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authorAndrei Karas <akaras@inbox.ru>2015-02-21 19:09:58 +0300
committerAndrei Karas <akaras@inbox.ru>2015-02-23 23:36:19 +0300
commitad0dfc94fb7cd3c2f4099821b4b49153165a579f (patch)
treed86261dd02bd434166f8ebf23511926b7d84deeb /src/map/battle.h
parent4e681ce12a3f9574c33dc1e11ca8665e8f04e8a0 (diff)
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Add battle config option check_occupied_cells.
If set check_occupied_cells to 0 it will allow walk to occupied cells And it heavy reduce CPU usage on walking.
Diffstat (limited to 'src/map/battle.h')
-rw-r--r--src/map/battle.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/battle.h b/src/map/battle.h
index ddd98ec69..233c325cf 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -384,6 +384,7 @@ struct Battle_Config {
int skill_wall_check; // [Skotlex]
int official_cell_stack_limit; // [Playtester]
int custom_cell_stack_limit; // [Skotlex]
+ int check_occupied_cells; // [4144]
int skill_caster_check; // [Skotlex]
int sc_castcancel; // [Skotlex]
int pc_sc_def_rate; // [Skotlex]