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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-12-06 23:18:02 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-12-06 23:18:02 +0000
commitdfc897bd5db9ee3b72cfc72d0f2d22955477d50b (patch)
tree90792ccb04c3f231f869ac7fa84ab1a071cf0a89 /src/map/clif.c
parent5fcf05b8f1234d176994999ae9dcb239c27c19ad (diff)
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- Cleaned up the messy code used to generate the idle/walk packets (or at least, in my opinion, it looks cleaner now)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11865 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/clif.c')
-rw-r--r--src/map/clif.c299
1 files changed, 123 insertions, 176 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index cd14c4393..5417b0940 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -744,125 +744,165 @@ static int clif_setlevel(int lv)
return lv;
}
-/// Prepares 0x78 - old player / non-player unit standing packet (helper function)
-static int clif_set_0078(struct block_list* bl, unsigned char* buf)
+/*==========================================
+ * Prepares 'unit standing/spawning' packet
+ *------------------------------------------*/
+static int clif_set_unit_idle(struct block_list* bl, unsigned char* buffer, bool spawn)
{
struct map_session_data* sd;
- struct status_change* sc;
- struct view_data* vd;
+ struct status_change* sc = status_get_sc(bl);
+ struct view_data* vd = status_get_viewdata(bl);
+ unsigned char *buf = WBUFP(buffer,0);
+ bool type = !pcdb_checkid(vd->class_);
+ unsigned short offset = 0;
BL_CAST(BL_PC, bl, sd);
- sc = status_get_sc(bl);
- vd = status_get_viewdata(bl);
- WBUFW(buf, 0) = 0x78;
+ if(type)
+ WBUFW(buf,0) = spawn?0x7c:0x78;
+ else
+#if PACKETVER < 4
+ WBUFW(buf,0) = spawn?0x79:0x78;
+#elif PACKETVER < 7
+ WBUFW(buf,0) = spawn?0x1d9:0x1d8;
+#else
+ WBUFW(buf,0) = spawn?0x22b:0x22a;
+#endif
+
+#if PACKETVER >= 9
+ if (type) {
+ // shift payload 1 byte to the right for mob packets
+ WBUFB(buf,2) = 0; // padding?
+ offset++;
+ buf = WBUFP(buffer,offset);
+ }
+#endif
+
WBUFL(buf, 2) = bl->id;
WBUFW(buf, 6) = status_get_speed(bl);
WBUFW(buf, 8) = (sc)? sc->opt1 : 0;
WBUFW(buf,10) = (sc)? sc->opt2 : 0;
- WBUFW(buf,12) = (sc)? sc->option : 0;
- WBUFW(buf,14) = vd->class_;
- WBUFW(buf,16) = vd->hair_style;
- WBUFW(buf,18) = vd->weapon;
- WBUFW(buf,20) = vd->head_bottom;
- WBUFW(buf,22) = vd->shield;
+ if (type&&spawn) { //uses an older and different packet structure
+ WBUFW(buf,12) = (sc)? sc->option : 0;
+ WBUFW(buf,14) = vd->hair_style;
+ WBUFW(buf,16) = vd->weapon;
+ WBUFW(buf,18) = vd->head_bottom;
+ WBUFW(buf,20) = vd->class_; //Pet armor (ignored by client)
+ WBUFW(buf,22) = vd->shield;
+ } else {
+#if PACKETVER >= 7
+ if (!type) {
+ WBUFL(buf,12) = (sc)? sc->option : 0;
+ offset+=2;
+ buf = WBUFP(buffer,offset); //Shift 2 bytes to the right for the rest of fields
+ } else
+#endif
+ WBUFW(buf,12) = (sc)? sc->option : 0;
+ WBUFW(buf,14) = vd->class_;
+ WBUFW(buf,16) = vd->hair_style;
+ WBUFW(buf,18) = vd->weapon;
+#if PACKETVER < 4
+ WBUFW(buf,20) = vd->head_bottom;
+ WBUFW(buf,22) = vd->shield;
+#else
+ WBUFW(buf,20) = vd->shield;
+ WBUFW(buf,22) = vd->head_bottom;
+#endif
+ }
WBUFW(buf,24) = vd->head_top;
WBUFW(buf,26) = vd->head_mid;
+
+ if( bl->type == BL_NPC && vd->class_ == FLAG_CLASS )
+ { //The hell, why flags work like this?
