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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-01 15:56:57 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-01 15:56:57 +0000 |
commit | a9397aeb5a7a50c1fae39dbacb40faeb0722f6ae (patch) | |
tree | be977ec88a9f562f1d3f8b1ed2509ae507fa9d7c /src/map/clif.c | |
parent | d9ef2dcf2cbc5fe59f8c22641760bada628f0810 (diff) | |
download | hercules-a9397aeb5a7a50c1fae39dbacb40faeb0722f6ae.tar.gz hercules-a9397aeb5a7a50c1fae39dbacb40faeb0722f6ae.tar.bz2 hercules-a9397aeb5a7a50c1fae39dbacb40faeb0722f6ae.tar.xz hercules-a9397aeb5a7a50c1fae39dbacb40faeb0722f6ae.zip |
- Modified Self Destruction, so that Marine Spheres in non-versus maps will hurt only enemies, while in all other situations this skill will hurt everyone around them.
- Expanded setting debuff_on_logout so that &1 removes negative buffs and &2 removes positive buffs.
- Food status boosts will no longer end on death, but they will end when you respawn or logout.
- Added battle config file status.conf, moved some settings from skill.conf and battle.conf to it since they are entirely Status-Change related.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8033 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/clif.c')
-rw-r--r-- | src/map/clif.c | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index 982d60da7..3c5879c8b 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -8940,6 +8940,31 @@ void clif_parse_Restart(int fd, struct map_session_data *sd) { if (pc_isdead(sd)) {
pc_setstand(sd);
pc_setrestartvalue(sd, 3);
+ if (sd->sc.count && battle_config.debuff_on_logout&2) {
+ //For some reason food buffs are removed when you respawn.
+ if(sd->sc.data[SC_STRFOOD].timer!=-1)
+ status_change_end(&sd->bl,SC_STRFOOD,-1);
+ if(sd->sc.data[SC_AGIFOOD].timer!=-1)
+ status_change_end(&sd->bl,SC_AGIFOOD,-1);
+ if(sd->sc.data[SC_VITFOOD].timer!=-1)
+ status_change_end(&sd->bl,SC_VITFOOD,-1);
+ if(sd->sc.data[SC_INTFOOD].timer!=-1)
+ status_change_end(&sd->bl,SC_INTFOOD,-1);
+ if(sd->sc.data[SC_DEXFOOD].timer!=-1)
+ status_change_end(&sd->bl,SC_DEXFOOD,-1);
+ if(sd->sc.data[SC_LUKFOOD].timer!=-1)
+ status_change_end(&sd->bl,SC_LUKFOOD,-1);
+ if(sd->sc.data[SC_HITFOOD].timer!=-1)
+ status_change_end(&sd->bl,SC_HITFOOD,-1);
+ if(sd->sc.data[SC_FLEEFOOD].timer!=-1)
+ status_change_end(&sd->bl,SC_FLEEFOOD,-1);
+ if(sd->sc.data[SC_BATKFOOD].timer!=-1)
+ status_change_end(&sd->bl,SC_BATKFOOD,-1);
+ if(sd->sc.data[SC_WATKFOOD].timer!=-1)
+ status_change_end(&sd->bl,SC_WATKFOOD,-1);
+ if(sd->sc.data[SC_MATKFOOD].timer!=-1)
+ status_change_end(&sd->bl,SC_MATKFOOD,-1);
+ }
pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, 2);
}
// in case the player's status somehow wasn't updated yet [Celest]
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