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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-11-08 19:14:03 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-11-08 19:14:03 +0000 |
commit | aa347aa90770cefe877651f5820631bc1dcf77c1 (patch) | |
tree | 13ea6f2b6f3e658f333a8c45373b6ac9a1d1ef67 /src/map/clif.c | |
parent | 2ed2a3789299211c5c9b9d675586e41eecfc25f0 (diff) | |
download | hercules-aa347aa90770cefe877651f5820631bc1dcf77c1.tar.gz hercules-aa347aa90770cefe877651f5820631bc1dcf77c1.tar.bz2 hercules-aa347aa90770cefe877651f5820631bc1dcf77c1.tar.xz hercules-aa347aa90770cefe877651f5820631bc1dcf77c1.zip |
- Did some cleaning in pc_authok and clif_parse_LoadEndAck
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9175 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/clif.c')
-rw-r--r-- | src/map/clif.c | 168 |
1 files changed, 80 insertions, 88 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index e85c40aa0..836d8cc21 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -8248,8 +8248,6 @@ static int clif_nighttimer(int tid, unsigned int tick, int id, int data) */
void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
{
- int i;
-
if(sd->bl.prev != NULL)
return;
@@ -8260,41 +8258,16 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) return;
}
- if(sd->npc_id) npc_event_dequeue(sd);
-
- if(sd->state.connect_new) {
-
- if (sd->sc.option&OPTION_FALCON)
- clif_status_load(&sd->bl, SI_FALCON, 1);
- if (sd->sc.option&OPTION_RIDING)
- clif_status_load(&sd->bl, SI_RIDING, 1);
-
- //Auron reported that This skill only triggers when you logon on the map o.O [Skotlex]
- if ((i = pc_checkskill(sd,SG_KNOWLEDGE)) > 0) {
- if(sd->bl.m == sd->feel_map[0].m
- || sd->bl.m == sd->feel_map[1].m
- || sd->bl.m == sd->feel_map[2].m)
- sc_start(&sd->bl, SC_KNOWLEDGE, 100, i, skill_get_time(SG_KNOWLEDGE, i));
- }
-
- clif_skillinfoblock(sd);
- clif_updatestatus(sd,SP_NEXTBASEEXP);
- clif_updatestatus(sd,SP_NEXTJOBEXP);
- clif_updatestatus(sd,SP_SKILLPOINT);
- clif_initialstatus(sd);
- //Removed, for some reason chars get stuck on map-change when you send this packet!? [Skotlex]
- //[LuzZza]
- //clif_guild_send_onlineinfo(sd);
+ // look
+#if PACKETVER < 4
+ clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
+ clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield);
+#else
+ clif_changelook(&sd->bl,LOOK_WEAPON,0);
+#endif
- } else {
- //For some reason the client "loses" these on map-change.
- clif_updatestatus(sd,SP_STR);
- clif_updatestatus(sd,SP_AGI);
- clif_updatestatus(sd,SP_VIT);
- clif_updatestatus(sd,SP_INT);
- clif_updatestatus(sd,SP_DEX);
- clif_updatestatus(sd,SP_LUK);
- }
+ if(sd->vd.cloth_color)
+ clif_refreshlook(&sd->bl,sd->bl.id,LOOK_CLOTHES_COLOR,sd->vd.cloth_color,SELF);
// item
pc_checkitem(sd);
@@ -8320,16 +8293,15 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) map_addblock(&sd->bl); // ubNo^
clif_spawn(&sd->bl); // spawn
- // party
- party_send_movemap(sd);
- // guild
- guild_send_memberinfoshort(sd,1);
-
- // Show hp after displacement [LuzZza]
- if(sd->status.party_id)
- clif_party_hp(sd);
+ // Party
+ if(sd->status.party_id) {
+ party_send_movemap(sd);
+ clif_party_hp(sd); // Show hp after displacement [LuzZza]
+ }
- sd->state.using_fake_npc = 0;
+ // guild
+ if(sd->status.guild_id)
+ guild_send_memberinfoshort(sd,1);
// pvp
//if(sd->pvp_timer!=-1 && !battle_config.pk_mode) /PVP Client crash fix* Removed timer deletion
@@ -8345,24 +8317,21 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) sd->pvp_lost=0;
}
clif_set0199(fd,1);
- } else {
- sd->pvp_timer=-1;
- // set flag, if it's a duel [LuzZza]
- if(sd->duel_group)
- clif_set0199(fd, 1);
- }
+ } else
+ // set flag, if it's a duel [LuzZza]
+ if(sd->duel_group)
+ clif_set0199(fd, 1);
+
if(map_flag_gvg(sd->bl.m))
clif_set0199(fd,3);
// pet
- if(sd->status.pet_id > 0 && sd->pd) {
+ if(sd->pd) {
