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author | panikon <panikon@zoho.com> | 2014-04-10 03:57:16 -0300 |
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committer | panikon <panikon@zoho.com> | 2014-04-10 03:57:16 -0300 |
commit | 6a27692a32abd3a69566626070abed88808d0489 (patch) | |
tree | 640ad394e9899016cf71bf3b53ff40b37e4d41f4 /src/map/chrif.c | |
parent | 7a5f7db21c5b9f7dc974067312b6b83753a74dbf (diff) | |
download | hercules-6a27692a32abd3a69566626070abed88808d0489.tar.gz hercules-6a27692a32abd3a69566626070abed88808d0489.tar.bz2 hercules-6a27692a32abd3a69566626070abed88808d0489.tar.xz hercules-6a27692a32abd3a69566626070abed88808d0489.zip |
Fixed issue: 7939
http://hercules.ws/board/tracker/issue-7939-change-sex/
Also cleaned a bit the change sex process
Diffstat (limited to 'src/map/chrif.c')
-rw-r--r-- | src/map/chrif.c | 51 |
1 files changed, 7 insertions, 44 deletions
diff --git a/src/map/chrif.c b/src/map/chrif.c index 80ee50a20..0458990bb 100644 --- a/src/map/chrif.c +++ b/src/map/chrif.c @@ -842,56 +842,19 @@ bool chrif_char_ask_name_answer(int acc, const char* player_name, uint16 type, u *------------------------------------------*/ void chrif_changedsex(int fd) { int acc, sex; - struct map_session_data *sd; acc = RFIFOL(fd,2); sex = RFIFOL(fd,6); if ( battle_config.etc_log ) ShowNotice("chrif_changedsex %d.\n", acc); - - sd = map->id2sd(acc); - if ( sd ) { //Normally there should not be a char logged on right now! - if ( sd->status.sex == sex ) - return; //Do nothing? Likely safe. - sd->status.sex = !sd->status.sex; - - // reset skill of some job - if ((sd->class_&MAPID_UPPERMASK) == MAPID_BARDDANCER) { - int i, idx = 0; - // remove specifical skills of Bard classes - for(i = 315; i <= 322; i++) { - idx = skill->get_index(i); - if (sd->status.skill[idx].id > 0 && sd->status.skill[idx].flag == SKILL_FLAG_PERMANENT) { - sd->status.skill_point += sd->status.skill[idx].lv; - sd->status.skill[idx].id = 0; - sd->status.skill[idx].lv = 0; - } - } - // remove specifical skills of Dancer classes - for(i = 323; i <= 330; i++) { - idx = skill->get_index(i); - if (sd->status.skill[idx].id > 0 && sd->status.skill[idx].flag == SKILL_FLAG_PERMANENT) { - sd->status.skill_point += sd->status.skill[idx].lv; - sd->status.skill[idx].id = 0; - sd->status.skill[idx].lv = 0; - } - } - clif->updatestatus(sd, SP_SKILLPOINT); - // change job if necessary - if (sd->status.sex) //Changed from Dancer - sd->status.class_ -= 1; - else //Changed from Bard - sd->status.class_ += 1; - //sd->class_ needs not be updated as both Dancer/Bard are the same. - } - // save character - sd->login_id1++; // change identify, because if player come back in char within the 5 seconds, he can change its characters - // do same modify in login-server for the account, but no in char-server (it ask again login_id1 to login, and don't remember it) - clif->message(sd->fd, msg_txt(409)); //"Your sex has been changed (disconnection required to complete the process)..." - set_eof(sd->fd); // forced to disconnect for the change - map->quit(sd); // Remove leftovers (e.g. autotrading) [Paradox924X] - } + + // Path to activate this response: + // Map(start) (0x2b0e) -> Char(0x2727) -> Login + // Login(0x2723) [ALL] -> Char (0x2b0d)[ALL] -> Map (HERE) + // Char will usually be "logged in" despite being forced to log-out in the begining + // of this process, but there's no need to perform map-server specific response + // as everything should've been changed through char-server [Panikon] } /*========================================== * Request Char Server to Divorce Players |