diff options
author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-03-04 17:26:07 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-03-04 17:26:07 +0000 |
commit | 134bf364c8deffa192fb77a323b92b708a2e2276 (patch) | |
tree | 606cb191f9a0d4a3897866a0c8086fed6a3b7333 /src/map/battleground.c | |
parent | 23d9eff296a39897242648b4e5f89aaa14f945ea (diff) | |
download | hercules-134bf364c8deffa192fb77a323b92b708a2e2276.tar.gz hercules-134bf364c8deffa192fb77a323b92b708a2e2276.tar.bz2 hercules-134bf364c8deffa192fb77a323b92b708a2e2276.tar.xz hercules-134bf364c8deffa192fb77a323b92b708a2e2276.zip |
Small edits to battleground code (bugreport:2816)
- removed bg_idle_announce setting (could be considered later)
- moved crystal protection code to battle_calc_bg_damage
- removed mob state 'inmunity' in favor of a script-based solution
- removed unneeded 'setmobdata' (fixes collision with mob controller)
- added svn:eol-style native for battleground code
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13565 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battleground.c')
-rw-r--r-- | src/map/battleground.c | 716 |
1 files changed, 354 insertions, 362 deletions
diff --git a/src/map/battleground.c b/src/map/battleground.c index ff05792f8..b72e28fb2 100644 --- a/src/map/battleground.c +++ b/src/map/battleground.c @@ -1,362 +1,354 @@ -// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
-// For more information, see LICENCE in the main folder
-
-#include "../common/cbasetypes.h"
-#include "../common/timer.h"
-#include "../common/malloc.h"
-#include "../common/nullpo.h"
-#include "../common/showmsg.h"
-#include "../common/socket.h"
-#include "../common/strlib.h"
-
-#include "battleground.h"
-#include "battle.h"
-#include "clif.h"
-#include "map.h"
-#include "npc.h"
-#include "pc.h"
-#include "pet.h"
-#include "homunculus.h"
-#include "mercenary.h"
-
-#include <string.h>
-#include <stdio.h>
-
-static DBMap* bg_team_db; // int bg_id -> struct battleground_data*
-static unsigned int bg_team_counter = 0; // Next bg_id
-struct guild bg_guild[2]; // Temporal fake guild information
-
-struct battleground_data* bg_team_search(int bg_id)
-{ // Search a BG Team using bg_id
- if( !bg_id ) return NULL;
- return (struct battleground_data *)idb_get(bg_team_db, bg_id);
-}
-
-struct map_session_data* bg_getavailablesd(struct battleground_data *bg)
-{
- int i;
- nullpo_retr(NULL, bg);
- ARR_FIND(0, MAX_BG_MEMBERS, i, bg->members[i].sd != NULL);
- return( i < MAX_BG_MEMBERS ) ? bg->members[i].sd : NULL;
-}
-
-int bg_team_delete(int bg_id)
-{ // Deletes BG Team from db
- int i;
- struct map_session_data *sd;
- struct battleground_data *bg = bg_team_search(bg_id);
- struct guild *g;
-
- if( bg == NULL ) return 0;
- for( i = 0; i < MAX_BG_MEMBERS; i++ )
- {
- if( (sd = bg->members[i].sd) == NULL )
- continue;
-
- bg_send_dot_remove(sd);
- sd->state.bg_id = 0;
- if( sd->status.guild_id && (g = guild_search(sd->status.guild_id)) != NULL )
