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authormomacabu <momacabu@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-11-10 21:02:55 +0000
committermomacabu <momacabu@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-11-10 21:02:55 +0000
commit175ab2914e9fea4aa3cb7d831df1e43da91c2edd (patch)
treedf227149008ac24c2fa3ee13ce552bd21becca3d /src/map/battle.h
parent5d9d3adf3fd4795bf2483ec8549ddc30e01629db (diff)
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- Added configuration to wheter the monster size would change experience earned, drop rates and the monster status (such as hp, strength etc). Awesome suggestion by Euphy :)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16905 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.h')
-rw-r--r--src/map/battle.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/map/battle.h b/src/map/battle.h
index 28e6176ec..b901644de 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -480,6 +480,8 @@ extern struct Battle_Config
int atcommand_suggestions_enabled;
int min_npc_vending_distance;
int atcommand_mobinfo_type;
+
+ int mob_size_influence; // Enable modifications on earned experience, drop rates and monster status depending on monster size. [mkbu95]
} battle_config;
void do_init_battle(void);