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author | zephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-03-17 22:32:49 +0000 |
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committer | zephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-03-17 22:32:49 +0000 |
commit | 0884f746a4c82c31b7d98d2f2f95ad9508d01525 (patch) | |
tree | 51c8da822a92a07fd87d83b250c19bea12978b2b /src/map/battleground.c | |
parent | 132b6ddad9dcc9537fd98b08fc928e5568689c05 (diff) | |
download | hercules-0884f746a4c82c31b7d98d2f2f95ad9508d01525.tar.gz hercules-0884f746a4c82c31b7d98d2f2f95ad9508d01525.tar.bz2 hercules-0884f746a4c82c31b7d98d2f2f95ad9508d01525.tar.xz hercules-0884f746a4c82c31b7d98d2f2f95ad9508d01525.zip |
- Implemented official battlechat packets (thanks to Pakpil).
- Implemented the scoreboard packets (thanks to Pakpil).
- Updates to Tierra Valley according to official info.
* There are no barricades around each base, barricades are in the middle left path.
* There is another graveyard used for the owners of the middle base, with faster spawn (each 20 seconds).
* I added a flag respawn in the middle, currently I don't know if this if official or not, but it allows each team recapture the middle base.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13593 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battleground.c')
-rw-r--r-- | src/map/battleground.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/battleground.c b/src/map/battleground.c index b72e28fb2..f26f1efb9 100644 --- a/src/map/battleground.c +++ b/src/map/battleground.c @@ -269,7 +269,7 @@ int bg_send_message(struct map_session_data *sd, const char *mes, int len) nullpo_retr(0, sd); if( sd->state.bg_id == 0 || (bg = bg_team_search(sd->state.bg_id)) == NULL ) return 0; - clif_bg_message(bg, sd->status.account_id, mes, len); + clif_bg_message(bg, sd->status.name, mes, len); return 0; } |