- {
- clif_guild_belonginfo(sd,g);
- clif_guild_basicinfo(sd);
- clif_guild_allianceinfo(sd);
- clif_guild_memberlist(sd);
- clif_guild_skillinfo(sd);
- }
- else
- clif_bg_leave_single(sd, sd->status.name, "Leaving Battleground...");
-
- clif_charnameupdate(sd);
- clif_guild_emblem_area(&sd->bl);
- }
- idb_remove(bg_team_db, bg_id);
- return 1;
-}
-
-int bg_team_warp(int bg_id, unsigned short mapindex, short x, short y)
-{ // Warps a Team
- int i;
- struct battleground_data *bg = bg_team_search(bg_id);
- if( bg == NULL ) return 0;
- for( i = 0; i < MAX_BG_MEMBERS; i++ )
- if( bg->members[i].sd != NULL ) pc_setpos(bg->members[i].sd, mapindex, x, y, 3);
- return 1;
-}
-
-int bg_send_dot_remove(struct map_session_data *sd)
-{
- if( sd && sd->state.bg_id )
- clif_bg_xy_remove(sd);
- return 0;
-}
-
-int bg_team_join(int bg_id, struct map_session_data *sd)
-{ // Player joins team
- int i;
- struct battleground_data *bg = bg_team_search(bg_id);
- struct map_session_data *pl_sd;
-
- if( bg == NULL || sd == NULL || sd->state.bg_id ) return 0;
-
- ARR_FIND(0, MAX_BG_MEMBERS, i, bg->members[i].sd == NULL);
- if( i == MAX_BG_MEMBERS ) return 0; // No free slots
-
- sd->state.bg_id = bg_id;
- bg->members[i].sd = sd;
- bg->members[i].x = sd->bl.x;
- bg->members[i].y = sd->bl.y;
- bg->count++;
-
- guild_send_dot_remove(sd);
- clif_bg_belonginfo(sd);
- // clif_bg_emblem(sd, bg->g);
- clif_charnameupdate(sd);
-
- for( i = 0; i < MAX_BG_MEMBERS; i++ )
- {
- if( (pl_sd = bg->members[i].sd) == NULL )
- continue;
- clif_guild_basicinfo(pl_sd);
- clif_bg_emblem(pl_sd, bg->g);
- clif_bg_memberlist(pl_sd);
- if( pl_sd != sd )
- clif_hpmeter_single(sd->fd, pl_sd->bl.id, pl_sd->battle_status.hp, pl_sd->battle_status.max_hp);
- }
-
- clif_guild_emblem_area(&sd->bl);
- clif_bg_hp(sd);
- clif_bg_xy(sd);
-
- return 1;
-}
-
-int bg_team_leave(struct map_session_data *sd, int flag)
-{ // Single Player leaves team
- int i, bg_id;
- struct battleground_data *bg;
- struct map_session_data *pl_sd;
- struct guild *g;
-
- if( sd == NULL || !sd->state.bg_id )
- return 0;
-
- // Packets
- clif_bg_leave_single(sd, sd->status.name, "Leaving Battle...");
- bg_send_dot_remove(sd);
- bg_id = sd->state.bg_id;
- sd->state.bg_id = 0;
-
- if( sd->status.guild_id && (g = guild_search(sd->status.guild_id)) != NULL )
- { // Refresh Guild Information
- clif_guild_belonginfo(sd, g);
- clif_guild_basicinfo(sd);
- clif_guild_allianceinfo(sd);
- clif_guild_memberlist(sd);
- clif_guild_skillinfo(sd);
- clif_guild_emblem(sd, g);
- }
-
- clif_charnameupdate(sd);
- clif_guild_emblem_area(&sd->bl);
-
- if( (bg = bg_team_search(bg_id)) == NULL )
- return 0;
-
- ARR_FIND(0, MAX_BG_MEMBERS, i, bg->members[i].sd == sd);
- if( i < MAX_BG_MEMBERS ) // Removes member from BG
- memset(&bg->members[i], 0, sizeof(bg->members[0]));
-
- bg->count--;
- for( i = 0; i < MAX_BG_MEMBERS; i++ )
- { // Update other BG members
- if( (pl_sd = bg->members[i].sd) == NULL )
