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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-13 17:26:45 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-13 17:26:45 +0000
commite99a963da3b832e442003ef53ef94375d34a8417 (patch)
tree28509277d193f6fec27407f98f81b02b86e2d160 /src/map/battle.h
parent6ecdbc82873a8f8bea9efeb14d9e19aa6eff063c (diff)
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- Added function battle_calc_gvg_damage for gvg related damage reductions. Fixes Gravitation being reduced as well as Pressure overriding max-castles restriction.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5588 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.h')
-rw-r--r--src/map/battle.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/map/battle.h b/src/map/battle.h
index dd49039ca..3f3e28c11 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -31,6 +31,8 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag
// ダメージ最終計算
int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,int div_,int skill_num,int skill_lv,int flag);
+int battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int damage,int div_,int skill_num,int skill_lv,int flag);
+
enum { // 最終計算のフラグ
BF_WEAPON = 0x0001,
BF_MAGIC = 0x0002,