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author | shennetsind <ind@henn.et> | 2013-08-22 17:49:11 -0300 |
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committer | shennetsind <ind@henn.et> | 2013-08-22 17:49:11 -0300 |
commit | 04139592739a69aafe6cffb0ec52f65d50efb1fa (patch) | |
tree | 99ef119284f720891fbca448cef18e61d7caa1a4 /src/map/battle.h | |
parent | cfa452c483ceff012578f25b57da1bf7ac10051c (diff) | |
download | hercules-04139592739a69aafe6cffb0ec52f65d50efb1fa.tar.gz hercules-04139592739a69aafe6cffb0ec52f65d50efb1fa.tar.bz2 hercules-04139592739a69aafe6cffb0ec52f65d50efb1fa.tar.xz hercules-04139592739a69aafe6cffb0ec52f65d50efb1fa.zip |
Fixed MSVC warnings on 7f9f6e1b84061a7d393debf37395c8b4a2667db1
Special Thanks to KeiKun for bringing them to me.
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/battle.h')
-rw-r--r-- | src/map/battle.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/map/battle.h b/src/map/battle.h index 44f6dd84f..64883069b 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -492,9 +492,9 @@ struct battle_interface { /* delays damage or skills by a timer */ int (*delay_damage) (unsigned int tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, uint16 skill_id, uint16 skill_lv, int64 damage, enum damage_lv dmg_lv, int ddelay, bool additional_effects); /* drain damage */ - void (*drain) (struct map_session_data *sd, struct block_list *tbl, int rdamage, int ldamage, int race, int boss); + void (*drain) (struct map_session_data *sd, struct block_list *tbl, int64 rdamage, int64 ldamage, int race, int boss); /* damage return/reflect */ - int64 (*calc_return_damage) (struct block_list *bl, struct block_list *src, int64 *, int flag, uint16 skill_id, int64 *); + int64 (*calc_return_damage) (struct block_list *bl, struct block_list *src, int64 *, int flag, uint16 skill_id, int *); /* attribute rate */ int (*attr_ratio) (int atk_elem, int def_type, int def_lv); /* applies attribute modifiers */ @@ -514,7 +514,7 @@ struct battle_interface { int64 (*calc_weapon_damage) (struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, struct weapon_atk *watk, int nk, bool n_ele, short s_ele, short s_ele_, int size, int type, int flag, int flag2); #endif /* applies defense reductions */ - int (*calc_defense) (int attack_type, struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 damage, int flag, int pdef); + int64 (*calc_defense) (int attack_type, struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 damage, int flag, int pdef); /* get master (who does this unit respond to?) */ struct block_list *(*get_master) (struct block_list *src); /* returns a random unit who is targeting this unit */ |