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authorHaru <haru@dotalux.com>2013-09-24 15:51:33 +0200
committerHaru <haru@dotalux.com>2013-09-24 16:06:07 +0200
commitb9c8f57b92d2935db971a38e144529682712dc82 (patch)
treeb5bd32c792892fc45ca51ac7ee1e313ae3dbec75 /src/map/battleground.c
parent233453c7d2e256aece37ece349fe4890cdeb4586 (diff)
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Renamed some variables forgotten when adding the battleground interface
- Follow-up to 35c131c - Fixes bugreport:7721, thanks to purityz, Dastgir Pojee http://hercules.ws/board/tracker/issue-7721-lastest-update-make-map-crashing-on-battleground/ Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/battleground.c')
-rw-r--r--src/map/battleground.c91
1 files changed, 43 insertions, 48 deletions
diff --git a/src/map/battleground.c b/src/map/battleground.c
index e72683880..c48e281ff 100644
--- a/src/map/battleground.c
+++ b/src/map/battleground.c
@@ -28,27 +28,27 @@
struct battleground_interface bg_s;
-struct battleground_data* bg_team_search(int bg_id) { // Search a BG Team using bg_id
+/// Search a BG Team using bg_id
+struct battleground_data* bg_team_search(int bg_id) {
if( !bg_id ) return NULL;
return (struct battleground_data *)idb_get(bg->team_db, bg_id);
}
-struct map_session_data* bg_getavailablesd(struct battleground_data *bg) {
+struct map_session_data* bg_getavailablesd(struct battleground_data *bgd) {
int i;
- nullpo_retr(NULL, bg);
- ARR_FIND(0, MAX_BG_MEMBERS, i, bg->members[i].sd != NULL);
- return( i < MAX_BG_MEMBERS ) ? bg->members[i].sd : NULL;
+ nullpo_retr(NULL, bgd);
+ ARR_FIND(0, MAX_BG_MEMBERS, i, bgd->members[i].sd != NULL);
+ return( i < MAX_BG_MEMBERS ) ? bgd->members[i].sd : NULL;
}
-int bg_team_delete(int bg_id)
-{ // Deletes BG Team from db
+/// Deletes BG Team from db
+int bg_team_delete(int bg_id) {
int i;
struct map_session_data *sd;
struct battleground_data *bgd = bg->team_search(bg_id);
- if( bg == NULL ) return 0;
- for( i = 0; i < MAX_BG_MEMBERS; i++ )
- {
+ if( bgd == NULL ) return 0;
+ for( i = 0; i < MAX_BG_MEMBERS; i++ ) {
if( (sd = bgd->members[i].sd) == NULL )
continue;
@@ -59,30 +59,29 @@ int bg_team_delete(int bg_id)
return 1;
}
-int bg_team_warp(int bg_id, unsigned short mapindex, short x, short y)
-{ // Warps a Team
+/// Warps a Team
+int bg_team_warp(int bg_id, unsigned short mapindex, short x, short y) {
int i;
struct battleground_data *bgd = bg->team_search(bg_id);
- if( bg == NULL ) return 0;
+ if( bgd == NULL ) return 0;
for( i = 0; i < MAX_BG_MEMBERS; i++ )
if( bgd->members[i].sd != NULL ) pc->setpos(bgd->members[i].sd, mapindex, x, y, CLR_TELEPORT);
return 1;
}
-int bg_send_dot_remove(struct map_session_data *sd)
-{
+int bg_send_dot_remove(struct map_session_data *sd) {
if( sd && sd->bg_id )
clif->bg_xy_remove(sd);
return 0;
}
-int bg_team_join(int bg_id, struct map_session_data *sd)
-{ // Player joins team
+/// Player joins team
+int bg_team_join(int bg_id, struct map_session_data *sd) {
int i;
struct battleground_data *bgd = bg->team_search(bg_id);
struct map_session_data *pl_sd;
- if( bg == NULL || sd == NULL || sd->bg_id ) return 0;
+ if( bgd == NULL || sd == NULL || sd->bg_id ) return 0;
ARR_FIND(0, MAX_BG_MEMBERS, i, bgd->members[i].sd == NULL);
if( i == MAX_BG_MEMBERS ) return 0; // No free slots
@@ -92,7 +91,7 @@ int bg_team_join(int bg_id, struct map_session_data *sd)
bgd->members[i].x = sd->bl.x;
bgd->members[i].y = sd->bl.y;
/* populate 'where i came from' */
- if(map[sd->bl.m].flag.nosave || map[sd->bl.m].instance_id >= 0){
+ if(map[sd->bl.m].flag.nosave || map[sd->bl.m].instance_id >= 0) {
struct map_data *m=&map[sd->bl.m];
if(m->save.map)
memcpy(&bgd->members[i].source,&m->save,sizeof(struct point));
@@ -114,10 +113,10 @@ int bg_team_join(int bg_id, struct map_session_data *sd)
