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authorshennetsind <ind@henn.et>2013-06-28 18:45:38 -0300
committershennetsind <ind@henn.et>2013-06-28 18:45:38 -0300
commit918b1123963ac2f91a4d074b092ceef1db71b4e8 (patch)
tree15eda3833d2fab779b02ef22573c21812b1c3aec /src/map/battleground.c
parent203e44e51c8cb133bf3fb20b372d16ea92be7667 (diff)
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BG Queue Testing
http://hercules.ws/board/topic/1302-bg-queue-debug/ Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/battleground.c')
-rw-r--r--src/map/battleground.c62
1 files changed, 46 insertions, 16 deletions
diff --git a/src/map/battleground.c b/src/map/battleground.c
index 88cc323bf..d54178347 100644
--- a/src/map/battleground.c
+++ b/src/map/battleground.c
@@ -21,6 +21,7 @@
#include "pet.h"
#include "homunculus.h"
#include "mercenary.h"
+#include "mapreg.h"
#include <string.h>
#include <stdio.h>
@@ -264,7 +265,7 @@ void bg_config_read(void) {
config_setting_lookup_int(settings, "maximum_afk_seconds", &bg->mafksec);
config_setting_lookup_bool(settings, "feature_off", &offline);
-
+
if( offline == 0 )
bg->queue_on = true;
@@ -279,7 +280,7 @@ void bg_config_read(void) {
int prizeWin, prizeLoss, prizeDraw;
int minPlayers, maxPlayers, minTeamPlayers;
int maxDuration;
- int fillup_duration, pregame_duration;
+ int fillup_duration = 0, pregame_duration = 0;
bg->arena[i] = NULL;
@@ -305,7 +306,7 @@ void bg_config_read(void) {
maxLevel = MAX_LEVEL;
}
- if( !(reward = config_setting_get_member(settings, "reward")) ) {
+ if( !(reward = config_setting_get_member(arena, "reward")) ) {
ShowError("bg_config_read: failed to find 'reward' for arena '%s'/#%d\n",aName,i);
continue;
}
@@ -385,7 +386,7 @@ void bg_config_read(void) {
bg->arena[i]->min_team_players = minTeamPlayers;
safestrncpy(bg->arena[i]->delay_var, aDelayVar, NAME_LENGTH);
bg->arena[i]->maxDuration = maxDuration;
- bg->arena[i]->queue_id = -1;
+ bg->arena[i]->queue_id = script->queue_create();
bg->arena[i]->begin_timer = INVALID_TIMER;
bg->arena[i]->fillup_timer = INVALID_TIMER;
bg->arena[i]->pregame_duration = pregame_duration;
@@ -425,17 +426,35 @@ void bg_queue_ready_ack (struct bg_arena *arena, struct map_session_data *sd, bo
bg->queue_pc_cleanup(sd);
return;
}
- if( response ) {
+ if( !response )
+ bg->queue_pc_cleanup(sd);
+ else {
+ struct hQueue *queue = &script->hq[arena->queue_id];
+ int i, count = 0;
sd->bg_queue.ready = 1;
+
+ for( i = 0; i < queue->items; i++ ) {
+ if( ( sd = iMap->id2sd(queue->item[i]) ) ) {
+ if( sd->bg_queue.ready == 1 )
+ count++;
+ }
+ }
/* check if all are ready then cancell timer, and start game */
- } else
- bg->queue_pc_cleanup(sd);
+ if( count == i ) {
+ iTimer->delete_timer(arena->begin_timer,bg->begin_timer);
+ arena->begin_timer = INVALID_TIMER;
+ bg->begin(arena);
+ }
+
+ }
+
}
void bg_queue_player_cleanup(struct map_session_data *sd) {
if ( sd->bg_queue.client_has_bg_data ) {
clif->bgqueue_notice_delete(sd,BGQND_CLOSEWINDOW, sd->bg_queue.arena ? sd->bg_queue.arena->id : 0);
}
- script->queue_remove(sd->bg_queue.arena->queue_id,sd->status.account_id);
+ if( sd->bg_queue.arena )
+ script->queue_remove(sd->bg_queue.arena->queue_id,sd->status.account_id);
sd->bg_queue.arena = NULL;
sd->bg_queue.ready = 0;
sd->bg_queue.client_has_bg_data = 0;
