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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-03 14:13:13 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-03 14:13:13 +0000 |
commit | 33c862fabb849bbd93ef0bbba4688c149aefeccf (patch) | |
tree | 6fc804f30a9721f083bbb5160f1d2a137d9c10d6 /src/map/clif.c | |
parent | 46b54cfef91120e710a87b4af484bc2f67393200 (diff) | |
download | hercules-33c862fabb849bbd93ef0bbba4688c149aefeccf.tar.gz hercules-33c862fabb849bbd93ef0bbba4688c149aefeccf.tar.bz2 hercules-33c862fabb849bbd93ef0bbba4688c149aefeccf.tar.xz hercules-33c862fabb849bbd93ef0bbba4688c149aefeccf.zip |
- Cleaned up (fixed?) a possible overflow in pc_isUseitem, thanks to foobar.
- When you have the wrong ammo-type equipped the skill-failed message is now "skill can't be used with this weapon", which is less misleading than "please equip arrows first".
- Corrected pet-equipment display (I originally assumed they went in the shield view-position, when they actually go in the head-bottom position).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5883 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/clif.c')
-rw-r--r-- | src/map/clif.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index 28a9e230f..7aa584d9c 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -946,7 +946,7 @@ static int clif_set0078(struct block_list *bl, struct view_data *vd, unsigned ch }
WBUFW(buf,14)=vd->class_;
WBUFW(buf,16)=vd->hair_style; //Required for pets.
- WBUFW(buf,22)=vd->shield; //Pet armor
+ WBUFW(buf,20)=vd->head_bottom; //Pet armor
if (bl->type == BL_NPC && vd->class_ == 722)
{ //The hell, why flags work like this?
WBUFL(buf,22)=emblem_id;
@@ -1069,8 +1069,8 @@ static int clif_set007b(struct block_list *bl, struct view_data *vd, struct unit }
WBUFW(buf,14)=vd->class_;
WBUFW(buf,16)=vd->hair_style; //For pets
+ WBUFW(buf,20)=vd->head_bottom; //Pet armor
WBUFL(buf,22)=gettick();
- WBUFW(buf,26)=vd->shield; //Pet armor
WBUFW(buf,36)=unit_getdir(bl);
WBUFL(buf,38)=guild_id;
WBUFL(buf,42)=emblem_id;
|