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author | malufett <malufett.eat.my.binaries@gmail.com> | 2013-07-07 11:02:29 -0700 |
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committer | malufett <malufett.eat.my.binaries@gmail.com> | 2013-07-07 11:02:29 -0700 |
commit | cf56f7c9142ae164d4e093807f1e7def3471afbd (patch) | |
tree | 4207a2dec5349c47ef844b2f35080cdb0050c3f5 /src/map/clif.c | |
parent | 8a127e11bfaf108cc66865dd4b1a379da2416f46 (diff) | |
download | hercules-cf56f7c9142ae164d4e093807f1e7def3471afbd.tar.gz hercules-cf56f7c9142ae164d4e093807f1e7def3471afbd.tar.bz2 hercules-cf56f7c9142ae164d4e093807f1e7def3471afbd.tar.xz hercules-cf56f7c9142ae164d4e093807f1e7def3471afbd.zip |
Fixed Bug#6503
-where SR_GENTLETOUCH_REVITALIZE is not working properly.
Fixed Bug#6547 & Bug#6141
-SC_BLOODYLUST should now work properly like as official behavior.
Fixed Bug#7395
-SO_SPELLFIST should now work properly.
Fixed Bug#7477
-removed hidden walkdaley that makes character stop when hit even if SC_ENDURE is active.
Fixed Bug#7475
-fixed error message in SA_AUTOSPELL when cancel button is pressed.
Fixed Bug#7337
-MG_CHANGECART should now work properly.
Fixed Bug#7474
-SC_MAELSTROM should now work properly like as official behavior.
Diffstat (limited to 'src/map/clif.c')
-rw-r--r-- | src/map/clif.c | 23 |
1 files changed, 15 insertions, 8 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index b2461d8d5..a314dc6d2 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -9919,7 +9919,7 @@ void clif_parse_GlobalMessage(int fd, struct map_session_data* sd) if( atcommand->parse(fd, sd, message, 1) ) return; - if( sd->sc.data[SC_BERSERK] || sd->sc.data[SC__BLOODYLUST] || sd->sc.data[SC_DEEP_SLEEP] || (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT) ) + if( sd->sc.data[SC_BERSERK] || sd->sc.data[SC_DEEP_SLEEP] || (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT) ) return; if( battle_config.min_chat_delay ) { //[Skotlex] @@ -10378,7 +10378,7 @@ void clif_parse_WisMessage(int fd, struct map_session_data* sd) if ( atcommand->parse(fd, sd, message, 1) ) return; - if (sd->sc.data[SC_BERSERK] || sd->sc.data[SC__BLOODYLUST] || sd->sc.data[SC_DEEP_SLEEP] || (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT)) + if (sd->sc.data[SC_BERSERK] || sd->sc.data[SC_DEEP_SLEEP] || (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT)) return; if (battle_config.min_chat_delay) { //[Skotlex] @@ -11794,11 +11794,18 @@ void clif_parse_SelectArrow(int fd,struct map_session_data *sd) /// 01ce <skill id>.L void clif_parse_AutoSpell(int fd,struct map_session_data *sd) { - if (sd->menuskill_id != SA_AUTOSPELL) + uint16 skill_id = RFIFOL(fd,2); + + sd->state.workinprogress = 0; + + if( sd->menuskill_id != SA_AUTOSPELL ) return; - skill->autospell(sd,RFIFOL(fd,2)); + + if( !skill_id ) + return; + + skill->autospell(sd, skill_id); clif_menuskill_clear(sd); - sd->state.workinprogress = 0; } @@ -12180,7 +12187,7 @@ void clif_parse_PartyMessage(int fd, struct map_session_data* sd) if( atcommand->parse(fd, sd, message, 1) ) return; - if( sd->sc.data[SC_BERSERK] || sd->sc.data[SC__BLOODYLUST] || sd->sc.data[SC_DEEP_SLEEP] || (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT) ) + if( sd->sc.data[SC_BERSERK] || sd->sc.data[SC_DEEP_SLEEP] || (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT) ) return; if( battle_config.min_chat_delay ) @@ -13021,7 +13028,7 @@ void clif_parse_GuildMessage(int fd, struct map_session_data* sd) if( atcommand->parse(fd, sd, message, 1) ) return; - if( sd->sc.data[SC_BERSERK] || sd->sc.data[SC__BLOODYLUST] || sd->sc.data[SC_DEEP_SLEEP] || (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT) ) + if( sd->sc.data[SC_BERSERK] || sd->sc.data[SC_DEEP_SLEEP] || (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT) ) return; if( battle_config.min_chat_delay ) @@ -15908,7 +15915,7 @@ void clif_parse_BattleChat(int fd, struct map_session_data* sd) if( atcommand->parse(fd, sd, message, 1) ) return; - if( sd->sc.data[SC_BERSERK] || sd->sc.data[SC__BLOODYLUST] || sd->sc.data[SC_DEEP_SLEEP] || (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT) ) + if( sd->sc.data[SC_BERSERK] || sd->sc.data[SC_DEEP_SLEEP] || (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT) ) return; if( battle_config.min_chat_delay ) { |