- continue;
- if( flag )
- clif_bg_expulsion_single(pl_sd, sd->status.name, "User has quit the game...");
- else
- clif_bg_leave_single(pl_sd, sd->status.name, "Leaving Battle...");
-
- clif_guild_basicinfo(pl_sd);
- clif_bg_emblem(pl_sd, bg->g);
- clif_bg_memberlist(pl_sd);
- }
-
- if( bg->logout_event[0] && flag )
- npc_event(sd, bg->logout_event, 0);
-
- return bg->count;
-}
-
-int bg_member_respawn(struct map_session_data *sd)
-{ // Respawn after killed
- struct battleground_data *bg;
- if( sd == NULL || !pc_isdead(sd) || !sd->state.bg_id || (bg = bg_team_search(sd->state.bg_id)) == NULL )
- return 0;
- if( bg->mapindex == 0 )
- return 0; // Respawn not handled by Core
- pc_setpos(sd, bg->mapindex, bg->x, bg->y, 0);
- status_revive(&sd->bl, 1, 100);
-
- return 1; // Warped
-}
-
-struct guild* bg_guild_get(int bg_id)
-{ // Return Fake Guild for BG Members
- struct battleground_data *bg = bg_team_search(bg_id);
- if( bg == NULL ) return NULL;
- return bg->g;
-}
-
-int bg_create(unsigned short mapindex, short rx, short ry, int guild_index, const char *ev, const char *dev)
-{
- struct battleground_data *bg;
- bg_team_counter++;
-
- CREATE(bg, struct battleground_data, 1);
- bg->bg_id = bg_team_counter;
- bg->count = 0;
- bg->g = &bg_guild[guild_index];
- bg->mapindex = mapindex;
- bg->x = rx;
- bg->y = ry;
- safestrncpy(bg->logout_event, ev, sizeof(bg->logout_event));
- safestrncpy(bg->die_event, dev, sizeof(bg->die_event));
-
- memset(&bg->members, 0, sizeof(bg->members));
- idb_put(bg_team_db, bg_team_counter, bg);
-
- return bg->bg_id;
-}
-
-int bg_team_get_id(struct block_list *bl)
-{
- nullpo_retr(0, bl);
- switch( bl->type )
- {
- case BL_PC:
- return ((TBL_PC*)bl)->state.bg_id;
- case BL_PET:
- if( ((TBL_PET*)bl)->msd )
- return ((TBL_PET*)bl)->msd->state.bg_id;
- break;
- case BL_MOB:
- {
- struct map_session_data *msd;
- struct mob_data *md = (TBL_MOB*)bl;
- if( md->special_state.ai && (msd = map_id2sd(md->master_id)) != NULL )
- return msd->state.bg_id;
- return md->state.bg_id;
- }
- case BL_HOM:
- if( ((TBL_HOM*)bl)->master )
- return ((TBL_HOM*)bl)->master->state.bg_id;
- break;
- case BL_MER:
- if( ((TBL_MER*)bl)->master )
- return ((TBL_MER*)bl)->master->state.bg_id;
- break;
- case BL_SKILL:
- return ((TBL_SKILL*)bl)->group->bg_id;
- }
-
- return 0;
-}
-
-int bg_send_message(struct map_session_data *sd, const char *mes, int len)
-{
- struct battleground_data *bg;
-
- nullpo_retr(0, sd);
- if( sd->state.bg_id == 0 || (bg = bg_team_search(sd->state.bg_id)) == NULL )
- return 0;
- clif_bg_message(bg, sd->status.account_id, mes, len);
- return 0;
-}
-
-int bg_send_xy_timer_sub(DBKey key, void *data, va_list ap)
-{
- struct battleground_data *bg = (struct battleground_data *)data;
- struct map_session_data *sd;
- int i;
- nullpo_retr(0, bg);
- for( i = 0; i < MAX_BG_MEMBERS; i++ )
- {
- if( (sd = bg->members[i].sd) == NULL )
- continue;
