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author | KirieZ <guilherme_kiriez@hotmail.com> | 2016-07-11 00:55:47 -0300 |
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committer | hemagx <hemagx2@gmail.com> | 2016-07-14 04:54:09 +0200 |
commit | b89dd1428b2d357c8bbe016573fb0ab25ade2782 (patch) | |
tree | 9c32c567e7674b6a61884db8acbe14b3e2e1df22 /src/map/clif.c | |
parent | dc32fdce0284cc3ad9a6eb17fb98c58334453678 (diff) | |
download | hercules-b89dd1428b2d357c8bbe016573fb0ab25ade2782.tar.gz hercules-b89dd1428b2d357c8bbe016573fb0ab25ade2782.tar.bz2 hercules-b89dd1428b2d357c8bbe016573fb0ab25ade2782.tar.xz hercules-b89dd1428b2d357c8bbe016573fb0ab25ade2782.zip |
Fixes warp facing direction.
Fixes #1240
Closes #1353 as merged
Diffstat (limited to 'src/map/clif.c')
-rw-r--r-- | src/map/clif.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index 897249836..2317801bc 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -9548,7 +9548,8 @@ void clif_parse_LoadEndAck(int fd, struct map_session_data *sd) { clif->clearunit_area(&sd->bl, CLR_DEAD); else { skill->usave_trigger(sd); - sd->ud.dir = 0;/* enforce north-facing (not visually, virtually) */ + if (battle_config.player_warp_keep_direction == 1) + clif->changed_dir(&sd->bl, SELF); // Visually updates player facing direction } // Trigger skill effects if you appear standing on them |