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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-02 15:35:27 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-02 15:35:27 +0000
commitcba97f4deb4a9bb62da4ab7748926fd5319090d0 (patch)
tree8bf8b528b764622c0a604e6dca7435c0b6ca8acf /src/map/battle.h
parentabb64efe8b339b84991eefd22757b31d8cdc2499 (diff)
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- Fixed some includes in skill.c and npc.c, thanks to 252-rer for finding it out.
- Applied the entry reusage system to the battle delay damage structure. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5166 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.h')
-rw-r--r--src/map/battle.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/map/battle.h b/src/map/battle.h
index 56404f0c9..e59cd9bd2 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -418,6 +418,8 @@ extern struct Battle_Config {
unsigned short cell_stack_limit; // [Skotlex]
} battle_config;
+void do_init_battle(void);
+void do_final_battle(void);
extern int battle_config_read(const char *cfgName);
extern void battle_validate_conf(void);
extern void battle_set_defaults(void);