return 1;
}
-int bg_team_leave(struct map_session_data *sd, int flag)
-{ // Single Player leaves team
+/// Single Player leaves team
+int bg_team_leave(struct map_session_data *sd, int flag) {
int i, bg_id;
- struct battleground_data *bg_data;
+ struct battleground_data *bgd;
char output[128];
if( sd == NULL || !sd->bg_id )
@@ -126,38 +125,38 @@ int bg_team_leave(struct map_session_data *sd, int flag)
bg_id = sd->bg_id;
sd->bg_id = 0;
- if( (bg_data = bg->team_search(bg_id)) == NULL )
+ if( (bgd = bg->team_search(bg_id)) == NULL )
return 0;
- ARR_FIND(0, MAX_BG_MEMBERS, i, bg_data->members[i].sd == sd);
+ ARR_FIND(0, MAX_BG_MEMBERS, i, bgd->members[i].sd == sd);
if( i < MAX_BG_MEMBERS ) { // Removes member from BG
if( sd->bg_queue.arena ) {
bg->queue_pc_cleanup(sd);
- pc->setpos(sd,bg_data->members[i].source.map, bg_data->members[i].source.x, bg_data->members[i].source.y, CLR_OUTSIGHT);
+ pc->setpos(sd,bgd->members[i].source.map, bgd->members[i].source.x, bgd->members[i].source.y, CLR_OUTSIGHT);
}
- memset(&bg_data->members[i], 0, sizeof(bg_data->members[0]));
+ memset(&bgd->members[i], 0, sizeof(bgd->members[0]));
}
- if( --bg_data->count != 0 ) {
+ if( --bgd->count != 0 ) {
if( flag )
sprintf(output, "Server : %s has quit the game...", sd->status.name);
else
sprintf(output, "Server : %s is leaving the battlefield...", sd->status.name);
- clif->bg_message(bg_data, 0, "Server", output, strlen(output) + 1);
+ clif->bg_message(bgd, 0, "Server", output, strlen(output) + 1);
}
- if( bg_data->logout_event[0] && flag )
- npc->event(sd, bg_data->logout_event, 0);
+ if( bgd->logout_event[0] && flag )
+ npc->event(sd, bgd->logout_event, 0);
if( sd->bg_queue.arena ) {
bg->queue_pc_cleanup(sd);
}
- return bg_data->count;
+ return bgd->count;
}
-int bg_member_respawn(struct map_session_data *sd)
-{ // Respawn after killed
+/// Respawn after killed
+int bg_member_respawn(struct map_session_data *sd) {
struct battleground_data *bgd;
if( sd == NULL || !pc_isdead(sd) || !sd->bg_id || (bgd = bg->team_search(sd->bg_id)) == NULL )
return 0;
@@ -183,16 +182,14 @@ int bg_create(unsigned short mapindex, short rx, short ry, const char *ev, const
safestrncpy(bgd->die_event, dev, sizeof(bgd->die_event));
memset(&bgd->members, 0, sizeof(bgd->members));
- idb_put(bg->team_db, bg->team_counter, bg);
+ idb_put(bg->team_db, bg->team_counter, bgd);
return bgd->bg_id;
}
-int bg_team_get_id(struct block_list *bl)
-{
+int bg_team_get_id(struct block_list *bl) {
nullpo_ret(bl);
- switch( bl->type )
- {
+ switch( bl->type ) {
case BL_PC:
return ((TBL_PC*)bl)->bg_id;
case BL_PET:
@@ -222,8 +219,7 @@ int bg_team_get_id(struct block_list *bl)
return 0;
}
-int bg_send_message(struct map_session_data *sd, const char *mes, int len)
-{
+int bg_send_message(struct map_session_data *sd, const char *mes, int len) {
struct battleground_data *bgd;
nullpo_ret(sd);
@@ -236,18 +232,17 @@ int bg_send_message(struct map_session_data *sd, const char *mes, int len)
/**
* @see DBApply
*/
-int bg_send_xy_timer_sub(DBKey key, DBData *data, va_list ap)
-{
- struct battleground_data *bg = DB->data2ptr(data);
+int bg_send_xy_timer_sub(DBKey key, DBData *data, va_list ap) {
+ struct battleground_data *bgd = DB->data2ptr(data);
struct map_session_data *sd;
int i;
- nullpo_ret(bg);
+ nullpo_ret(bgd);
for( i = 0; i < MAX_BG_MEMBERS; i++ ) {
- if( (sd = bg->members[i].sd) == NULL )
+ if( (sd = bgd->members[i].sd) == NULL )
continue;
- if( sd->bl.x != bg->members[i].x || sd->bl.y != bg->members[i].y ) { // xy update
- bg->members[i].x = sd->bl.x;
- bg->members[i].y = sd->bl.y;
+ if( sd->bl.x != bgd->members[i].x || sd->bl.y != bgd->members[i].y ) { // xy update
+ bgd->members[i].x = sd->bl.x;
+ bgd->members[i].y = sd->bl.y;
clif->bg_xy(sd);
}
}