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author | shennetsind <ind@henn.et> | 2013-04-27 13:33:10 -0300 |
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committer | shennetsind <ind@henn.et> | 2013-04-27 13:33:10 -0300 |
commit | 0f4a50d13538c3e5d3ca4d3822f92217c8da0479 (patch) | |
tree | 2daf0a99ca0104d6a7fa95637e0377e7a9a0d6ed /src/map/battle.h | |
parent | 1f6360f2e157d8eb742a32baed4c5ec7c68c0ef1 (diff) | |
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Skill ID Processing Overhaul
http://hercules.ws/board/topic/512-skill-id-processing-overhaul/
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/battle.h')
-rw-r--r-- | src/map/battle.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/map/battle.h b/src/map/battle.h index 9305cb3eb..fd6a6d7bd 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -360,7 +360,6 @@ struct Battle_Config { int mob_npc_event_type; //Determines on who the npc_event is executed. [Skotlex] int character_size; // if riders have size=2, and baby class riders size=1 [Lupus] - int mob_max_skilllvl; // Max possible skill level [Lupus] int rare_drop_announce; // chance <= to show rare drops global announces int retaliate_to_master; //Whether when a mob is attacked by another mob, it will retaliate versus the mob or the mob's master. [Skotlex] |