-
-// atcommand
-int clif_displaymessage(const int fd,char* mes);
-int clif_disp_onlyself(struct map_session_data *sd,char *mes,int len);
-int clif_GMmessage(struct block_list *bl,char* mes,int len,int flag);
-int clif_heal(int fd,int type,int val);
-int clif_resurrection(struct block_list *bl,int type);
-int clif_set0199(int fd,int type);
-int clif_pvpset(struct map_session_data *sd, int pvprank, int pvpnum,int type);
-int clif_send0199(int map,int type);
-int clif_refine(int fd,struct map_session_data *sd,int fail,int index,int val);
-
-//petsystem
-int clif_catch_process(struct map_session_data *sd);
-int clif_pet_rulet(struct map_session_data *sd,int data);
-int clif_sendegg(struct map_session_data *sd);
-int clif_send_petdata(struct map_session_data *sd,int type,int param);
-int clif_send_petstatus(struct map_session_data *sd);
-int clif_pet_emotion(struct pet_data *pd,int param);
-int clif_pet_performance(struct block_list *bl,int param);
-int clif_pet_equip(struct pet_data *pd,int nameid);
-int clif_pet_food(struct map_session_data *sd,int foodid,int fail);
-
-//friends list
-void clif_friends_list_send(struct map_session_data *sd);
-void clif_parse_friends_list_add(int fd,struct map_session_data *sd);
-void clif_parse_friends_list_remove(int fd,struct map_session_data *sd);
-
-int clif_specialeffect(struct block_list *bl,int type, int flag); // special effects [Valaris]
-int clif_message(struct block_list *bl, char* msg); // messages (from mobs/npcs) [Valaris]
-
-int clif_GM_kickack(struct map_session_data *sd,int id);
-int clif_GM_kick(struct map_session_data *sd,struct map_session_data *tsd,int type);
-
-int clif_foreachclient(int (*)(struct map_session_data*,va_list),...);
-
-int do_final_clif(void);
-int do_init_clif(void);
-
-#endif
-
-
+// $Id: clif.h 1952 2004-10-23 14:05:01Z Yor $ +#ifndef _CLIF_H_ +#define _CLIF_H_ + +#ifdef __WIN32 +typedef unsigned int in_addr_t; +#else +#include <sys/types.h> +#include <sys/socket.h> +#include <netinet/in.h> +#include <arpa/inet.h> +#endif + +#include "map.h" + +void clif_setip(char*); +void clif_setport(int); + +in_addr_t clif_getip(void); +int clif_getport(void); +int clif_countusers(void); +void clif_setwaitclose(int); + +int clif_authok(struct map_session_data *); +int clif_authfail_fd(int,int); +int clif_charselectok(int); +int clif_dropflooritem(struct flooritem_data *); +int clif_clearflooritem(struct flooritem_data *,int); +int clif_clearchar(struct block_list*,int); // area or fd +int clif_clearchar_delay(unsigned int,struct block_list *,int); +#define clif_clearchar_area(bl,type) clif_clearchar(bl,type) +int clif_clearchar_id(int,int,int); +int clif_spawnpc(struct map_session_data*); //area +int clif_spawnnpc(struct npc_data*); // area +int clif_spawnmob(struct mob_data*); // area +int clif_spawnpet(struct pet_data*); // area +int clif_walkok(struct map_session_data*); // self +int clif_movechar(struct map_session_data*); // area +int clif_movemob(struct mob_data*); //area +int clif_movepet(struct pet_data *pd); //area +int clif_movenpc(struct npc_data *nd); // [Valaris] +int clif_changemap(struct map_session_data*,char*,int,int); //self +int clif_changemapserver(struct map_session_data*,char*,int,int,int,int); //self +int clif_fixpos(struct block_list *); // area +int clif_fixmobpos(struct mob_data *md); +int clif_fixpcpos(struct map_session_data *sd); +int clif_fixpetpos(struct pet_data *pd); +int clif_fixnpcpos(struct npc_data *nd); // [Valaris] +int clif_npcbuysell(struct map_session_data*,int); //self +int clif_buylist(struct map_session_data*,struct npc_data*); //self +int clif_selllist(struct map_session_data*); //self +int clif_scriptmes(struct map_session_data*,int,char*); //self +int clif_scriptnext(struct map_session_data*,int); //self +int clif_scriptclose(struct map_session_data*,int); //self +int clif_scriptmenu(struct map_session_data*,int,char*); //self +int clif_scriptinput(struct map_session_data*,int); //self +int clif_scriptinputstr(struct map_session_data *sd,int npcid); // self +int clif_cutin(struct map_session_data*,char*,int); //self +int clif_viewpoint(struct map_session_data*,int,int,int,int,int,int); //self +int clif_additem(struct map_session_data*,int,int,int); //self +int clif_delitem(struct map_session_data*,int,int); //self +int clif_updatestatus(struct map_session_data*,int); //self +int clif_changestatus(struct block_list*,int,int); //area +int clif_damage(struct block_list *,struct block_list *,unsigned int,int,int,int,int,int,int); // area +#define clif_takeitem(src,dst) clif_damage(src,dst,0,0,0,0,0,1,0) +int clif_changelook(struct block_list *,int,int); // area +int clif_arrowequip(struct map_session_data *sd,int val); //self +int clif_arrow_fail(struct map_session_data *sd,int type); //self +int clif_arrow_create_list(struct map_session_data *sd); //self +int clif_statusupack(struct map_session_data *,int,int,int); // self +int clif_equipitemack(struct map_session_data *,int,int,int); // self +int clif_unequipitemack(struct map_session_data *,int,int,int); // self +int clif_misceffect(struct block_list*,int); // area +int clif_misceffect2(struct block_list *bl,int type); +int clif_changeoption(struct block_list*); // area +int clif_useitemack(struct map_session_data*,int,int,int); // self + +int clif_createchat(struct map_session_data*,int); // self +int clif_dispchat(struct chat_data*,int); // area or fd +int clif_joinchatfail(struct map_session_data*,int); // self +int clif_joinchatok(struct map_session_data*,struct chat_data*); // self +int clif_addchat(struct chat_data*,struct map_session_data*); // chat +int clif_changechatowner(struct chat_data*,struct map_session_data*); // chat +int clif_clearchat(struct chat_data*,int); // area or fd +int clif_leavechat(struct chat_data*,struct map_session_data*); // chat +int clif_changechatstatus(struct chat_data*); // chat + +void clif_emotion(struct block_list *bl,int type); +void clif_talkiebox(struct block_list *bl,char* talkie); +void clif_wedding_effect(struct block_list *bl); +//void clif_sitting(int fd, struct map_session_data *sd); +//void clif_callpartner(struct map_session_data *sd); +void clif_sitting(struct map_session_data *sd); +void clif_soundeffect(struct map_session_data *sd,struct block_list *bl,char *name,int type); + +// trade +int clif_traderequest(struct map_session_data *sd,char *name); +int clif_tradestart(struct map_session_data *sd,int type); +int clif_tradeadditem(struct map_session_data *sd,struct map_session_data *tsd,int index,int amount); +int clif_tradeitemok(struct map_session_data *sd,int index,int fail); +int clif_tradedeal_lock(struct map_session_data *sd,int fail); +int clif_tradecancelled(struct map_session_data *sd); +int clif_tradecompleted(struct map_session_data *sd,int fail); + +// storage +#include "storage.h" +int clif_storageitemlist(struct map_session_data *sd,struct storage *stor); +int clif_storageequiplist(struct map_session_data *sd,struct storage *stor); +int clif_updatestorageamount(struct map_session_data *sd,struct storage *stor); +int clif_storageitemadded(struct map_session_data *sd,struct storage *stor,int index,int amount); +int clif_storageitemremoved(struct map_session_data *sd,int index,int amount); +int clif_storageclose(struct map_session_data *sd); +int clif_guildstorageitemlist(struct map_session_data *sd,struct guild_storage *stor); +int clif_guildstorageequiplist(struct map_session_data *sd,struct guild_storage *stor); +int clif_updateguildstorageamount(struct map_session_data *sd,struct guild_storage *stor); +int clif_guildstorageitemadded(struct map_session_data *sd,struct guild_storage *stor,int index,int amount); + +int clif_pcinsight(struct block_list *,va_list); // map_forallinmovearea callback +int clif_pcoutsight(struct block_list *,va_list); // map_forallinmovearea callback +int clif_mobinsight(struct block_list *,va_list); // map_forallinmovearea callback +int clif_moboutsight(struct block_list *,va_list); // map_forallinmovearea callback +int clif_petoutsight(struct block_list *bl,va_list ap); +int clif_petinsight(struct block_list *bl,va_list ap); +int clif_npcoutsight(struct