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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-03-18 03:35:00 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-03-18 03:35:00 +0000 |
commit | 3238a7ff626d448d6291e33e94e473c728d0d0b7 (patch) | |
tree | fac01ea35e1b00fa69d14405b5a80831aa103064 /src/map/clif.c | |
parent | aefef10ae8e198660785b9dbaa267751274ba672 (diff) | |
download | hercules-3238a7ff626d448d6291e33e94e473c728d0d0b7.tar.gz hercules-3238a7ff626d448d6291e33e94e473c728d0d0b7.tar.bz2 hercules-3238a7ff626d448d6291e33e94e473c728d0d0b7.tar.xz hercules-3238a7ff626d448d6291e33e94e473c728d0d0b7.zip |
Added Official behavior to non-ensamble songs: they no longer go off if you warp within the same map. bugreport:4547
Dev Note: I didn't put it under session data cause only bard/gypsy classes use it, I found it to a be a waste. I'm not very comfortable with the dbmap either, however, so if you got any idea on how to make it more efficient lets talk :3
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15708 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/clif.c')
-rw-r--r-- | src/map/clif.c | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index 6196d347d..279f58d5e 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -8947,6 +8947,8 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) clif_changemap(sd, sd->mapindex, sd->bl.x, sd->bl.y); return; } + + sd->state.warping = 0; // look #if PACKETVER < 4 @@ -9216,9 +9218,11 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) // If player is dead, and is spawned (such as @refresh) send death packet. [Valaris] if(pc_isdead(sd)) clif_clearunit_area(&sd->bl, CLR_DEAD); + else { + skill_usave_trigger(sd); // Uncomment if you want to make player face in the same direction he was facing right before warping. [Skotlex] -// else // clif_changed_dir(&sd->bl, SELF); + } // Trigger skill effects if you appear standing on them if(!battle_config.pc_invincible_time) |