+ WBUFL(buf,22) = status_get_emblem_id(bl);
+ WBUFL(buf,26) = status_get_guild_id(bl);
+ }
+
WBUFW(buf,28) = vd->hair_color;
WBUFW(buf,30) = vd->cloth_color;
WBUFW(buf,32) = (sd)? sd->head_dir : 0;
+ if (type&&spawn) { //End of packet 0x7c
+ WBUFB(buf,34) = 0; // karma
+ WBUFB(buf,35) = vd->sex;
+ WBUFPOS(buf,36,bl->x,bl->y,unit_getdir(bl));
+ WBUFB(buf,39) = 0;
+ WBUFB(buf,40) = 0;
+ return packet_len(0x7c);
+ }
WBUFL(buf,34) = status_get_guild_id(bl);
WBUFW(buf,38) = status_get_emblem_id(bl);
WBUFW(buf,40) = (sd)? sd->status.manner : 0;
- WBUFW(buf,42) = (sc)? sc->opt3 : 0;
+#if PACKETVER >= 7
+ if (!type) {
+ WBUFL(buf,42) = (sc)? sc->opt3 : 0;
+ offset+=2;
+ buf = WBUFP(buffer,offset); //Shift additional 2 bytes...
+ } else
+#endif
+ WBUFW(buf,42) = (sc)? sc->opt3 : 0;
WBUFB(buf,44) = (sd)? sd->status.karma : 0;
WBUFB(buf,45) = vd->sex;
WBUFPOS(buf,46,bl->x,bl->y,unit_getdir(bl));
WBUFB(buf,49) = (sd)? 5 : 0;
WBUFB(buf,50) = (sd)? 5 : 0;
- WBUFB(buf,51) = vd->dead_sit;
- WBUFW(buf,52) = clif_setlevel(status_get_lv(bl));
-
- if( bl->type == BL_NPC && vd->class_ == FLAG_CLASS )
- { //The hell, why flags work like this?
- WBUFL(buf,22) = status_get_emblem_id(bl);
- WBUFL(buf,26) = status_get_guild_id(bl);
+ if (spawn) {
+ WBUFW(buf,51) = clif_setlevel(status_get_lv(bl));
+ } else {
+ WBUFB(buf,51) = vd->dead_sit;
+ WBUFW(buf,52) = clif_setlevel(status_get_lv(bl));
}
-
- return 54;
+ return packet_len(WBUFW(buffer,0));
}
/*==========================================
- * Prepares 'unit standing' packet
+ * Prepares 'unit walking' packet
*------------------------------------------*/
-static int clif_set_unit_standing(struct block_list* bl, unsigned char* buf)
+static int clif_set_unit_walking(struct block_list* bl, struct unit_data* ud, unsigned char* buffer)
{
+ struct map_session_data* sd;
struct status_change* sc = status_get_sc(bl);
struct view_data* vd = status_get_viewdata(bl);
+ unsigned char* buf = WBUFP(buffer,0);
+ unsigned short offset = 0;
- // base packet
- clif_set_0078(bl, buf);
+ BL_CAST(BL_PC, bl, sd);
- if(pcdb_checkid(vd->class_))
- {
#if PACKETVER < 4
- WBUFW(buf,0) = 0x78;
- return packet_len(0x78);
-#else
- // swap vd->shield and vd->head_bottom
- WBUFW(buf,20) = vd->shield;
- WBUFW(buf,22) = vd->head_bottom;
-#if PACKETVER < 7
- WBUFW(buf,0) = 0x1d8;
- return packet_len(0x1d8);
-#else
- // change sc->option and sc->opt3 from W to L
- memmove(WBUFP(buf,48), WBUFP(buf,44), 10);
- WBUFL(buf,44) = (sc)? sc->opt3 : 0;
- memmove(WBUFP(buf,16), WBUFP(buf,14), 28);
- WBUFL(buf,12) = (sc)? sc->option : 0;
-
- WBUFW(buf,0) = 0x22a;
- return packet_len(0x22a);
-#endif
-#endif
- } else {
-#if PACKETVER < 9
- WBUFW(buf,0) = 0x78;
- return packet_len(0x78);
+ WBUFW(buf, 0) = 0x7b;
+#elif PACKETVER < 7
+ WBUFW(buf, 0) = 0x1da;
#else
- // shift payload 1 byte to the right
- memmove(WBUFP(buf,1), WBUFP(buf,0), packet_len(0x78));
- WBUFW(buf,0) = 0x78;
- WBUFB(buf,2) = 0; // padding?