- if( sd->bl.x != bg->members[i].x || sd->bl.y != bg->members[i].y )
- { // xy update
- bg->members[i].x = sd->bl.x;
- bg->members[i].y = sd->bl.y;
- clif_bg_xy(sd);
- }
- if( battle_config.bg_idle_announce && !bg->members[i].afk && DIFF_TICK(last_tick, sd->idletime) >= battle_config.bg_idle_announce && bg->g )
- { // Idle announces
- char output[128];
- bg->members[i].afk = 1;
- sprintf(output, "%s : %s seens to be away...", bg->g->name, sd->status.name);
-
- clif_bg_message(bg, 0, output, strlen(output));
- }
- }
- return 0;
-}
-
-int bg_send_xy_timer(int tid, unsigned int tick, int id, intptr data)
-{
- bg_team_db->foreach(bg_team_db, bg_send_xy_timer_sub, tick);
- return 0;
-}
-
-void bg_guild_build_data(void)
-{
- int i, j;
- memset(&bg_guild, 0, sizeof(bg_guild));
- for( i = 1; i <= 2; i++ )
- { // Emblem Data
- FILE* fp = NULL;
- char path[256];
-
- j = i - 1;
- sprintf(path, "%s/bgemblem_%d.ebm", db_path, i);
- if( (fp = fopen(path, "rb")) == NULL )
- continue;
-
- bg_guild[j].emblem_id = 1;
- fseek(fp, 0, SEEK_END);
- bg_guild[j].emblem_len = ftell(fp);
- fseek(fp, 0, SEEK_SET);
- fread(&bg_guild[j].emblem_data, 1, bg_guild[j].emblem_len, fp);
- fclose(fp);
-
- ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"' emblem data file.\n", path);
- }
-
- // Guild Data - Guillaume
- strncpy(bg_guild[0].name, "Blue Team", NAME_LENGTH);
- strncpy(bg_guild[0].master, "General Guillaume Marollo", NAME_LENGTH);
- bg_guild[0].guild_id = battle_config.bg_guild_id1;
- bg_guild[0].guild_lv = 1;
- strncpy(bg_guild[0].position[0].name, "Blue Team", NAME_LENGTH);
- bg_guild[0].max_member = MAX_BG_MEMBERS;
-
- // Guild Data - Croix
- strncpy(bg_guild[1].name, "Red Team", NAME_LENGTH);
- strncpy(bg_guild[1].master, "Prince Croix Marollo", NAME_LENGTH);
- bg_guild[1].guild_id = battle_config.bg_guild_id2;
- bg_guild[1].guild_lv = 1;
- strncpy(bg_guild[1].position[0].name, "Red Team", NAME_LENGTH);
- bg_guild[1].max_member = MAX_BG_MEMBERS;
-}
-
-void do_init_battleground(void)
-{
- bg_team_db = idb_alloc(DB_OPT_RELEASE_DATA);
- add_timer_func_list(bg_send_xy_timer, "bg_send_xy_timer");
- add_timer_interval(gettick() + battle_config.bg_update_interval, bg_send_xy_timer, 0, 0, battle_config.bg_update_interval);
- bg_guild_build_data();
-}
-
-void do_final_battleground(void)
-{
- bg_team_db->destroy(bg_team_db, NULL);
-}
+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL +// For more information, see LICENCE in the main folder + +#include "../common/cbasetypes.h" +#include "../common/timer.h" +#include "../common/malloc.h" +#include "../common/nullpo.h" +#include "../common/showmsg.h" +#include "../common/socket.h" +#include "../common/strlib.h" + +#include "battleground.h" +#include "battle.h" +#include "clif.h" +#include "map.h" +#include "npc.h" +#include "pc.h" +#include "pet.h" +#include "homunculus.h" +#include "mercenary.h" + +#include <string.h> +#include <stdio.h> + +static DBMap* bg_team_db; // int bg_id -> struct