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author | shennetsind <ind@henn.et> | 2013-11-06 21:10:05 -0200 |
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committer | shennetsind <ind@henn.et> | 2013-11-06 21:10:05 -0200 |
commit | eaf04b9a2f0b399027df251c5d19d58d74e24e6a (patch) | |
tree | d4481d98fbaea267c6a7906c06c3f2af6bc9dca7 /src/map/battleground.c | |
parent | 665f1306a130d4b8c359972bf4e58ef9d3bd9cd8 (diff) | |
download | hercules-eaf04b9a2f0b399027df251c5d19d58d74e24e6a.tar.gz hercules-eaf04b9a2f0b399027df251c5d19d58d74e24e6a.tar.bz2 hercules-eaf04b9a2f0b399027df251c5d19d58d74e24e6a.tar.xz hercules-eaf04b9a2f0b399027df251c5d19d58d74e24e6a.zip |
BG Queue Update
Enabled Party/Guild joining methods, Implements first attempt at the splitting algorithm (Thanks to jaBote!)
Checks item 1 on issue #69
Help us test! -- http://hercules.ws/board/topic/1302-bg-queue-debug/
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/battleground.c')
-rw-r--r-- | src/map/battleground.c | 39 |
1 files changed, 32 insertions, 7 deletions
diff --git a/src/map/battleground.c b/src/map/battleground.c index 62688659e..84b41af29 100644 --- a/src/map/battleground.c +++ b/src/map/battleground.c @@ -520,13 +520,43 @@ void bg_begin(struct bg_arena *arena) { bg->queue_pc_cleanup(sd); } } + /* TODO/FIXME? I *think* it should check what kind of queue the player used, then check if his party/guild + * (his team) still meet the join criteria (sort of what bg->can_queue does) + */ if( count < arena->min_players ) { bg->match_over(arena,true); } else { arena->ongoing = true; - mapreg->setreg(script->add_str("$@bg_queue_id"),arena->queue_id);/* TODO: make this a arena-independant var? or just .@? */ + /* TODO: make this a arena-independant var? or just .@? */ + mapreg->setreg(script->add_str("$@bg_queue_id"),arena->queue_id); mapreg->setregstr(script->add_str("$@bg_delay_var$"),bg->gdelay_var); + + count = 0; + for( i = 0; i < queue->size; i++ ) { + struct map_session_data * sd = NULL; + + if( queue->item[i] > 0 && ( sd = map->id2sd(queue->item[i]) ) ) { + if( sd->bg_queue.ready == 1 ) { + + mapreg->setreg(reference_uid(script->add_str("$@bg_member"), count), sd->status.account_id); + + mapreg->setreg(reference_uid(script->add_str("$@bg_member_group"), count), + sd->bg_queue.type == BGQT_GUILD ? sd->status.guild_id : + sd->bg_queue.type == BGQT_PARTY ? sd->status.party_id : + 0 + ); + mapreg->setreg(reference_uid(script->add_str("$@bg_member_type"), count), + sd->bg_queue.type == BGQT_GUILD ? 1 : + sd->bg_queue.type == BGQT_PARTY ? 2 : + 0 + ); + count++; + } + } + } + mapreg->setreg(script->add_str("$@bg_member_size"),count); + npc->event_do(arena->npc_event); /* we split evenly? */ /* but if a party of say 10 joins, it cant be split evenly unless by luck there are 10 soloers in the queue besides them */ @@ -685,12 +715,7 @@ enum BATTLEGROUNDS_QUEUE_ACK bg_canqueue(struct map_session_data *sd, struct bg_ if( sd->bg_queue.arena != NULL ) return BGQA_DUPLICATE_REQUEST; - - if( type != BGQT_INDIVIDUAL ) {/* until we get the damn balancing correct */ - clif->colormes(sd->fd,COLOR_RED,"Queueing is only currently enabled only for Solo Mode"); - return BGQA_FAIL_TEAM_COUNT; - } - + switch(type) { case BGQT_GUILD: if( !sd->guild || !sd->state.gmaster_flag ) |