- return packet_len(0x78);
+ WBUFW(buf, 0) = 0x22c;
#endif
- }
-}
-/// Prepares 0x7b - old player / old non-player unit walking packet (helper function)
-static int clif_set_007b(struct block_list* bl, struct unit_data* ud, unsigned char* buf)
-{
- struct map_session_data* sd;
- struct status_change* sc;
- struct view_data* vd;
-
- BL_CAST(BL_PC, bl, sd);
- sc = status_get_sc(bl);
- vd = status_get_viewdata(bl);
-
- WBUFW(buf, 0) = 0x7b;
+#if PACKETVER >= 9
+ WBUFB(buf, 2) = 0; // padding?
+ offset++;
+ buf = WBUFP(buf,offset);
+#endif
WBUFL(buf, 2) = bl->id;
WBUFW(buf, 6) = status_get_speed(bl);
WBUFW(buf, 8) = (sc)? sc->opt1 : 0;
WBUFW(buf,10) = (sc)? sc->opt2 : 0;
+#if PACKETVER < 7
WBUFW(buf,12) = (sc)? sc->option : 0;
+#else
+ WBUFL(buf,12) = (sc)? sc->option : 0;
+ offset+=2; //Shift the rest of elements by 2 bytes.
+ buf = WBUFP(buffer,offset);
+#endif
WBUFW(buf,14) = vd->class_;
- WBUFW(buf,16) = vd->hair_style; // for pets, a specific value disables the 'attack' cursor
+ WBUFW(buf,16) = vd->hair_style;
WBUFW(buf,18) = vd->weapon;
- WBUFW(buf,20) = vd->head_bottom; // for pets, pet equip goes here
+#if PACKETVER < 4
+ WBUFW(buf,20) = vd->head_bottom;
WBUFL(buf,22) = gettick();
WBUFW(buf,26) = vd->shield;
+#else
+ WBUFW(buf,20) = vd->shield;
+ WBUFW(buf,22) = vd->head_bottom;
+ WBUFL(buf,24) = gettick();
+#endif
WBUFW(buf,28) = vd->head_top;
WBUFW(buf,30) = vd->head_mid;
WBUFW(buf,32) = vd->hair_color;
@@ -871,7 +911,13 @@ static int clif_set_007b(struct block_list* bl, struct unit_data* ud, unsigned c
WBUFL(buf,38) = status_get_guild_id(bl);
WBUFW(buf,42) = status_get_emblem_id(bl);
WBUFW(buf,44) = (sd)? sd->status.manner : 0;
+#if PACKETVER < 7
WBUFW(buf,46) = (sc)? sc->opt3 : 0;
+#else
+ WBUFL(buf,46) = (sc)? sc->opt3 : 0;
+ offset+=2; //Shift the rest of elements by 2 bytes.
+ buf = WBUFP(buffer,offset);
+#endif
WBUFB(buf,48) = (sd)? sd->status.karma : 0;
WBUFB(buf,49) = vd->sex;
WBUFPOS2(buf,50,bl->x,bl->y,ud->to_x,ud->to_y,8,8);
@@ -879,108 +925,9 @@ static int clif_set_007b(struct block_list* bl, struct unit_data* ud, unsigned c
WBUFB(buf,57) = (sd)? 5 : 0;
WBUFW(buf,58) = clif_setlevel(status_get_lv(bl));
- return 60;
+ return packet_len(WBUFW(buffer,0));
}
-/*==========================================
- * Prepares 'unit walking' packet
- *------------------------------------------*/
-static int clif_set_unit_walking(struct block_list* bl, struct unit_data* ud, unsigned char* buf)
-{
- struct status_change* sc = status_get_sc(bl);
- struct view_data* vd = status_get_viewdata(bl);
-
- // base packet
- clif_set_007b(bl, ud, buf);
-
-#if PACKETVER < 4
- WBUFW(buf,0) = 0x7b;
- return packet_len(0x7b);
-#else
- // 'head_bottom, tick, shield' changed to 'shield, head_bottom, tick'
- WBUFW(buf,20) = vd->shield;
- WBUFW(buf,22) = vd->head_bottom;
- WBUFL(buf,24) = gettick();
-#if PACKETVER < 7
- //TODO: find out if this packet also works for mobs/pets [ultramage]
- WBUFW(buf,0) = 0x1da;
- return packet_len(0x1da);
-#else
- // sc->option and sc->opt3 changed from W to L
- memmove(WBUFP(buf,52), WBUFP(buf,48), 12);
- WBUFL(buf,48) = (sc)? sc->opt3 : 0;
- memmove(WBUFP(buf,16), WBUFP(buf,14), 32);
- WBUFL(buf,12) = (sc)? sc->option : 0;
-
-#if PACKETVER < 9
- WBUFW(buf,0) = 0x22c;
- return packet_len(0x22c);
-#else
- // shift payload 1 byte to the right
- memmove(WBUFP(buf,1), WBUFP(buf,0), packet_len(0x22c));
- WBUFW(buf,0) = 0x22c;
- WBUFB(buf,2) = 0; // padding?
