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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-22 19:14:42 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-22 19:14:42 +0000 |
commit | 1f9c70b90fa41a531dd1dfbd386c3b576d770e97 (patch) | |
tree | d8e3f198e67500d1a7bbf56e4825e34adc1fe692 /src/map/chrif.c | |
parent | e828c8642a637a3e3f63450b75ebc93f2bd4bce4 (diff) | |
download | hercules-1f9c70b90fa41a531dd1dfbd386c3b576d770e97.tar.gz hercules-1f9c70b90fa41a531dd1dfbd386c3b576d770e97.tar.bz2 hercules-1f9c70b90fa41a531dd1dfbd386c3b576d770e97.tar.xz hercules-1f9c70b90fa41a531dd1dfbd386c3b576d770e97.zip |
- Removed the include of features.h from the console.c plugin. It is apparently not needed (and it was preventing compilation on FreeBSD)
- Fixed bug which totally broke item group bonuses.
- Added warnings when setting a pvp/gvg flag removes the other flags on the same map (gvg and pvp can't coexist on the same map)
- Optimized the unequip loop when changing sex.
- Removed the check that prevented you from casting soul-collect when you already have 5 spirits.
- Corrected Magic Rod so it doesn't displays any skill-use animation until it triggers.
- Debuff on logout&2 is again set to default, instead of removing food bonuses now it removes Maximize Power, Maximum Overthrust and Steel Body.
- Corrected Steel Body's icon (it actually belongs to AutoBerserk)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10317 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/chrif.c')
-rw-r--r-- | src/map/chrif.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/map/chrif.c b/src/map/chrif.c index 2af51c20d..d163dab77 100644 --- a/src/map/chrif.c +++ b/src/map/chrif.c @@ -821,9 +821,9 @@ int chrif_changedsex(int fd) sd->status.sex = !sd->status.sex; // to avoid any problem with equipment and invalid sex, equipment is unequiped. - for (i = 0; i < MAX_INVENTORY; i++) { - if (sd->status.inventory[i].nameid && sd->status.inventory[i].equip) - pc_unequipitem((struct map_session_data*)sd, i, 2); + for (i = 0; i < EQI_MAX; i++) { + if (sd->equip_index[i] >= 0) + pc_unequipitem((struct map_session_data*)sd, sd->equip_index[i], 2); } // reset skill of some job if ((sd->class_&MAPID_UPPERMASK) == MAPID_BARDDANCER) { |