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author | skyleo <skyleo@skyleo.de> | 2019-10-15 02:15:21 +0200 |
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committer | skyleo <skyleo@skyleo.de> | 2019-10-18 22:52:13 +0200 |
commit | 9858bb5591f495b0e622391a00297366b972e09a (patch) | |
tree | ecbf09fe710a731d9a17a295934bdfb8281158b8 /src/map/battle.h | |
parent | d026e28fd78f60dfa21da381f17f2a8cc9ae3d11 (diff) | |
download | hercules-9858bb5591f495b0e622391a00297366b972e09a.tar.gz hercules-9858bb5591f495b0e622391a00297366b972e09a.tar.bz2 hercules-9858bb5591f495b0e622391a00297366b972e09a.tar.xz hercules-9858bb5591f495b0e622391a00297366b972e09a.zip |
Make slave mobs react to master's chase target
This fixes slaves not chasing after master's chase target,
when master was immobilized by an Ankle Snare for example midway.
Diffstat (limited to 'src/map/battle.h')
-rw-r--r-- | src/map/battle.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/battle.h b/src/map/battle.h index 4400d37d1..3dee6f239 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -405,6 +405,7 @@ struct Battle_Config { int mob_remove_delay; // Dynamic Mobs - delay before removing mobs from a map [Skotlex] int mob_active_time; //Duration through which mobs execute their Hard AI after players leave their area of sight. int boss_active_time; + int slave_chase_masters_chasetarget; int show_hp_sp_drain, show_hp_sp_gain; //[Skotlex] int show_katar_crit_bonus; |