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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-05-07 18:46:21 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-05-07 18:46:21 +0000 |
commit | 392e49a6097460851f10501cfe34a9ee86010468 (patch) | |
tree | 3d649616dfe3cb1066f0d4b269536c75716f6178 /src/map/clif.c | |
parent | 7e744fbd4fbf444adc163a52696fe3e67f4b699c (diff) | |
download | hercules-392e49a6097460851f10501cfe34a9ee86010468.tar.gz hercules-392e49a6097460851f10501cfe34a9ee86010468.tar.bz2 hercules-392e49a6097460851f10501cfe34a9ee86010468.tar.xz hercules-392e49a6097460851f10501cfe34a9ee86010468.zip |
- Added function battle_attr_ratio to handle just getting the attribute table data. Fixes Sense messing up with elemental based statuses.
- Added Throw tomahawk to the list of items that do not trigger the equipment breaking code.
- Moved a bit around the SC_ start of dancing skills to fix Moonlight petals pushing back the casters.
- Modified status_damage to handle SC_KAZIEL. The return value of *_dead functions can pass 8 to specify that kaziel should not be triggered (ie: pvp/gvg)
- Infinite Endure won't be passed on to devoted characters.
- Infinite Endure is no longer saved on logout.
- Added check to avoid gms opening vending shops if they don't have the required level.
- Moved around the Steel Body S. Novice code, simplified it so it triggers before most of the penalties (death is cancelled).
- Fixed the flee penalty not applying when you walk into a gvg map.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12688 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/clif.c')
-rw-r--r-- | src/map/clif.c | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index 78277161f..bc3872ad6 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -4344,9 +4344,9 @@ int clif_skill_estimation(struct map_session_data *sd,struct block_list *dst) +(battle_config.estimation_type&2?status->mdef2:0); WBUFW(buf,18)= status->def_ele; for(i=0;i<9;i++) - WBUFB(buf,20+i)= (unsigned char)battle_attr_fix(NULL,dst,100,i+1,status->def_ele, status->ele_lv); + WBUFB(buf,20+i)= (unsigned char)battle_attr_ratio(i+1,status->def_ele, status->ele_lv); // The following caps negative attributes to 0 since the client displays them as 255-fix. [Skotlex] -// WBUFB(buf,20+i)= (unsigned char)((fix=battle_attr_fix(NULL,dst,100,i+1,status->def_ele, status->ele_lv))<0?0:fix); +// WBUFB(buf,20+i)= (unsigned char)((fix=battle_attr_ratio(i+1,status->def_ele, status->ele_lv))<0?0:fix); clif_send(buf,packet_len(0x18c),&sd->bl, sd->status.party_id>0?PARTY_SAMEMAP:SELF); @@ -7813,7 +7813,11 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) } if(map_flag_gvg(sd->bl.m)) + { clif_set0199(sd,3); + if (battle_config.gvg_flee_penalty != 100) + status_calc_bl(&sd->bl, SCB_FLEE); //Apply flee penalty + } // info about nearby objects // must use foreachinarea (CIRCULAR_AREA interferes with foreachinrange) |