map_addblock(&sd->pd->bl);
clif_spawn(&sd->pd->bl);
clif_send_petdata(sd,0,0);
clif_send_petdata(sd,5,battle_config.pet_hair_style);
clif_send_petstatus(sd);
- if(sd->state.connect_new && sd->pd->pet.intimate > 900)
- clif_pet_emotion(sd->pd,(sd->pd->pet.class_ - 100)*100 + 50 + pet_hungry_val(sd->pd));
}
//homunculus [blackhole89]
@@ -8378,48 +8347,71 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) status_calc_bl(&sd->hd->bl, SCB_SPEED);
}
- // view equipment item
-#if PACKETVER < 4
- clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
- clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield);
-#else
- clif_changelook(&sd->bl,LOOK_WEAPON,0);
-#endif
+ if(sd->state.connect_new) {
+ int lv;
+
+ sd->state.connect_new = 0;
+ clif_skillinfoblock(sd);
+ clif_updatestatus(sd,SP_NEXTBASEEXP);
+ clif_updatestatus(sd,SP_NEXTJOBEXP);
+ clif_updatestatus(sd,SP_SKILLPOINT);
+ clif_initialstatus(sd);
- if(sd->vd.cloth_color)
- clif_refreshlook(&sd->bl,sd->bl.id,LOOK_CLOTHES_COLOR,sd->vd.cloth_color,SELF);
+ if (sd->sc.option&OPTION_FALCON)
+ clif_status_load(&sd->bl, SI_FALCON, 1);
+
+ if (sd->sc.option&OPTION_RIDING)
+ clif_status_load(&sd->bl, SI_RIDING, 1);
- if(sd->status.manner < 0)
- sc_start(&sd->bl,SC_NOCHAT,100,0,0);
+ if(sd->status.manner < 0)
+ sc_start(&sd->bl,SC_NOCHAT,100,0,0);
- if(sd->state.connect_new) {
- sd->state.connect_new = 0;
- //Delayed night effect on log-on fix for the glow-issue. Thanks to Larry.
- if (night_flag) {
- char tmpstr[1024];
- strcpy(tmpstr, msg_txt(500)); // Actually, it's the night...
- clif_wis_message(sd->fd, wisp_server_name, tmpstr, strlen(tmpstr)+1);
-
- if (map[sd->bl.m].flag.nightenabled)
- add_timer(gettick()+1000,clif_nighttimer,sd->bl.id,0);
+ //Auron reported that This skill only triggers when you logon on the map o.O [Skotlex]
+ if ((lv = pc_checkskill(sd,SG_KNOWLEDGE)) > 0) {
+ if(sd->bl.m == sd->feel_map[0].m
+ || sd->bl.m == sd->feel_map[1].m
+ || sd->bl.m == sd->feel_map[2].m)
+ sc_start(&sd->bl, SC_KNOWLEDGE, 100, lv, skill_get_time(SG_KNOWLEDGE, lv));
}
- //On Login Script.
+
+ if(sd->pd && sd->pd->pet.intimate > 900)
+ clif_pet_emotion(sd->pd,(sd->pd->pet.class_ - 100)*100 + 50 + pet_hungry_val(sd->pd));
+
+ //Delayed night effect on log-on fix for the glow-issue. Thanks to Larry.
+ if (night_flag && map[sd->bl.m].flag.nightenabled)
+ add_timer(gettick()+1000,clif_nighttimer,sd->bl.id,0);
+
+ //Login Event
npc_script_event(sd, NPCE_LOGIN);
- } else
- //New 'night' effect by dynamix [Skotlex]
- if (night_flag && map[sd->bl.m].flag.nightenabled)
- { //Display night.
- if (sd->state.night) //It must be resent because otherwise players get this annoying aura...
+ } else {
+ //For some reason the client "loses" these on map-change.
+ clif_updatestatus(sd,SP_STR);
+ clif_updatestatus(sd,SP_AGI);
+ clif_updatestatus(sd,SP_VIT);
+ clif_updatestatus(sd,SP_INT);
+ clif_updatestatus(sd,SP_DEX);
+ clif_updatestatus(sd,SP_LUK);
+
+ sd->state.using_fake_npc = 0;
+
+ //New 'night' effect by dynamix [Skotlex]
+ if (night_flag && map[sd->bl.m].flag.nightenabled)
+ { //Display night.
+ if (sd->state.night) //It must be resent because otherwise players get this annoying aura...
+ clif_status_load(&sd->bl, SI_NIGHT, 0);
+ else
+ sd->state.night = 1;
+ clif_status_load(&sd->bl, SI_NIGHT, 1);
+ } else if (sd->state.night) { //Clear night display.
+ sd->state.night = 0;
clif_status_load(&sd->bl, SI_NIGHT, 0);
- else
- sd->state.night = 1;
- clif_status_load(&sd->bl, SI_NIGHT, 1);
- } else if (sd->state.night) { //Clear night display.
- sd->state.night = 0;
- clif_status_load(&sd->bl, SI_NIGHT, 0);
+ }
+
+ if(sd->npc_id)
+ npc_event_dequeue(sd);
}
-// Lance
+ // Lance
if(sd->state.event_loadmap && map[sd->bl.m].flag.loadevent){
pc_setregstr(sd, add_str("@maploaded$"), map[sd->bl.m].name);
npc_script_event(sd, NPCE_LOADMAP);
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