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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-10-30 17:53:18 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-10-30 17:53:18 +0000 |
commit | 5d2225fbbf84324c1cf370bb11776b1c0a671b4a (patch) | |
tree | 448f2af719809cbc0a733729be8017de4b5c57a7 /src/map/battle.h | |
parent | b47c0ac38a3b04b6e5b0001608e726de3e93448f (diff) | |
download | hercules-5d2225fbbf84324c1cf370bb11776b1c0a671b4a.tar.gz hercules-5d2225fbbf84324c1cf370bb11776b1c0a671b4a.tar.bz2 hercules-5d2225fbbf84324c1cf370bb11776b1c0a671b4a.tar.xz hercules-5d2225fbbf84324c1cf370bb11776b1c0a671b4a.zip |
- Set the inf2 to encore skills of Wand of Hermode
- Modified battle_calc_return_damage to take the skill id as well, now magic damage return will not work on skills tagged as ground or self targetted.
- Fixed Gank not working at all with the default max steal tries setting.
- Soul Drain won't work with skills tagged as self-targetted.
- Improved the Suiton code so that the walk/agi penalty only applies to enemies of whoever casted the skill.
- Moved the initial status_calc_pc call to when you finish loading the map, should fix equipment scripts which are based on character variables not working.
- Some cleanup of the clif_parse_LoadEndAck function.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9099 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.h')
-rw-r--r-- | src/map/battle.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/battle.h b/src/map/battle.h index b27a27878..423591481 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -25,7 +25,7 @@ struct block_list; struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int flag);
-int battle_calc_return_damage(struct block_list *bl, int *damage, int flag);
+int battle_calc_return_damage(struct block_list *bl, int skill, int *damage, int flag);
void battle_drain(struct map_session_data *sd, struct block_list *tbl, int rdamage, int ldamage, int race, int boss);
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