@@ -443,27 +462,27 @@ void bg_queue_player_cleanup(struct map_session_data *sd) {
}
void bg_match_over(struct bg_arena *arena, bool canceled) {
struct hQueue *queue = &script->hq[arena->queue_id];
- int i;//, count = 0;
-
- /* if( !canceled ) <check time/score> */
+ int i;
for( i = 0; i < queue->items; i++ ) {
struct map_session_data * sd = NULL;
if( ( sd = iMap->id2sd(queue->item[i]) ) ) {
bg->queue_pc_cleanup(sd);
- clif->colormes(sd->fd,COLOR_RED,"BG Match Cancelled: not enough players");
+ if( canceled )
+ clif->colormes(sd->fd,COLOR_RED,"BG Match Cancelled: not enough players");
}
}
bg->arena[i]->begin_timer = INVALID_TIMER;
bg->arena[i]->fillup_timer = INVALID_TIMER;
/* reset queue */
+ script->queue_clear(arena->queue_id);
}
void bg_begin(struct bg_arena *arena) {
struct hQueue *queue = &script->hq[arena->queue_id];
int i, count = 0;
-
+
for( i = 0; i < queue->items; i++ ) {
struct map_session_data * sd = NULL;
@@ -476,12 +495,14 @@ void bg_begin(struct bg_arena *arena) {
}
if( count < arena->min_players ) {
- bg_match_over(arena,true);
+ bg->match_over(arena,true);
} else {
- ;
+ mapreg_setreg(add_str("$@bg_queue_id"),arena->queue_id);/* TODO: make this a arena-independant var? or just .@? */
+ npc_event_do(arena->npc_event);
/* we split evenly? */
/* but if a party of say 10 joins, it cant be split evenly unless by luck there are 10 soloers in the queue besides them */
/* not sure how to split T_T needs more info */
+ /* currently running only on solo mode so we do it evenly */
}
}
int bg_begin_timer(int tid, unsigned int tick, int id, intptr_t data) {
@@ -599,11 +620,12 @@ void bg_queue_add(struct map_session_data *sd, struct bg_arena *arena, enum bg_q
clif->bgqueue_ack(sd,BGQA_SUCCESS,arena->id);
+ bg->queue_check(arena);
}
enum BATTLEGROUNDS_QUEUE_ACK bg_canqueue(struct map_session_data *sd, struct bg_arena *arena, enum bg_queue_types type) {
int tick;
unsigned int tsec;
- if ( sd->status.base_level > arena->max_level || sd->status.base_level < arena->max_level )
+ if ( sd->status.base_level > arena->max_level || sd->status.base_level < arena->min_level )
return BGQA_FAIL_LEVEL_INCORRECT;
if ( !(sd->class_&JOBL_2) ) /* TODO: maybe make this a per-arena setting, so users may make custom arenas like baby-only,whatever. */
@@ -633,6 +655,11 @@ enum BATTLEGROUNDS_QUEUE_ACK bg_canqueue(struct map_session_data *sd, struct bg_
if( sd->bg_queue.arena != NULL )
return BGQA_DUPLICATE_REQUEST;
+
+ if( type != BGQT_INDIVIDUAL ) {/* until we get the damn balancing correct */
+ clif->colormes(sd->fd,COLOR_RED,"Queueing is only currently enabled only for Solo Mode");
+ return BGQA_FAIL_TEAM_COUNT;
+ }
switch(type) {
case BGQT_GUILD:
@@ -704,6 +731,7 @@ void do_init_battleground(void) {
bg_team_db = idb_alloc(DB_OPT_RELEASE_DATA);
iTimer->add_timer_func_list(bg_send_xy_timer, "bg_send_xy_timer");
iTimer->add_timer_interval(iTimer->gettick() + battle_config.bg_update_interval, bg_send_xy_timer, 0, 0, battle_config.bg_update_interval);
+ bg->config_read();
}
void do_final_battleground(void) {
@@ -738,6 +766,8 @@ void battleground_defaults(void) {
bg->queue_pregame = bg_queue_pregame;
bg->fillup_timer = bg_fillup_timer;
bg->queue_ready_ack = bg_queue_ready_ack;
+ bg->match_over = bg_match_over;
+ bg->queue_check = bg_queue_check;
/* */
bg->config_read = bg_config_read;
}