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authorshennetsind <ind@henn.et>2013-07-26 17:47:07 -0300
committershennetsind <ind@henn.et>2013-07-26 17:47:07 -0300
commit2eab181cece04d8c6a79f9d1a3ff74343cd3ae76 (patch)
tree698cd7504ea1da3a571987384cb0752473ee74c5 /src/map/clif.c
parent21b13ae7ef4747caf52784f4fb753e9a98ff2bd8 (diff)
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Follow up 144a9d0843dfe47e0b58c8857762f58ae70543c8
It will no longer block the equipping of items, instead it will delay (if applicable) the item's effect until it is no longer capable of affecting the skills under the timer. Special Thanks to kyeme for the information. Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/clif.c')
-rw-r--r--src/map/clif.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index 4f0f4f7bf..718b98bc5 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -10671,7 +10671,7 @@ void clif_parse_EquipItem(int fd,struct map_session_data *sd)
else if ( pc_cant_act2(sd) || sd->state.prerefining )
return;
- if(!sd->status.inventory[index].identify || sd->delayed_damage != 0) {
+ if(!sd->status.inventory[index].identify) {
clif->equipitemack(sd,index,0,0); // fail
return;
}