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author | malufett <malufett.eat.my.binaries@gmail.com> | 2013-06-26 10:27:55 -0700 |
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committer | malufett <malufett.eat.my.binaries@gmail.com> | 2013-06-26 10:27:55 -0700 |
commit | 074662a4b30e5d380fda32fd7df2d3ae2de759e0 (patch) | |
tree | b88beb72d9dfbe590c368adf80bb69c6a74f571b /src/map/battle.h | |
parent | 1b035a978d52bfc6c17c63bb7afd9210abd4983c (diff) | |
download | hercules-074662a4b30e5d380fda32fd7df2d3ae2de759e0.tar.gz hercules-074662a4b30e5d380fda32fd7df2d3ae2de759e0.tar.bz2 hercules-074662a4b30e5d380fda32fd7df2d3ae2de759e0.tar.xz hercules-074662a4b30e5d380fda32fd7df2d3ae2de759e0.zip |
Fixed Bug#7402
-Added some missing calc in re atk.
Fixed Bug#7378
-PA_GOSPEL should now clear buffs upon casting.
Fixed Bug#7399
-Neutral skills should work properly with ghost type monsters.
RENEWAL UPDATES:
Updated some ninja & gunslinger skills to there renewal formula.
Added exploit fix(RE fixed) with hunter stacking trap trick.
Added some misc skills more to follow.
Diffstat (limited to 'src/map/battle.h')
-rw-r--r-- | src/map/battle.h | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/map/battle.h b/src/map/battle.h index 2b502beaf..37968f53a 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -535,9 +535,7 @@ struct battle_interface { /* skill range criteria */ int (*range_type) (struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv); int (*calc_base_damage) -/* temporary until malufett is able to adjust the formula */ -//#ifdef RENEWAL -#if 0 +#ifdef RENEWAL (struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int nk, bool n_ele, short s_ele, short s_ele_, int type, int flag, int flag2); #else (struct status_data *status, struct weapon_atk *wa, struct status_change *sc, unsigned short t_size, struct map_session_data *sd, int flag); |