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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-03-27 18:38:11 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-03-27 18:38:11 +0000 |
commit | c19b8831b8134d9e8f000d8d5ee18ebaa2164fea (patch) | |
tree | 6c882ff6ee1fd988ec1f8fd28abf4fee7a0bcd95 /src/map/clif.c | |
parent | 6b7b26291cbcabf23f5a28a684fdfcb317d7b53a (diff) | |
download | hercules-c19b8831b8134d9e8f000d8d5ee18ebaa2164fea.tar.gz hercules-c19b8831b8134d9e8f000d8d5ee18ebaa2164fea.tar.bz2 hercules-c19b8831b8134d9e8f000d8d5ee18ebaa2164fea.tar.xz hercules-c19b8831b8134d9e8f000d8d5ee18ebaa2164fea.zip |
- Moved coma to skill_additional_effect, added special_state.bonus_coma to prevent doing comma calculations for every player attack.
- Added config "vending_tax" to apply a tax to all vending requests, as it was in kRO Sakray some time ago (requested by Playtester) (items.conf).
- Some cleaning of skill_additional_effect
- Moved the starting of SC_DANCING from skill_initunitgroup to skill_unitsetting
- Moved the checks for player_skill_partner_check and (gm_skilluncond for it) to skill_check_pc_partner
- Negative aspd rate bonuses will be handled as aspd add rate since the default non-stackable bonus is useless on penalty bonuses.
- Added check to prevent the client from using passive skills.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10082 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/clif.c')
-rw-r--r-- | src/map/clif.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index ded779626..4b39e07af 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -9637,8 +9637,8 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) { sd->idletime = last_tick; tmp = skill_get_inf(skillnum); - if (tmp&INF_GROUND_SKILL) - return; //Using a ground skill on a target? WRONG. + if (tmp&INF_GROUND_SKILL || !tmp) + return; //Using a ground/passive skill on a target? WRONG. if (skillnum >= HM_SKILLBASE && skillnum <= HM_SKILLBASE+MAX_HOMUNSKILL) { clif_parse_UseSkillToId_homun(sd->hd, sd, tick, skillnum, skilllv, target_id); |