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authorzephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-05-29 13:07:54 +0000
committerzephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-05-29 13:07:54 +0000
commit81b0693fe117080673fb252f297b14e61a550e5d (patch)
tree040aa71774b5b3e51de660bfab57afb03768c7e8 /src/map/clif.c
parent2d7d5b8c0f59c6641e4b452492438b3fc9c982fc (diff)
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- Added support for NPC with different sizes (setnpcdisplay).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12744 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/clif.c')
-rw-r--r--src/map/clif.c22
1 files changed, 18 insertions, 4 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index fab7605ae..6e302cd17 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -1017,7 +1017,7 @@ int clif_spawn(struct block_list *bl)
else if(sd->state.size==1)
clif_specialeffect(bl,421,AREA);
}
- break;
+ break;
case BL_MOB:
{
TBL_MOB *md = ((TBL_MOB*)bl);
@@ -1026,7 +1026,16 @@ int clif_spawn(struct block_list *bl)
else if(md->special_state.size==1)
clif_specialeffect(&md->bl,421,AREA);
}
- break;
+ break;
+ case BL_NPC:
+ {
+ TBL_NPC *nd = ((TBL_NPC*)bl);
+ if( nd->size == 2 )
+ clif_specialeffect(&nd->bl,423,AREA);
+ else if( nd->size == 1 )
+ clif_specialeffect(&nd->bl,421,AREA);
+ }
+ break;
case BL_PET:
if (vd->head_bottom)
clif_pet_equip_area((TBL_PET*)bl); // needed to display pet equip properly
@@ -3402,6 +3411,10 @@ void clif_getareachar_unit(struct map_session_data* sd,struct block_list *bl)
TBL_NPC* nd = (TBL_NPC*)bl;
if( nd->chat_id )
clif_dispchat((struct chat_data*)map_id2bl(nd->chat_id),sd->fd);
+ if( nd->size == 2 )
+ clif_specialeffect_single(bl,423,sd->fd);
+ else if( nd->size == 1 )
+ clif_specialeffect_single(bl,421,sd->fd);
}
break;
case BL_MOB:
@@ -9200,8 +9213,6 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd)
if (skilllv < 1) skilllv = 1; //No clue, I have seen the client do this with guild skills :/ [Skotlex]
- //Whether skill fails or not is irrelevant, the char ain't idle. [Skotlex]
- sd->idletime = last_tick;
tmp = skill_get_inf(skillnum);
if (tmp&INF_GROUND_SKILL || !tmp)
@@ -9212,6 +9223,9 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd)
return;
}
+ // Whether skill fails or not is irrelevant, the char ain't idle. [Skotlex]
+ sd->idletime = last_tick;
+
if (pc_cant_act(sd))
return;
if (pc_issit(sd))