summaryrefslogtreecommitdiff
path: root/src/map/battle.h
diff options
context:
space:
mode:
authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-10-26 07:16:47 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-10-26 07:16:47 +0000
commit9befe305370ddcc177ca36f1d4d6c295ddfb7533 (patch)
tree78136667031cc9c59a011db60b60bab5bab88f87 /src/map/battle.h
parentab7aaa8732cebbd42348b04647d55d30162b97b7 (diff)
downloadhercules-9befe305370ddcc177ca36f1d4d6c295ddfb7533.tar.gz
hercules-9befe305370ddcc177ca36f1d4d6c295ddfb7533.tar.bz2
hercules-9befe305370ddcc177ca36f1d4d6c295ddfb7533.tar.xz
hercules-9befe305370ddcc177ca36f1d4d6c295ddfb7533.zip
- Removed the config setting firewall_hits_on_undead setting, Firewall and kaensin now automatically calculate the number of hits they should do per iteration based on the skill trigger frequency (you may want to raise that delay of 1ms in the db, though)
- Cleaned a bit the loop for the Warmth skills. - Added a mising pc_class2idx invocation (fixes a very minor bug when you request max skill lv for a skill in your tree with different max than the skill_db max) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11578 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.h')
-rw-r--r--src/map/battle.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/map/battle.h b/src/map/battle.h
index f82e8a3de..3ee7d24e5 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -396,7 +396,6 @@ extern struct Battle_Config
int rare_drop_announce; // chance <= to show rare drops global announces
int retaliate_to_master; //Whether when a mob is attacked by another mob, it will retaliate versus the mob or the mob's master. [Skotlex]
- int firewall_hits_on_undead; //Number of hits firewall does at a time on undead. [Skotlex]
int title_lvl1; // Players titles [Lupus]
int title_lvl2; // Players titles [Lupus]