battleground_data* +static unsigned int bg_team_counter = 0; // Next bg_id +struct guild bg_guild[2]; // Temporal fake guild information + +struct battleground_data* bg_team_search(int bg_id) +{ // Search a BG Team using bg_id + if( !bg_id ) return NULL; + return (struct battleground_data *)idb_get(bg_team_db, bg_id); +} + +struct map_session_data* bg_getavailablesd(struct battleground_data *bg) +{ + int i; + nullpo_retr(NULL, bg); + ARR_FIND(0, MAX_BG_MEMBERS, i, bg->members[i].sd != NULL); + return( i < MAX_BG_MEMBERS ) ? bg->members[i].sd : NULL; +} + +int bg_team_delete(int bg_id) +{ // Deletes BG Team from db + int i; + struct map_session_data *sd; + struct battleground_data *bg = bg_team_search(bg_id); + struct guild *g; + + if( bg == NULL ) return 0; + for( i = 0; i < MAX_BG_MEMBERS; i++ ) + { + if( (sd = bg->members[i].sd) == NULL ) + continue; + + bg_send_dot_remove(sd); + sd->state.bg_id = 0; + if( sd->status.guild_id && (g = guild_search(sd->status.guild_id)) != NULL ) + { + clif_guild_belonginfo(sd,g); + clif_guild_basicinfo(sd); + clif_guild_allianceinfo(sd); + clif_guild_memberlist(sd); + clif_guild_skillinfo(sd); + } + else + clif_bg_leave_single(sd, sd->status.name, "Leaving Battleground..."); + + clif_charnameupdate(sd); + clif_guild_emblem_area(&sd->bl); + } + idb_remove(bg_team_db, bg_id); + return 1; +} + +int bg_team_warp(int bg_id, unsigned short mapindex, short x, short y) +{ // Warps a Team + int i; + struct battleground_data *bg = bg_team_search(bg_id); + if( bg == NULL ) return 0; + for( i = 0; i < MAX_BG_MEMBERS; i++ ) + if( bg->members[i].sd != NULL ) pc_setpos(bg->members[i].sd, mapindex, x, y, 3); + return 1; +} + +int bg_send_dot_remove(struct map_session_data *sd) +{ + if( sd && sd->state.bg_id ) + clif_bg_xy_remove(sd); + return 0; +} + +int bg_team_join(int bg_id, struct map_session_data *sd) +{ // Player joins team + int i; + struct battleground_data *bg = bg_team_search(bg_id); + struct map_session_data *pl_sd; + + if( bg == NULL || sd == NULL || sd->state.bg_id ) return 0; + + ARR_FIND(0, MAX_BG_MEMBERS, i, bg->members[i].sd == NULL); + if( i == MAX_BG_MEMBERS ) return 0; // No free slots + + sd->state.bg_id = bg_id; + bg->members[i].sd = sd; + bg->members[i].x = sd->bl.x; + bg->members[i].y = sd->bl.y; + bg->count++; + + guild_send_dot_remove(sd); + clif_bg_belonginfo(sd); + // clif_bg_emblem(sd, bg->g); + clif_charnameupdate(sd); + + for( i = 0; i < MAX_BG_MEMBERS; i++ ) + { + if( (pl_sd = bg->members[i].sd) == NULL ) + continue; + clif_guild_basicinfo(pl_sd); + clif_bg_emblem(pl_sd, bg->g); + clif_bg_memberlist(pl_sd); + if( pl_sd != sd ) + clif_hpmeter_single(sd->fd, pl_sd->bl.id, pl_sd->battle_status.hp, pl_sd->battle_status.max_hp); + } + + clif_guild_emblem_area(&sd->bl); + clif_bg_hp(sd); + clif_bg_xy(sd); + + return 1; +} + +int bg_team_leave(struct map_session_data *sd, int flag) +{ // Single Player leaves team + int i, bg_id; + struct battleground_data *bg; + struct map_session_data *pl_sd; + struct guild *g; + + if( sd == NULL || !sd->state.bg_id ) + return 0; + + // Packets + clif_bg_leave_single(sd, sd->status.name, "Leaving Battle..."); + bg_send_dot_remove(sd); + bg_id = sd->state.bg_id; + sd->state.bg_id = 0; + + if( sd->status.guild_id && (g = guild_search(sd->status.guild_id)) != NULL ) + { // Refresh Guild Information + clif_guild_belonginfo(sd, g); + clif_guild_basicinfo(sd); + clif_guild_allianceinfo(sd); + clif_guild_memberlist(sd); + clif_guild_skillinfo(sd); + clif_guild_emblem(sd, g); + } + + clif_charnameupdate(sd); + clif_guild_emblem_area(&sd->bl); + + if( (bg = bg_team_search(bg_id)) == NULL ) + return 0; + + ARR_FIND(0, MAX_BG_MEMBERS, i, bg->members[i].sd == sd); + if( i < MAX_BG_MEMBERS ) // Removes member from BG + memset(&bg->members[i], 0, sizeof(bg->members[0])); + + bg->count--; + for( i = 0; i < MAX_BG_MEMBERS; i++ ) + { // Update other BG members + if( (pl_sd = bg->members[i].sd) == NULL ) + continue; + if( flag ) + clif_bg_expulsion_single(pl_sd, sd->status.name, "User has quit the game..."); + else + clif_bg_leave_single(pl_sd, sd->status.name, "Leaving Battle..."); + + clif_guild_basicinfo(pl_sd); + clif_bg_emblem(pl_sd, bg->g); + clif_bg_memberlist(pl_sd); + } + + if( bg->logout_event[0] && flag ) + npc_event(sd, bg->logout_event, 0); + + return bg->count; +} + +int bg_member_respawn(struct map_session_data *sd) +{ // Respawn after killed + struct battleground_data *bg; + if( sd == NULL || !pc_isdead(sd) || !sd->state.bg_id || (bg = bg_team_search(sd->state.bg_id)) == NULL ) + return 0; + if( bg->mapindex == 0 ) + return 0; // Respawn not handled by Core + pc_setpos(sd, bg->mapindex, bg->x, bg->y, 0); + status_revive(&sd->bl, 1, 100); + + return 1; // Warped +} + +struct guild* bg_guild_get(int bg_id) +{ // Return Fake Guild for BG Members + struct battleground_data *bg = bg_team_search(bg_id); + if( bg == NULL ) return NULL; + return bg->g; +} + +int bg_create(unsigned short mapindex, short rx, short ry, int guild_index, const char *ev, const char *dev) +{ + struct battleground_data *bg; + bg_team_counter++; + + CREATE(bg, struct battleground_data, 1); + bg->bg_id = bg_team_counter; + bg->count = 0; + bg->g = &bg_guild[guild_index]; + bg->mapindex = mapindex; + bg->x = rx; + bg->y = ry; + safestrncpy(bg->logout_event, ev, sizeof(bg->logout_event)); + safestrncpy(bg->die_event, dev, sizeof(bg->die_event)); + + memset(&bg->members, 0, sizeof(bg->members)); + idb_put(bg_team_db, bg_team_counter, bg); + + return bg->bg_id; +} + +int bg_team_get_id(struct block_list *bl) +{ + nullpo_retr(0, bl); + switch( bl->type ) + { + case BL_PC: + return ((TBL_PC*)bl)->state.bg_id; + case BL_PET: + if( ((TBL_PET*)bl)->msd ) + return ((TBL_PET*)bl)->msd->state.bg_id; + break; + case BL_MOB: + { + struct map_session_data *msd; + struct mob_data *md = (TBL_MOB*)bl; + if( md->special_state.ai && (msd = map_id2sd(md->master_id)) != NULL ) + return msd->state.bg_id; + return md->state.bg_id; + } + case BL_HOM: + if( ((TBL_HOM*)bl)->master ) + return ((TBL_HOM*)bl)->master->state.bg_id; + break; + case BL_MER: + if( ((TBL_MER*)bl)->master ) + return ((TBL_MER*)bl)->master->state.bg_id; + break; + case BL_SKILL: + return ((TBL_SKILL*)bl)->group->bg_id; + } + + return 0; +} + +int bg_send_message(struct map_session_data *sd, const char *mes, int len) +{ + struct battleground_data *bg; + + nullpo_retr(0, sd); + if( sd->state.bg_id == 0 || (bg = bg_team_search(sd->state.bg_id)) == NULL ) + return 0; + clif_bg_message(bg, sd->status.account_id, mes, len); + return 0; +} + +int bg_send_xy_timer_sub(DBKey key, void *data, va_list ap) +{ + struct battleground_data *bg = (struct battleground_data *)data; + struct map_session_data *sd; + int i; + nullpo_retr(0, bg); + for( i = 0; i < MAX_BG_MEMBERS; i++ ) + { + if( (sd = bg->members[i].sd) == NULL ) + continue; + if( sd->bl.x != bg->members[i].x || sd->bl.y != bg->members[i].y ) + { // xy update + bg->members[i].x = sd->bl.x; + bg->members[i].y = sd->bl.y; + clif_bg_xy(sd); + } + } + return 0; +} + +int bg_send_xy_timer(int tid, unsigned int tick, int id, intptr data) +{ + bg_team_db->foreach(bg_team_db, bg_send_xy_timer_sub, tick); + return 0; +} + +void bg_guild_build_data(void) +{ + int i, j; + memset(&bg_guild, 0, sizeof(bg_guild)); + for( i = 1; i <= 2; i++ ) + { // Emblem Data + FILE* fp = NULL; + char path[256]; + + j = i - 1; + sprintf(path, "%s/bgemblem_%d.ebm", db_path, i); + if( (fp = fopen(path, "rb")) == NULL ) + continue; + + bg_guild[j].emblem_id = 1; + fseek(fp, 0, SEEK_END); + bg_guild[j].emblem_len = ftell(fp); + fseek(fp, 0, SEEK_SET); + fread(&bg_guild[j].emblem_data, 1, bg_guild[j].emblem_len, fp); + fclose(fp); + + ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"' emblem data file.\n", path); + } + + // Guild Data - Guillaume + strncpy(bg_guild[0].name, "Blue Team", NAME_LENGTH); + strncpy(bg_guild[0].master, "General Guillaume Marollo", NAME_LENGTH); + bg_guild[0].guild_id = battle_config.bg_guild_id1; + bg_guild[0].guild_lv = 1; + strncpy(bg_guild[0].position[0].name, "Blue Team", NAME_LENGTH); + bg_guild[0].max_member = MAX_BG_MEMBERS; + + // Guild Data - Croix + strncpy(bg_guild[1].name, "Red Team", NAME_LENGTH); + strncpy(bg_guild[1].master, "Prince Croix Marollo", NAME_LENGTH); + bg_guild[1].guild_id = battle_config.bg_guild_id2; + bg_guild[1].guild_lv = 1; + strncpy(bg_guild[1].position[0].name, "Red Team", NAME_LENGTH); + bg_guild[1].max_member = MAX_BG_MEMBERS; +} + +void do_init_battleground(void) +{ + bg_team_db = idb_alloc(DB_OPT_RELEASE_DATA); + add_timer_func_list(bg_send_xy_timer, "bg_send_xy_timer"); + add_timer_interval(gettick() + battle_config.bg_update_interval, bg_send_xy_timer, 0, 0, battle_config.bg_update_interval); + bg_guild_build_data(); +} + +void do_final_battleground(void) +{ + bg_team_db->destroy(bg_team_db, NULL); +} |