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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-04 15:37:09 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-04 15:37:09 +0000
commit9b325c6a9ee3e96a991bbac34b907305316e5e1a (patch)
treea88ca00179edb3b5a8e89bcad77c1b31bdf880ac /src/map/clif.c
parent5edc20529759c12add3da5c3ed0a1cfe335de6b8 (diff)
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- Repairing items via scripts no longer displays "item has been repaired"
- Status Recovery again makes mobs unlock their current target. - Moved requesting party/guilds from the char-server from pc_authok to pc_reg_received, since map_nick2sd and map_getallsd won't work until the characters are authentified. Also removed the guild master setting from clif_parse_LoadEndAck to pc_reg_received since guild master setting will work there. - Fixed homun hunger timer being started on login even when hom is vaporized/dead. - Fixed mvp exp attacker bonus applying incorrectly. - Removed duplicate msg_athena.conf entries 619 and 620 for Ninja/Gunslinger. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9401 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/clif.c')
-rw-r--r--src/map/clif.c13
1 files changed, 2 insertions, 11 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index 31fdd80f7..ec1ad27bd 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -8338,7 +8338,6 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
if(sd->state.connect_new) {
int lv;
- struct guild *g;
sd->state.connect_new = 0;
clif_skillinfoblock(sd);
clif_updatestatus(sd,SP_NEXTBASEEXP);
@@ -8365,17 +8364,9 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
if(sd->pd && sd->pd->pet.intimate > 900)
clif_pet_emotion(sd->pd,(sd->pd->pet.class_ - 100)*100 + 50 + pet_hungry_val(sd->pd));
- if(sd->hd)
- merc_hom_init_timers(sd->hd);
- if (sd->status.guild_id > 0 && !sd->state.gmaster_flag &&
- (g=guild_search(sd->status.guild_id)) &&
- strcmp(sd->status.name,g->master) == 0)
- { //Block Guild Skills to prevent logout/login reuse exploiting. [Skotlex]
- guild_block_skill(sd, 300000);
- //Also set the Guild Master flag.
- sd->state.gmaster_flag = g;
- }
+ if(merc_is_hom_active(sd->hd))
+ merc_hom_init_timers(sd->hd);
//Delayed night effect on log-on fix for the glow-issue. Thanks to Larry.
if (night_flag && map[sd->bl.m].flag.nightenabled)