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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-03 04:02:17 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-03 04:02:17 +0000
commit1765c5b7f0042daf83b6b506a3680009b74c0970 (patch)
treedb1dfb9d59e149dcbdb313ee762ddb8935b6f7f3 /src/map/clif.c
parentc6b4414211979c7607110293f1d0f34b7c1ade5e (diff)
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- Fixed standing up not really standing you up.
- Moved battle_consume_ammo to the end of skill_castend_damage_id, skill_castend_nodamage_id and skill_castend_pos2 rather than battle_calc_weapon_attack. They will trigger when the player's arrow_atk state is active and a ground skill was not invoked. It should fix all issues with splash/ground skills consuming ammo per target rather than once per skill use. - Added structure state to the ground skills, their fields are magic_power, into_abyss and ammo_consume to indicate the states that were previously stored in val3. - Corrected Desperado ammo consumption (should be 10) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6455 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/clif.c')
-rw-r--r--src/map/clif.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index 9e451d968..51f8c5bb2 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -8790,6 +8790,7 @@ void clif_parse_ActionRequest(int fd, struct map_session_data *sd) {
clif_send(buf, packet_len_table[0x8a], &sd->bl, SELF);
return;
}
+ pc_setstand(sd);
skill_gangsterparadise(sd, 0); // ギャングスターパラダイス解除 fixed Valaris
skill_rest(sd, 0); // TK_HPTIME standing up mode [Dralnu]
WBUFW(buf, 0) = 0x8a;