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author | Haru <haru@dotalux.com> | 2013-09-24 15:51:33 +0200 |
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committer | Haru <haru@dotalux.com> | 2013-09-24 16:06:07 +0200 |
commit | b9c8f57b92d2935db971a38e144529682712dc82 (patch) | |
tree | b5bd32c792892fc45ca51ac7ee1e313ae3dbec75 /src/map/battleground.c | |
parent | 233453c7d2e256aece37ece349fe4890cdeb4586 (diff) | |
download | hercules-b9c8f57b92d2935db971a38e144529682712dc82.tar.gz hercules-b9c8f57b92d2935db971a38e144529682712dc82.tar.bz2 hercules-b9c8f57b92d2935db971a38e144529682712dc82.tar.xz hercules-b9c8f57b92d2935db971a38e144529682712dc82.zip |
Renamed some variables forgotten when adding the battleground interface
- Follow-up to 35c131c
- Fixes bugreport:7721, thanks to purityz, Dastgir Pojee
http://hercules.ws/board/tracker/issue-7721-lastest-update-make-map-crashing-on-battleground/
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/battleground.c')
-rw-r--r-- | src/map/battleground.c | 91 |
1 files changed, 43 insertions, 48 deletions
diff --git a/src/map/battleground.c b/src/map/battleground.c index e72683880..c48e281ff 100644 --- a/src/map/battleground.c +++ b/src/map/battleground.c @@ -28,27 +28,27 @@ struct battleground_interface bg_s; -struct battleground_data* bg_team_search(int bg_id) { // Search a BG Team using bg_id +/// Search a BG Team using bg_id +struct battleground_data* bg_team_search(int bg_id) { if( !bg_id ) return NULL; return (struct battleground_data *)idb_get(bg->team_db, bg_id); } -struct map_session_data* bg_getavailablesd(struct battleground_data *bg) { +struct map_session_data* bg_getavailablesd(struct battleground_data *bgd) { int i; - nullpo_retr(NULL, bg); - ARR_FIND(0, MAX_BG_MEMBERS, i, bg->members[i].sd != NULL); - return( i < MAX_BG_MEMBERS ) ? bg->members[i].sd : NULL; + nullpo_retr(NULL, bgd); + ARR_FIND(0, MAX_BG_MEMBERS, i, bgd->members[i].sd != NULL); + return( i < MAX_BG_MEMBERS ) ? bgd->members[i].sd : NULL; } -int bg_team_delete(int bg_id) -{ // Deletes BG Team from db +/// Deletes BG Team from db +int bg_team_delete(int bg_id) { int i; struct map_session_data *sd; struct battleground_data *bgd = bg->team_search(bg_id); - if( bg == NULL ) return 0; - for( i = 0; i < MAX_BG_MEMBERS; i++ ) - { + if( bgd == NULL ) return 0; + for( i = 0; i < MAX_BG_MEMBERS; i++ ) { if( (sd = bgd->members[i].sd) == NULL ) continue; @@ -59,30 +59,29 @@ int bg_team_delete(int bg_id) return 1; } -int bg_team_warp(int bg_id, unsigned short mapindex, short x, short y) -{ // Warps a Team +/// Warps a Team +int bg_team_warp(int bg_id, unsigned short mapindex, short x, short y) { int i; struct battleground_data *bgd = bg->team_search(bg_id); - if( bg == NULL ) return 0; + if( bgd == NULL ) return 0; for( i = 0; i < MAX_BG_MEMBERS; i++ ) if( bgd->members[i].sd != NULL ) pc->setpos(bgd->members[i].sd, mapindex, x, y, CLR_TELEPORT); return 1; } -int bg_send_dot_remove(struct map_session_data *sd) -{ +int bg_send_dot_remove(struct map_session_data *sd) { if( sd && sd->bg_id ) clif->bg_xy_remove(sd); return 0; } -int bg_team_join(int bg_id, struct map_session_data *sd) -{ // Player joins team +/// Player joins team +int bg_team_join(int bg_id, struct map_session_data *sd) { int i; struct battleground_data *bgd = bg->team_search(bg_id); struct map_session_data *pl_sd; - if( bg == NULL || sd == NULL || sd->bg_id ) return 0; + if( bgd == NULL || sd == NULL || sd->bg_id ) return 0; ARR_FIND(0, MAX_BG_MEMBERS, i, bgd->members[i].sd == NULL); if( i == MAX_BG_MEMBERS ) return 0; // No free slots @@ -92,7 +91,7 @@ int bg_team_join(int bg_id, struct map_session_data *sd) bgd->members[i].x = sd->bl.x; bgd->members[i].y = sd->bl.y; /* populate 'where i came from' */ - if(map[sd->bl.m].flag.nosave || map[sd->bl.m].instance_id >= 0){ + if(map[sd->bl.m].flag.nosave || map[sd->bl.m].instance_id >= 0) { struct map_data *m=&map[sd->bl.m]; if(m->save.map) memcpy(&bgd->members[i].source,&m->save,sizeof(struct point)); @@ -114,10 +113,10 @@ int bg_team_join(int bg_id, struct map_session_data *sd) return 1; } -int bg_team_leave(struct map_session_data *sd, int flag) -{ // Single Player leaves team +/// Single Player leaves team +int bg_team_leave(struct map_session_data *sd, int flag) { int i, bg_id; - struct battleground_data *bg_data; + struct battleground_data *bgd; char output[128]; if( sd == NULL || !sd->bg_id ) @@ -126,38 +125,38 @@ int bg_team_leave(struct map_session_data *sd, int flag) bg_id = sd->bg_id; sd->bg_id = 0; - if( (bg_data = bg->team_search(bg_id)) == NULL ) + if( (bgd = bg->team_search(bg_id)) == NULL ) return 0; - ARR_FIND(0, MAX_BG_MEMBERS, i, bg_data->members[i].sd == sd); + ARR_FIND(0, MAX_BG_MEMBERS, i, bgd->members[i].sd == sd); if( i < MAX_BG_MEMBERS ) { // Removes member from BG if( sd->bg_queue.arena ) { bg->queue_pc_cleanup(sd); - pc->setpos(sd,bg_data->members[i].source.map, bg_data->members[i].source.x, bg_data->members[i].source.y, CLR_OUTSIGHT); + pc->setpos(sd,bgd->members[i].source.map, bgd->members[i].source.x, bgd->members[i].source.y, CLR_OUTSIGHT); } - memset(&bg_data->members[i], 0, sizeof(bg_data->members[0])); + memset(&bgd->members[i], 0, sizeof(bgd->members[0])); } - if( --bg_data->count != 0 ) { + if( --bgd->count != 0 ) { if( flag ) sprintf(output, "Server : %s has quit the game...", sd->status.name); else sprintf(output, "Server : %s is leaving the battlefield...", sd->status.name); - clif->bg_message(bg_data, 0, "Server", output, strlen(output) + 1); + clif->bg_message(bgd, 0, "Server", output, strlen(output) + 1); } - if( bg_data->logout_event[0] && flag ) - npc->event(sd, bg_data->logout_event, 0); + if( bgd->logout_event[0] && flag ) + npc->event(sd, bgd->logout_event, 0); if( sd->bg_queue.arena ) { bg->queue_pc_cleanup(sd); } - return bg_data->count; + return bgd->count; } -int bg_member_respawn(struct map_session_data *sd) -{ // Respawn after killed +/// Respawn after killed +int bg_member_respawn(struct map_session_data *sd) { struct battleground_data *bgd; if( sd == NULL || !pc_isdead(sd) || !sd->bg_id || (bgd = bg->team_search(sd->bg_id)) == NULL ) return 0; @@ -183,16 +182,14 @@ int bg_create(unsigned short mapindex, short rx, short ry, const char *ev, const safestrncpy(bgd->die_event, dev, sizeof(bgd->die_event)); memset(&bgd->members, 0, sizeof(bgd->members)); - idb_put(bg->team_db, bg->team_counter, bg); + idb_put(bg->team_db, bg->team_counter, bgd); return bgd->bg_id; } -int bg_team_get_id(struct block_list *bl) -{ +int bg_team_get_id(struct block_list *bl) { nullpo_ret(bl); - switch( bl->type ) - { + switch( bl->type ) { case BL_PC: return ((TBL_PC*)bl)->bg_id; case BL_PET: @@ -222,8 +219,7 @@ int bg_team_get_id(struct block_list *bl) return 0; } -int bg_send_message(struct map_session_data *sd, const char *mes, int len) -{ +int bg_send_message(struct map_session_data *sd, const char *mes, int len) { struct battleground_data *bgd; nullpo_ret(sd); @@ -236,18 +232,17 @@ int bg_send_message(struct map_session_data *sd, const char *mes, int len) /** * @see DBApply */ -int bg_send_xy_timer_sub(DBKey key, DBData *data, va_list ap) -{ - struct battleground_data *bg = DB->data2ptr(data); +int bg_send_xy_timer_sub(DBKey key, DBData *data, va_list ap) { + struct battleground_data *bgd = DB->data2ptr(data); struct map_session_data *sd; int i; - nullpo_ret(bg); + nullpo_ret(bgd); for( i = 0; i < MAX_BG_MEMBERS; i++ ) { - if( (sd = bg->members[i].sd) == NULL ) + if( (sd = bgd->members[i].sd) == NULL ) continue; - if( sd->bl.x != bg->members[i].x || sd->bl.y != bg->members[i].y ) { // xy update - bg->members[i].x = sd->bl.x; - bg->members[i].y = sd->bl.y; + if( sd->bl.x != bgd->members[i].x || sd->bl.y != bgd->members[i].y ) { // xy update + bgd->members[i].x = sd->bl.x; + bgd->members[i].y = sd->bl.y; clif->bg_xy(sd); } } |