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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-03-11 17:33:58 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-03-11 17:33:58 +0000 |
commit | 7c74f09515f1eca23f007e106f2bb69cd4ae508e (patch) | |
tree | 09630838892a530cb166509065ae2f9ed2b67229 /src/map/clif.c | |
parent | 26789cc24022cf600543860c4a15dbe79aa0e1f8 (diff) | |
download | hercules-7c74f09515f1eca23f007e106f2bb69cd4ae508e.tar.gz hercules-7c74f09515f1eca23f007e106f2bb69cd4ae508e.tar.bz2 hercules-7c74f09515f1eca23f007e106f2bb69cd4ae508e.tar.xz hercules-7c74f09515f1eca23f007e106f2bb69cd4ae508e.zip |
- Removed function clif_movepc as it's no longer invoked anywhere.
- Removed clif_move as it's not needed anymore.
- Renamed clif_moveunit to clif_move and uncommented it. This is the new "unit movement" packet to use (the code should be robust enough to always invoke a clif_insight/outsight for characters going in/out of sight).
- Because of this, many functions that handled the return of conv_str need to be changed, I haven't finished doing the conversion process because I must go already, if someone else can continue, please do so (I will resume work on this in ~5 hours
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9987 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/clif.c')
-rw-r--r-- | src/map/clif.c | 111 |
1 files changed, 11 insertions, 100 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index f7b018a31..977934afc 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -1512,115 +1512,26 @@ int clif_walkok(struct map_session_data *sd) return 0; } -/*========================================== - * - *------------------------------------------ - */ -int clif_movepc(struct map_session_data *sd) { - unsigned char buf[256]; - - nullpo_retr(0, sd); - - if (map[sd->bl.m].flag.snow - || map[sd->bl.m].flag.clouds - || map[sd->bl.m].flag.fog - || map[sd->bl.m].flag.fireworks - || map[sd->bl.m].flag.sakura - || map[sd->bl.m].flag.leaves - || map[sd->bl.m].flag.rain - || map[sd->bl.m].flag.clouds2 - ) { - memset(buf,0,packet_len(0x7b)); - WBUFW(buf,0)=0x7b; - WBUFL(buf,2)=-10; - WBUFW(buf,6)=sd->battle_status.speed; - WBUFW(buf,8)=0; - WBUFW(buf,10)=0; - WBUFW(buf,12)=OPTION_INVISIBLE; - WBUFW(buf,14)=100; - WBUFL(buf,22)=gettick(); - WBUFPOS2(buf,50,sd->bl.x,sd->bl.y,sd->ud.to_x,sd->ud.to_y,8,8); - WBUFB(buf,56)=5; - WBUFB(buf,57)=5; - clif_send(buf, packet_len(0x7b), &sd->bl, SELF); - } - - return 0; -} - /// Move the unit (does nothing if the client has no info about the unit) /// Note: unit must not be self -//##TODO make sure insight/outsight code is solid enough before using this [FlavioJS] -/* -void clif_moveunit(int fd, struct unit_data* ud) +void clif_move(struct unit_data *ud) { - struct block_list* bl; - - bl = ud->bl; - - WFIFOHEAD(fd, packet_len(0x86)); - WFIFOW(fd,0)=0x86; - WFIFOL(fd,2)=bl->id; - WFIFOPOS2(fd,6,bl->x,bl->y,ud->to_x,ud->to_y,8,8); - WFIFOL(fd,12)=gettick(); - WFIFOSET(fd, packet_len(0x86)); -} -*/ - -/*========================================== - * - *------------------------------------------ - */ -int clif_move(struct block_list *bl) { - struct view_data *vd; - struct unit_data *ud; - unsigned char buf[256]; - int len; - - nullpo_retr(0, bl); - + unsigned char buf[16]; + struct view_data* vd; + struct block_list* bl = ud->bl; vd = status_get_viewdata(bl); if (!vd || vd->class_ == INVISIBLE_CLASS) - return 0; - - ud = unit_bl2ud(bl); - nullpo_retr(0, ud); + return; //This performance check is needed to keep GM-hidden objects from being notified to bots. - len = clif_set007b(bl,vd,ud,buf); - clif_send(buf,len,bl,AREA_WOS); + WBUFW(buf,0)=0x86; + WBUFL(buf,2)=bl->id; + WBUFPOS2(buf,6,bl->x,bl->y,ud->to_x,ud->to_y,8,8); + WBUFL(buf,12)=gettick(); + clif_send(buf, 16, bl, AREA_WOS); if (disguised(bl)) - clif_setdisguise((TBL_PC*)bl, buf, len, 0); - - //Stupid client that needs this resent every time someone walks :X - if(vd->cloth_color) - clif_refreshlook(bl,bl->id,LOOK_CLOTHES_COLOR,vd->cloth_color,AREA_WOS); - - switch(bl->type) - { - case BL_PC: - { - TBL_PC *sd = ((TBL_PC*)bl); -// clif_movepc(sd); - if(sd->state.size==2) // tiny/big players [Valaris] - clif_specialeffect(&sd->bl,423,AREA); - else if(sd->state.size==1) - clif_specialeffect(&sd->bl,421,AREA); - } - break; - case BL_MOB: - { - TBL_MOB *md = ((TBL_MOB*)bl); - if(md->special_state.size==2) // tiny/big mobs [Valaris] - clif_specialeffect(&md->bl,423,AREA); - else if(md->special_state.size==1) - clif_specialeffect(&md->bl,421,AREA); - } - break; - } - return 0; + clif_setdisguise((TBL_PC*)bl, buf, 16, 0); } - /*========================================== * Delays the map_quit of a player after they are disconnected. [Skotlex] *------------------------------------------ |