block_list *bl,va_list ap); +int clif_npcinsight(struct block_list *bl,va_list ap); + +int clif_class_change(struct block_list *bl,int class,int type); +int clif_mob_class_change(struct mob_data *md,int class); +int clif_mob_equip(struct mob_data *md,int nameid); // [Valaris] + +int clif_skillinfo(struct map_session_data *sd,int skillid,int type,int range); +int clif_skillinfoblock(struct map_session_data *sd); +int clif_skillup(struct map_session_data *sd,int skill_num); + +int clif_skillcasting(struct block_list* bl, + int src_id,int dst_id,int dst_x,int dst_y,int skill_num,int casttime); +int clif_skillcastcancel(struct block_list* bl); +int clif_skill_fail(struct map_session_data *sd,int skill_id,int type,int btype); +int clif_skill_damage(struct block_list *src,struct block_list *dst, + unsigned int tick,int sdelay,int ddelay,int damage,int div, + int skill_id,int skill_lv,int type); +int clif_skill_damage2(struct block_list *src,struct block_list *dst, + unsigned int tick,int sdelay,int ddelay,int damage,int div, + int skill_id,int skill_lv,int type); +int clif_skill_nodamage(struct block_list *src,struct block_list *dst, + int skill_id,int heal,int fail); +int clif_skill_poseffect(struct block_list *src,int skill_id, + int val,int x,int y,int tick); +int clif_skill_estimation(struct map_session_data *sd,struct block_list *dst); +int clif_skill_warppoint(struct map_session_data *sd,int skill_num, + const char *map1,const char *map2,const char *map3,const char *map4); +int clif_skill_memo(struct map_session_data *sd,int flag); +int clif_skill_teleportmessage(struct map_session_data *sd,int flag); +int clif_skill_produce_mix_list(struct map_session_data *sd,int trigger); + +int clif_produceeffect(struct map_session_data *sd,int flag,int nameid); + +int clif_skill_setunit(struct skill_unit *unit); +int clif_skill_delunit(struct skill_unit *unit); + +int clif_01ac(struct block_list *bl); + +int clif_autospell(struct map_session_data *sd,int skilllv); +int clif_devotion(struct map_session_data *sd,int target); +int clif_spiritball(struct map_session_data *sd); +int clif_combo_delay(struct block_list *src,int wait); +int clif_bladestop(struct block_list *src,struct block_list *dst,int bool); +int clif_changemapcell(int m,int x,int y,int cell_type,int type); + +int clif_status_change(struct block_list *bl,int type,int flag); + +int clif_wis_message(int fd,char *nick,char *mes,int mes_len); +int clif_wis_end(int fd,int flag); + +int clif_solved_charname(struct map_session_data *sd,int char_id); + +int clif_use_card(struct map_session_data *sd,int idx); +int clif_insert_card(struct map_session_data *sd,int idx_equip,int idx_card,int flag); + +int clif_itemlist(struct map_session_data *sd); +int clif_equiplist(struct map_session_data *sd); + +int clif_cart_additem(struct map_session_data*,int,int,int); +int clif_cart_delitem(struct map_session_data*,int,int); +int clif_cart_itemlist(struct map_session_data *sd); +int clif_cart_equiplist(struct map_session_data *sd); + +int clif_item_identify_list(struct map_session_data *sd); +int clif_item_identified(struct map_session_data *sd,int idx,int flag); +int clif_item_repair_list(struct map_session_data *sd); + +int clif_item_skill(struct map_session_data *sd,int skillid,int skilllv,const char *name); + +int clif_mvp_effect(struct map_session_data *sd); +int clif_mvp_item(struct map_session_data *sd,int nameid); +int clif_mvp_exp(struct map_session_data *sd,int exp); + +// vending +int clif_openvendingreq(struct map_session_data *sd,int num); +int clif_showvendingboard(struct block_list* bl,char *message,int fd); +int clif_closevendingboard(struct block_list* bl,int fd); +int clif_vendinglist(struct map_session_data *sd,int id,struct vending *vending); +int clif_buyvending(struct map_session_data *sd,int index,int amount,int fail); +int clif_openvending(struct map_session_data *sd,int id,struct vending *vending); +int clif_vendingreport(struct map_session_data *sd,int index,int amount); + +int clif_movetoattack(struct map_session_data *sd,struct block_list *bl); + +// party +int clif_party_created(struct map_session_data *sd,int flag); +int clif_party_info(struct party *p,int fd); +int clif_party_invite(struct map_session_data *sd,struct map_session_data *tsd); +int clif_party_inviteack(struct map_session_data *sd,char *nick,int flag); +int clif_party_option(struct party *p,struct map_session_data *sd,int flag); +int clif_party_leaved(struct party *p,struct map_session_data *sd,int account_id,char *name,int flag); +int clif_party_message(struct party *p,int account_id,char *mes,int len); +int clif_party_move(struct party *p,struct map_session_data *sd,int online); +int clif_party_xy(struct party *p,struct map_session_data *sd); +int clif_party_hp(struct party *p,struct map_session_data *sd); + +// guild +int clif_guild_created(struct map_session_data *sd,int flag); +int clif_guild_belonginfo(struct map_session_data *sd,struct guild *g); +int clif_guild_basicinfo(struct map_session_data *sd); +int clif_guild_allianceinfo(struct map_session_data *sd); +int clif_guild_memberlist(struct map_session_data *sd); +int clif_guild_skillinfo(struct map_session_data *sd); +int clif_guild_memberlogin_notice(struct guild *g,int idx,int flag); +int clif_guild_invite(struct map_session_data *sd,struct guild *g); +int clif_guild_inviteack(struct map_session_data *sd,int flag); +int clif_guild_leave(struct map_session_data *sd,const char *name,const char *mes); +int clif_guild_explusion(struct map_session_data *sd,const char *name,const char *mes, + int account_id); +int clif_guild_positionchanged(struct guild *g,int idx); +int clif_guild_memberpositionchanged(struct guild *g,int idx); +int clif_guild_emblem(struct map_session_data *sd,struct guild *g); +int clif_guild_notice(struct map_session_data *sd,struct guild *g); +int clif_guild_message(struct guild *g,int account_id,const char *mes,int len); +int clif_guild_skillup(struct map_session_data *sd,int skill_num,int lv); +int clif_guild_reqalliance(struct map_session_data *sd,int account_id,const char *name); +int clif_guild_allianceack(struct map_session_data *sd,int flag); +int clif_guild_delalliance(struct map_session_data *sd,int guild_id,int flag); +int clif_guild_oppositionack(struct map_session_data *sd,int flag); +int clif_guild_broken(struct map_session_data *sd,int flag); + + +// atcommand +int clif_displaymessage(const int fd,char* mes); +int clif_disp_onlyself(struct map_session_data *sd,char *mes,int len); +int clif_GMmessage(struct block_list *bl,char* mes,int len,int flag); +int clif_heal(int fd,int type,int val); +int clif_resurrection(struct block_list *bl,int type); +int clif_set0199(int fd,int type); +int clif_pvpset(struct map_session_data *sd, int pvprank, int pvpnum,int type); +int clif_send0199(int map,int type); +int clif_refine(int fd,struct map_session_data *sd,int fail,int index,int val); + +//petsystem +int clif_catch_process(struct map_session_data *sd); +int clif_pet_rulet(struct map_session_data *sd,int data); +int clif_sendegg(struct map_session_data *sd); +int clif_send_petdata(struct map_session_data *sd,int type,int param); +int clif_send_petstatus(struct map_session_data *sd); +int clif_pet_emotion(struct pet_data *pd,int param); +int clif_pet_performance(struct block_list *bl,int param); +int clif_pet_equip(struct pet_data *pd,int nameid); +int clif_pet_food(struct map_session_data *sd,int foodid,int fail); + +//friends list +void clif_friends_list_send(struct map_session_data *sd); +void clif_parse_friends_list_add(int fd,struct map_session_data *sd); +void clif_parse_friends_list_remove(int fd,struct map_session_data *sd); + +int clif_specialeffect(struct block_list *bl,int type, int flag); // special effects [Valaris] +int clif_message(struct block_list *bl, char* msg); // messages (from mobs/npcs) [Valaris] + +int clif_GM_kickack(struct map_session_data *sd,int id); +int clif_GM_kick(struct map_session_data *sd,struct map_session_data *tsd,int type); + +int clif_foreachclient(int (*)(struct map_session_data*,va_list),...); + +int do_final_clif(void); +int do_init_clif(void); + +#endif + + |