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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-25 19:15:50 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-25 19:15:50 +0000
commit33acd2a024b28d8f1a9e637a1353bf4bdb37f430 (patch)
tree73aa26ee01c0f0107fe670d0237e7a4fff34d29f /src/map/clif.h
parent52887c3eaac37c958ef24d51a88dae3adf1e04d7 (diff)
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- The following skills will display a normal attack animation now:
NPC_WATERATTACK, NPC_GROUNDATTACK, NPC_FIREATTACK, NPC_WINDATTACK, NPC_POISONATTACK, NPC_HOLYATTACK, NPC_DARKNESSATTACK, NPC_TELEKINESISATTACK, NPC_SPLASHATTACK - Skills that require a weapon and consume spirit spheres will no longer be auto-tagged to require ammo. - Now MISC skills with delay 0 will also use the attack delay (if the skill is tagged to do damage) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8483 54d463be-8e91-2dee-dedb-b68131a5f0ec
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