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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-31 14:46:56 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-31 14:46:56 +0000
commit9709434856f4e5ff3bf803d01c0bcf7a4811cc2d (patch)
treec8d549e905f42ae48146045f5e3f92378d10b880 /src/map/battle.h
parente25963f4562516f4b4aada3983af567f81555165 (diff)
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- Added setting attack_walk_delay which specifies whether a character should (or not) be able to move inmediately after starting a normal attack (battle.conf). Defaults to 0 since that's what Aegis uses.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8561 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.h')
-rw-r--r--src/map/battle.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/battle.h b/src/map/battle.h
index fdac323c5..f4cdbd58d 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -364,6 +364,7 @@ extern struct Battle_Config {
unsigned short min_skill_delay_limit;
unsigned short default_skill_delay;
unsigned short no_skill_delay;
+ unsigned short attack_walk_delay;
unsigned short require_glory_guild;
unsigned short idle_no_share;
unsigned short party_update_interval;