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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-16 19:35:27 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-16 19:35:27 +0000 |
commit | 0065f7bc871bb17c6d90994759cbf6c7dcee451b (patch) | |
tree | e4dbbe7e238f47d7424414ff0fb50f261ae61989 /src/map/battle.h | |
parent | ee11b9de9b49e292fd6fb0fbf15100288eb2be38 (diff) | |
download | hercules-0065f7bc871bb17c6d90994759cbf6c7dcee451b.tar.gz hercules-0065f7bc871bb17c6d90994759cbf6c7dcee451b.tar.bz2 hercules-0065f7bc871bb17c6d90994759cbf6c7dcee451b.tar.xz hercules-0065f7bc871bb17c6d90994759cbf6c7dcee451b.zip |
- Modified the bNoMagicDamage/bNoWeaponDamage bonuses to be a 0-100 setting. Meaning you can do bonus bNoMagicDamage,50; To make all magic damage be reduced by half. This bonus stack, so two cards with bNoMagicDamage,50 will give magic immunity.
- Removed setting gtb_pvp_only and replaced it with gtb_sc_immunity which specifies the threshold before the bNoMagicDamage starts blocking support statuses as well. ie: gtb_sc_imunity: 75 will mean that "bonus bNoMagicDamage,70;" reduces magic damage by 70%, but does not blocks heal or support status, while "bonus bNoMagicDamage,80;" does.
- Updated GTB's card script to be "bonus bNoMagicDamage,100;"
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7212 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.h')
-rw-r--r-- | src/map/battle.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/battle.h b/src/map/battle.h index c926b3599..0d1669deb 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -124,7 +124,7 @@ extern struct Battle_Config { unsigned short death_penalty_type;
unsigned short death_penalty_base,death_penalty_job;
unsigned short pvp_exp; // [MouseJstr]
- unsigned short gtb_pvp_only; // [MouseJstr]
+ unsigned short gtb_sc_immunity;
int zeny_penalty;
unsigned short restart_hp_rate;
unsigned short restart_sp_rate;
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