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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-05-07 18:46:21 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-05-07 18:46:21 +0000 |
commit | 392e49a6097460851f10501cfe34a9ee86010468 (patch) | |
tree | 3d649616dfe3cb1066f0d4b269536c75716f6178 /src/map/battle.h | |
parent | 7e744fbd4fbf444adc163a52696fe3e67f4b699c (diff) | |
download | hercules-392e49a6097460851f10501cfe34a9ee86010468.tar.gz hercules-392e49a6097460851f10501cfe34a9ee86010468.tar.bz2 hercules-392e49a6097460851f10501cfe34a9ee86010468.tar.xz hercules-392e49a6097460851f10501cfe34a9ee86010468.zip |
- Added function battle_attr_ratio to handle just getting the attribute table data. Fixes Sense messing up with elemental based statuses.
- Added Throw tomahawk to the list of items that do not trigger the equipment breaking code.
- Moved a bit around the SC_ start of dancing skills to fix Moonlight petals pushing back the casters.
- Modified status_damage to handle SC_KAZIEL. The return value of *_dead functions can pass 8 to specify that kaziel should not be triggered (ie: pvp/gvg)
- Infinite Endure won't be passed on to devoted characters.
- Infinite Endure is no longer saved on logout.
- Added check to avoid gms opening vending shops if they don't have the required level.
- Moved around the Steel Body S. Novice code, simplified it so it triggers before most of the penalties (death is cancelled).
- Fixed the flee penalty not applying when you walk into a gvg map.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12688 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.h')
-rw-r--r-- | src/map/battle.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/battle.h b/src/map/battle.h index 06fe16723..4b272c85f 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -37,6 +37,7 @@ int battle_calc_return_damage(struct block_list *bl, int damage, int flag); void battle_drain(struct map_session_data *sd, struct block_list *tbl, int rdamage, int ldamage, int race, int boss); +int battle_attr_ratio(int atk_elem,int def_type, int def_lv); int battle_attr_fix(struct block_list *src, struct block_list *target, int damage,int atk_elem,int def_type, int def_lv); // ダメージ最終計算 |