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authorHaru <haru@dotalux.com>2013-10-11 05:07:45 +0200
committerHaru <haru@dotalux.com>2013-10-26 12:46:46 +0200
commit44c33fda3614d588e6bf6cee1cf884e98f1531f0 (patch)
treeb617c00c97675668f3c3a8a44b4c966e39ed520c /src/map/chrif.h
parentd39918017d4416add066fb78ab7f23cb4436c614 (diff)
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Changed 'tick' variables to 64 bit
- This fixes an issue with timers that stop working after about 24-49 days when the tick overflows (note that this may happen much earlier than that, and at hard to predict times, on some systems) - Updated the RDTSC help message in the configure script to also warn users about issues with SpeedStep enabled systems. - On Windows, tick() still has a resolution of 10~15ms (or even as low as 100ms on some systems). A TODO comment (thanks, Ai4rei) was added for a follow-up patch, as I want this one to be as small as possible) - Note: on Windows versions earlier than 6.x (Vista, Server 2008), the tick overflow issue is NOT fixed, since they don't support the function used to retrieve a 64 bit tick. This isn't a big issue, since those platforms are already - or going soon to be - out of their extended support period, and it's already advisable to upgrade, for other reasons. If you're the unfortunate user of such a system, it is recommended that you reboot your machine at least once every 49 days for Hercules to work reliably. - Note: To clear some doubts, since I've already been asked, this has absolutely NOTHING to do with 32/64 bit CPUs or OSes. It's all about a variable's size, not the size of registers of your CPU, and your 32bit CPU will be able to handle this just fine. Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/chrif.h')
-rw-r--r--src/map/chrif.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/map/chrif.h b/src/map/chrif.h
index 0617a6702..9df4b9931 100644
--- a/src/map/chrif.h
+++ b/src/map/chrif.h
@@ -30,11 +30,11 @@ enum sd_state { ST_LOGIN, ST_LOGOUT, ST_MAPCHANGE };
struct auth_node {
int account_id, char_id;
int login_id1, login_id2, sex, fd;
- time_t expiration_time; // # of seconds 1/1/1970 (timestamp): Validity limit of the account (0 = unlimited)
- struct map_session_data *sd; //Data from logged on char.
- struct mmo_charstatus *char_dat; //Data from char server.
- unsigned int node_created; //timestamp for node timeouts
- enum sd_state state; //To track whether player was login in/out or changing maps.
+ time_t expiration_time; // # of seconds 1/1/1970 (timestamp): Validity limit of the account (0 = unlimited)
+ struct map_session_data *sd; //Data from logged on char.
+ struct mmo_charstatus *char_dat; //Data from char server.
+ int64 node_created; //timestamp for node timeouts
+ enum sd_state state; //To track whether player was login in/out or changing maps.
};
/*=====================================
@@ -109,15 +109,15 @@ struct chrif_interface {
void (*skillid2idx) (int fd);
bool (*sd_to_auth) (TBL_PC* sd, enum sd_state state);
- int (*check_connect_char_server) (int tid, unsigned int tick, int id, intptr_t data);
+ int (*check_connect_char_server) (int tid, int64 tick, int id, intptr_t data);
bool (*auth_logout) (TBL_PC* sd, enum sd_state state);
void (*save_ack) (int fd);
int (*reconnect) (DBKey key, DBData *data, va_list ap);
int (*auth_db_cleanup_sub) (DBKey key, DBData *data, va_list ap);
void (*char_ask_name_answer) (int acc, const char* player_name, uint16 type, uint16 answer);
int (*auth_db_final) (DBKey key, DBData *data, va_list ap);
- int (*send_usercount_tochar) (int tid, unsigned int tick, int id, intptr_t data);
- int (*auth_db_cleanup) (int tid, unsigned int tick, int id, intptr_t data);
+ int (*send_usercount_tochar) (int tid, int64 tick, int id, intptr_t data);
+ int (*auth_db_cleanup) (int tid, int64 tick, int id, intptr_t data);
int (*connect) (int fd);
int (*connectack) (int fd);