- return packet_len(0x22c);
-#endif
-#endif
-#endif
-}
-
-/*==========================================
- * Prepares 'unit spawned' packet
- *------------------------------------------*/
-static int clif_set_unit_spawned(struct block_list* bl, unsigned char* buf)
-{
- struct status_change* sc = status_get_sc(bl);
- struct view_data* vd = status_get_viewdata(bl);
-
- if( pcdb_checkid(vd->class_) )
- { // player spawn packet
- int id = ( PACKETVER < 4 ) ? 0x79
- : ( PACKETVER < 7 ) ? 0x1d9
- : 0x22b;
- int len = clif_set_unit_standing(bl, buf);
- WBUFW(buf,0) = id; // override packet id
- WBUFW(buf,len-3) = WBUFW(buf,len-2); // spawn packet doesn't have the 'dead_sit' field
- return packet_len(id);
- }
- else
- { // npc/mob/pet/homun spawn packet
- WBUFW(buf, 0) = 0x7c;
- WBUFL(buf, 2) = bl->id;
- WBUFW(buf, 6) = status_get_speed(bl);
- WBUFW(buf, 8) = (sc)? sc->opt1 : 0;
- WBUFW(buf,10) = (sc)? sc->opt2 : 0;
- WBUFW(buf,12) = (sc)? sc->option : 0;
- WBUFW(buf,14) = vd->hair_style; //Required for pets (removes attack cursor)
- WBUFW(buf,16) = 0; // Weapon
- WBUFW(buf,18) = vd->head_bottom; //Pet armor (ignored by client)
- WBUFW(buf,20) = vd->class_;
- WBUFW(buf,22) = 0; // Shield
- WBUFW(buf,24) = 0; // Head top
- WBUFW(buf,26) = 0; // Head mid
- WBUFW(buf,28) = 0; // Hair color
- WBUFW(buf,30) = 0; // Cloth color
- WBUFW(buf,32) = 0; // Head dir
- WBUFB(buf,34) = 0; // karma
- WBUFB(buf,35) = 0; // Sex
- WBUFPOS(buf,36,bl->x,bl->y,unit_getdir(bl));
- WBUFB(buf,39) = 0; // ???
- WBUFB(buf,40) = 0; // ???
-
-#if PACKETVER < 9
- return packet_len(0x7c);
-#else
- // shift payload 1 byte to the right
- memmove(WBUFP(buf,1), WBUFP(buf,0), packet_len(0x7c));
- WBUFW(buf,0) = 0x7c;
- WBUFB(buf,2) = 0; // padding?
- return packet_len(0x7c);
-#endif
- }
-}
-
-
//Modifies the buffer for disguise characters and sends it to self.
//Flag = 0: change id to negative, buf will have disguise data.
//Flag = 1: change id to positive, class and option to make your own char invisible.
@@ -1125,7 +1072,7 @@ int clif_spawn(struct block_list *bl)
if( !vd || vd->class_ == INVISIBLE_CLASS )
return 0;
- len = clif_set_unit_spawned(bl, buf);
+ len = clif_set_unit_idle(bl, buf,true);
clif_send(buf, len, bl, AREA_WOS);
if (disguised(bl))
@@ -3490,7 +3437,7 @@ void clif_getareachar_unit(struct map_session_data* sd,struct block_list *bl)
return;
ud = unit_bl2ud(bl);
- len = ( ud && ud->walktimer != -1 ) ? clif_set_unit_walking(bl,ud,buf) : clif_set_unit_standing(bl,buf);
+ len = ( ud && ud->walktimer != -1 ) ? clif_set_unit_walking(bl,ud,buf) : clif_set_unit_idle(bl,buf,false);
clif_send(buf,len,&sd->bl,SELF);
if (vd->cloth_color)