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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-02-23 18:41:56 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-02-23 18:41:56 +0000 |
commit | eb0a137041d3a5ee6385762b8374e98b3867d5a0 (patch) | |
tree | f11f4036af32507c0e6bbc92b55d17d07f4e3692 /src/map/clif.c | |
parent | 9157078e09096898afee0c9be17737df72bebaee (diff) | |
download | hercules-eb0a137041d3a5ee6385762b8374e98b3867d5a0.tar.gz hercules-eb0a137041d3a5ee6385762b8374e98b3867d5a0.tar.bz2 hercules-eb0a137041d3a5ee6385762b8374e98b3867d5a0.tar.xz hercules-eb0a137041d3a5ee6385762b8374e98b3867d5a0.zip |
- Minor cleanups
- Adjusted menu-based skills so you can't reuse the same skill until you've dealt with the menu.
- Adjust autospells so that removing an autospell works when the script of the card that removes the autospell is triggered before the script that adds the spell.
- The "requested name of gm-hidden char" warning will not be displayed when the object in question is an NPC (since you can use Intravision to do this).
- Corrected the header format for invisible npcs.
- Venom Knife no longer takes into accounts cards or EDP.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9905 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/clif.c')
-rw-r--r-- | src/map/clif.c | 20 |
1 files changed, 16 insertions, 4 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index 198b7de79..0eaab5ce3 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -8489,8 +8489,10 @@ void clif_parse_GetCharNameRequest(int fd, struct map_session_data *sd) { if (!bl) return; sc = status_get_sc(bl); - if (sc && sc->option&OPTION_INVISIBLE && !disguised(bl) && pc_isGM(sd) < battle_config.hack_info_GM_level) - { + if (sc && sc->option&OPTION_INVISIBLE && !disguised(bl) && + bl->type != BL_NPC && //Skip hidden NPCs which can be seen using Maya Purple + pc_isGM(sd) < battle_config.hack_info_GM_level + ) { //GM characters (with client side GM enabled are able to see invisible stuff) [Lance] //Asked name of invisible player, this shouldn't be possible! //Possible bot? Thanks to veider and qspirit @@ -9703,14 +9705,17 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) { if(target_id<0 && -target_id == sd->bl.id) // for disguises [Valaris] target_id = sd->bl.id; - + + if(sd->menuskill_id) + return; //Can't use skills while a menu is open. + if (sd->skillitem == skillnum) { if (skilllv != sd->skillitemlv) skilllv = sd->skillitemlv; unit_skilluse_id(&sd->bl, target_id, skillnum, skilllv); return; } - + sd->skillitem = sd->skillitemlv = 0; if (skillnum == MO_EXTREMITYFIST) { if ((sd->sc.data[SC_COMBO].timer == -1 || @@ -9801,7 +9806,11 @@ void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, int skilll if(sd->sc.option&(OPTION_WEDDING|OPTION_XMAS)) return; + if(sd->menuskill_id) + return; //Can't use skills while a menu is open. + pc_delinvincibletimer(sd); + if (sd->skillitem == skillnum) { if (skilllv != sd->skillitemlv) skilllv = sd->skillitemlv; @@ -9864,6 +9873,9 @@ void clif_parse_UseSkillMap(int fd,struct map_session_data *sd) if(sd->sc.option&(OPTION_WEDDING|OPTION_XMAS)) return; + if(sd->menuskill_id && sd->menuskill_id != RFIFOW(fd,2)) + return; //Can't use skills while a menu is open. + pc_delinvincibletimer(sd); skill_castend_map(sd,RFIFOW(fd,2),(char*)RFIFOP(fd,4)); |