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authorHaru <haru@dotalux.com>2016-12-02 16:00:08 +0100
committerHaru <haru@dotalux.com>2016-12-03 15:38:56 +0100
commit76801cdf48a979728034cb81b81c989f7f655f5a (patch)
tree0c7ab7e9170515c982399df7eda3bd2577521a06 /src/map/clif.c
parentcfa4ae95efca5557d085c56815259f47e6f380fb (diff)
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Clarify some Job Class vs MapID confusion (2/2)
This commit ensures that `sd->job` and related variables only contain MapIDs (i.e. the serverside optimized values, where High Novice is MAPID_NOVICE | JOBL_UPPER) and are never checked against the client-based Job Class values. As a rule of thumb, from now on, when a variable is named `job` or `jobid`, it is intended to contain a MapID and not a Job Class ID. The type of such variable shall be an unsigned `uint16` or `uint32`. To ensure that related third party code is also verified when this commit is merged, the variable `struct map_session_data::class_ (i.e. `sd->class_`) is renamed to `job`. Some issues in related lines are also fixed, including: - The atcommand `@mount` would not check properly that the requesting character is a 2nd class Swordsman type. - `pc->addfame()` would silently accept invalid MapIDs, sending unknown values to the client (more on this in a subsequent commit). - `pc->famerank()` would not use the passed job as a bitmask, causing the caller to have to mask it beforehand (more on this in a subsequent commit). - The Soul Linker check in TK_JUMPKICK wasn't future-proof (no harm caused currently). - Gunslingers would be able to be targeted by Spiritual Bestowment (`MO_KITRANSLATION`) and Spiritual Sphere Absorption (`MO_ABSORBSPIRITS`) due to a faulty check introduced when the Rebellion class was implemented (causing unintended interaction with Coins). Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/clif.c')
-rw-r--r--src/map/clif.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index f29a1357e..0b8f6c2ee 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -13824,7 +13824,7 @@ void clif_parse_NoviceDoriDori(int fd, struct map_session_data *sd)
{
if (sd->state.doridori) return;
- switch (sd->class_&MAPID_UPPERMASK) {
+ switch (sd->job & MAPID_UPPERMASK) {
case MAPID_SOUL_LINKER:
case MAPID_STAR_GLADIATOR:
case MAPID_TAEKWON:
@@ -13852,7 +13852,7 @@ void clif_parse_NoviceExplosionSpirits(int fd, struct map_session_data *sd)
/* game client is currently broken on this (not sure the packetver range) */
/* it sends the request when the criteria doesn't match (and of course we let it fail) */
/* so restoring the old parse_globalmes method. */
- if( ( sd->class_&MAPID_UPPERMASK ) == MAPID_SUPER_NOVICE ) {
+ if ((sd->job & MAPID_UPPERMASK) == MAPID_SUPER_NOVICE) {
unsigned int next = pc->nextbaseexp(sd);
if( next == 0 ) next = pc->thisbaseexp(sd);
if( next ) {
@@ -14226,7 +14226,7 @@ void clif_ranklist(struct map_session_data *sd, enum fame_list_type type)
nullpo_retv(sd);
fd = sd->fd;
- upperMask = sd->class_&MAPID_UPPERMASK;
+ upperMask = sd->job & MAPID_UPPERMASK;
WFIFOHEAD(fd, len);
WFIFOW(fd, 0) = 0x97d;
WFIFOW(fd, 2) = type;