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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-18 13:25:21 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-18 13:25:21 +0000 |
commit | ff6317b65b37c6439076afd810193baf893b3611 (patch) | |
tree | 90117e8581813a31fd9ffefa858fc1a0543debe0 /src/map/battle.h | |
parent | 625630e64fe10dd9d46b87c742efbf47bff497da (diff) | |
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- Added a proper check to make aggressive mobs never override homun targets regardless of distance.
- Removed a bunch of homun-related variables that are not needed at all. The alive condition is removed, now the code checks for the hp value to know if the homun is alive or not.
- Cleaned up a bit the skill-id function, homun skill checks (such as delay and skill-lv learned) should be correct now.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7727 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.h')
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