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authorshennetsind <ind@henn.et>2013-01-28 18:42:25 -0200
committershennetsind <ind@henn.et>2013-01-28 18:42:25 -0200
commitcba3bef47e8758ab1db43bd5ee3b6fcc5f9a498b (patch)
tree2416bbe65b1bc89542aa0691344670c97505b37e /src/map/battle.h
parent9f75e121fd20aaa20e337c8664ba9a57fe90fe21 (diff)
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New skill config
After due consideration we thought it'd be in the best interest of the community to provide a switch to this official feature since it drastically change the way traps can be used Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/battle.h')
-rw-r--r--src/map/battle.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/battle.h b/src/map/battle.h
index 1c1b1d38c..0943b1aa3 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -483,6 +483,7 @@ extern struct Battle_Config
int atcommand_mobinfo_type;
int mob_size_influence; // Enable modifications on earned experience, drop rates and monster status depending on monster size. [mkbu95]
+ int skill_trap_type;
} battle_config;
void do_init_battle(void);