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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-10-13 10:50:37 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-10-13 10:50:37 +0000
commit2ab8c13eaedb8c6d8549da3e6b0692027b1fb537 (patch)
tree6ea6aee587390d8d2cfd7127aece2a25bd04a16c /src/map/battle.h
parentb776775b6a6407f2f09953bc0d3fc2288d09c953 (diff)
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- Again modified the delayfix function to reflect the current skill delay knowledge. Skills with 0 delay use amotion always (regardless of cast times)
- Renamed the config default_skill_delay to default_walk_delay as that is the only thing it does now. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11446 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.h')
-rw-r--r--src/map/battle.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/battle.h b/src/map/battle.h
index 855c92a6a..9bfd9efd3 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -354,7 +354,7 @@ extern struct Battle_Config
int exp_bonus_attacker;
int exp_bonus_max_attacker;
int min_skill_delay_limit;
- int default_skill_delay;
+ int default_walk_delay;
int no_skill_delay;
int attack_walk_delay;
int require_glory_guild;